World of Warcraft 2.0: Macros

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Introduction

macroname So, my retirement from World of Warcraft is over. I’ve been away for the better part of a year but with the impending Burning Crusade expansion and my wife’s continual discussion about WoW with one of her co-workers has given me the longing to wtfpwn some n00bs. I’ll be playing my – relatively low-level – Priest on Illidan as my primary PvP (Player vs. Player) character.

I have often been a fan of UI mods and a couple of my favorites are no longer useful with all the updates to the default WoW User Interface…so my attention will be geared more towards efficient mana use to optimize my time in leveling my Undead Shadow Priest. On the WoW UI Forums I stumbled on a good resource for 2.0 macro changes that I’ll list.

Note: Since Blizzard likes to prune its forums, posts like Neuro’s – who’s post I’m quoting – are often lost. This post, while primarily a direct quote is a means of preserving valuable information…hats of too Neuro of the Medivh server for putting this together.

2.0 Macro Changes

(source: Neuro at WoW UI Forums)

In WoW 2.0, macros and addons have drastically changed. Blizzard has installed exciting new additions to the functionality of macros in WoW 2.0, a set of conditional options for /cast, as well as /use, /target, /focus, /assist, /stopmacro, /cancelaura, /userandom, /castrandom, /castsequence,
/click, and the various /pet* slash commands. This post is intended to be a “How-To” guide on using them.

NOTE: While most of the examples given are done using ‘/cast’, these options are available to all the slash commands listed above.

Understand that most current macros are obsolete in 2.0. Just about anything using CastSpellByName() or TargetUnit() is non-functional in combat. In addition, most ‘dumb logic’ macros do not work anymore. However, you can now replicate the functionality of many popular macros with these new Macro Options.

/cast Command

Spell_Holy_GreaterHealCurrently, using ‘/cast’ is very simple. The command format is ‘/cast <spellname>’ (which casts the highest rank of the listed spell), or ‘/cast <spellname>(Rank <#>)’. Some examples:


/cast Greater Heal
/cast Arcane Intellect(Rank 3)

In the new system, this format still works just the same, however you can now add options to give more flexibility to your /cast statements. The new command format for ‘/cast’ is: ‘/cast [<first set of options>] <first spellname>; [<second set of options>] <second spellname> ; [<third set of options>] <third spellname>; …

The way it works: The first set of options is checked. If they are true, then the first spell is cast. If they are false, the next set of options is evaluated, and if true, the next spell is cast, and so on. However, you must keep in mind that only one spell will be cast. As soon as a set of options evaluates to true, the game will cast the corresponding spell, and that line of the macro will be done.

The current options available to players are:

  • help – Evaluates ‘true’ if target is friendly
  • harm – Evaluates ‘true’ if target is hostile
  • combat – Evaluates ‘true’ if you are in combat.
  • stance or stance:# – Evaluates ‘true’ if you are in a stance, or are in a particular stance (see below)
  • stealth – Evaluates ‘true’ if you are stealthed.
  • modifier or modifier:shift|ctrl|alt – Evaluates ‘true’ if the selected key is held down when the command is executed.
  • equipped: – Evaluates ‘true’ if item is equipped. Item can be any valid inventory slot, item class or item subclass.
  • target= – Special option. It changes the target from the default of “target” to any valid unitid. (see below)
  • actionbar: – Evaluates ‘true’ if the current actionbar is the same as the listed one.
  • pet: – Evaluates ‘true’ if the pet exists. Takes pet type (Owl, Bear, Imp) or pet name (Fluffy, MrBigglesworth). With no modifier (i.e. just [pet]) it evaluates ‘true’ if ANY pet exists.
  • mounted, swimming, flying – Evaluates ‘true’ if you are mounted, swimming, or flying, respectively.
  • indoors, outdoors – Evaluates ‘true’ if you are indoors or outdoors, respectively.
  • button:< #> – Evaluates ‘true’ if the selected button was used to ‘click’ the spell, defaults to 1 (see below).
  • channeling: – Evaluates true if you are channeling the spell listed. With no spell listed, it evaluates true if any spell is being channeled.
  • exists and dead – Evaluates true if your target is dead, or actually exists.
  • party – evaluates true if the target is a member of your party
  • raid – evaluates true if the target is a member of your party or raid
  • group – evaluates true if you are in a group
  • group:party/raid – evaluates true if you are in the specified type of group

Cast Examples

Here are some examples to help:

/cast Greater Heal
Very simple macro which casts Greater Heal on your target.

/cast [help] Greater Heal
One option added. Will cast Greater Heal IF the target is friendly.

/cast [help] Greater Heal; Smite
Second spell added. Since it has no option added to it, it will be cast any time the first option fails.

/cast [help, combat] Flash Heal; [help, nocombat] Greater Heal; Smite
This macro will cast Flash Heal on a friendly target if you (not the target) are in combat. If you are not in combat and the target is friendly, it will cast Greater Heal. If neither of these is true (i.e. the target is not friendly) it will cast Smite.

/cast [help] Greater Heal; [harm, combat] Smite; [harm, nocombat] Mind Flay
This will cast Greater Heal on a friendly target, or Smite if the player is in combat, or Mind Flay if the player is not in combat.

/cast [stealth] Ambush; Backstab
This will cast Ambush if the player is stealthed, Backstab if not.

/cast [nostealth] Backstab; Ambush
Does the exact same thing as above, just in a different way.

/cast [actionbar:1] Greater Heal; [actionbar:2] Smite
Will cast Greater Heal if the current actionbar is #1, Smite if it is #2, nothing if actionbars 3+ are selected

/cast [harm] Polymorph
/stopmacro [noharm]
/p Sheeping %t! DO NOT TOUCH!

This macro will cast Polymorph if the target is hostile, then stop the macro if the target is NOT hostile (i.e. if the polymorph didn’t go off). Then it tells the party that it’s target has been Sheeped. Note that because of the ‘/stopmacro’ command, if the target was not sheeped, the party would not be sent a tell (thus cutting down on unneccessary spam).

/cast [nopet] Call Pet; Revive Pet
This macro will call your pet if you do not have one, otherwise it attempts to cast Revive Pet.

/cast [pet:owl] Dive; [pet:cat] Dash; [pet] Growl
This macro will cast Dive if you have an owl, Dash if you have a cat, or Growl if you have anything else.

/cast [pet:Voidwalker] Sacrifice; [pet:succubus] Seduction
Will cast Sacrifice if you have a Voidwalker out, Seduction if you have a Succubus.

/use [nomounted,outdoors] Black War Steed Bridle
This will attempt to mount if you are outside and not mounted.

/cast [target=pet,dead] Revive Pet; [nopet] Call Pet; Mend Pet
This will revive your pet if it’s dead, call your pet if you don’t have him out, or mend your pet.

/cast [group:party] Arcane Brilliance; Arcane Intellect
Will cast AB if you’re in a group, or AI if you’re not.

/cast [raid] Blessing of Wisdom
Will cast Blessing of Wisdom if your target is in the same raid as you.

Stance Options

Ability_Warrior_OffensiveStance Stances work the same way. If no stance number is given, then it evaluates to ‘true’ if the player is in any stance. (Note that for Warriors, you are ALWAYS in some stance). If a number is given, it checks to see if that form is currently active.

Each class has different numbers for it’s stances. Here is a list of stances and their numbers:

Class:       Warrior       Priest       Druid        Rogue  

---------------------------------------------------------------

Stance:1     Battle        Shadowform   Bear         Stealth

---------------------------------------------------------------

Stance:2     Defensive                  Aquatic

---------------------------------------------------------------

Stance:3     Berserker                  Cat

---------------------------------------------------------------

Stance:4                                Travel

---------------------------------------------------------------

Stance:5                                Moonkin/Tree

---------------------------------------------------------------

Paladin Auras are no longer treated as Stances by the Macro Option system.

Keep in mind that if you skip a stance (like a Warrior who never does the Defensive Stance quest) then your stance numbers will drop down, i.e. Berserker Stance would be stance 2.

Stance Examples

/cast [nostance] Bear Form
If you are not in a form, this will shift you into bear form.

/cast [stance:1] Overpower; [stance:2] Sunder Armor; [stance:3] Whirlwind
Will cast Overpower in Battle stance, Sunder Armor in Defensive, and Whirlwind in Berserker stance

/cast [stance:1] Growl; [stance:3] Claw
Will cast Growl in Bear form, or Claw in Cat form.

/cast [nostance:3] Cat Form
Will put you into cat form if you are not. If you are currently in Cat form, this will NOT shift you out.

Equipment Option

INV_Spear_03The [equipped] option also works the same way, but it’s a bit trickier. The argument can be either an Inventory Slot (see below), an item type, or an item subtype. For a list of item types and subtypes, check here.


A List of Inventory Slots:

Two-Hand Ranged
Bag Chest
Shirt Off Hand
Chest Shoulder
Back Tabard
Feet Thrown (ranged slot items like thrown daggers)
Finger Trinket
Hands Waist
Head One-Hand
Held In Off-hand Main Hand
Legs Off Hand
Neck Wrist

Equipment Examples

/cast [equipped:Two-Handed Swords] Mortal Strike; Heroic Strike
This will cast Mortal Strike if you are using a 2hand sword.

/cast [equipped:Two-Handed Swords/Two-Handed Maces/Two-Handed Axes/Polearms] Mortal Strike
This uses the ‘/’ modifier to set up an ‘or’ condition. This macro will cast Mortal Strike if ANY of those types are equipped.

/cast [equipped:Shields] Shield Bash
This will cast Shield Bash if you have a shield equipped.

/cast [equipped:Shields, equipped:Daggers] Shield Slam
This will cast Shield slam only if you have a dagger AND a shield equipped.

/cast [noequipped:Shields, equipped:Off Hand] Rampage
This will cast Rampage if you do NOT have a shield equipped, AND you have something in the Off Hand slot. In theory, this macro will only activate if you are dual-wielding.

Button Options

INV_Misc_ArmorKit_11The option [button:] works similarly to the modifier button. Normally, if you left-click a button, it performs whatever action is in that spell, in our case a macro. However, if you set the button option, you can change the behavior of a particular macro.

The default button is 1, the Left Mouse button. Note that when you activate a macro via a keybinding, it treats it like a Left Mouse button click. The numbered buttons are:

  • 1 or LeftButton
  • 2 or RightButton
  • 3 or MiddleButton
  • 4 or Button4
  • 5 or Button5

… or any of the buttons remapped by the secure state headers.

Button Examples

/cast [button:2,target=player] Flash Heal; [help] Flash Heal
This macro would cast Flash Heal on a friendly target, OR if you clicked it with the right mouse button, it would cast Flash Heal on you.

Target Option

Spell_Shadow_AuraOfDarknessThe [target=unit] is a special option. Instead of evaluating to ‘true’ or ‘false’, it changes the target of the following spell AND the target of the other options. “Unit” can be any valid unit type, i.e. “player”, “target”, “targettarget”, “party1”, “party1target”, etc etc. For more on unit types, go here

Keep in mind that every spell has a default target of “target”. So, for example:

/cast [help] Greater Heal

is the same as

/cast [target=target, help] Greater Heal

Unless you add in a [target=unit] option, the default will be your current target.

Target Examples

/cast [target=player] Flash Heal
This spell will always cast flash heal on yourself. Note that your current target will be unchanged.

/cast [help] Flash Heal; [target=targettarget] Flash Heal
This will cast Flash heal on your target if it is friendly, OR it will cast Flash Heal on your target’s target.

/cast [help, combat] Flash Heal; [help, nocombat] Greater Heal; [target=targettarget, help, combat] Flash Heal; [target=player] Greater Heal
This will either 1) Cast flash heal if the target is friendly and you are in combat, 2) cast greater heal if the target is friendly and you are NOT in combat, 3) cast Flash Heal on your target’s target if you are in combat and that unit is friendly, or if none of those conditions is true, it will cast Greater Heal on yourself.

If you use the unitid “none” it acts as if you had NO target. For example:

/cast [target=none] Dispel Magic
This would cast Dispel Magic and then ask for a target, regardless of whom you have targetted currently.

/castsequence Command

INV_Chest_Cloth_03
This command is new as of 2.0
/castsequence – Casts a predetermines set of spells in sequence (See Below)

  • show <spell>- Shows macro feedback for the listed spell
  • showtooltip <spell> – Shows tooltip info for the selected spell

Some additional tricks you can do with the options:

  • You can add ‘no’ to the beginning of any option (except target) to invert it, i.e. ‘nocombat’ will only work if you are NOT in combat.
  • Seperating options with a comma ‘,’ will act like an ‘and’ statement; if both options are true, it executes.
  • Seperating arguments within an option with a slash ‘/’ will act like an ‘or’ statement; if either argument is true, it executes. Note that this works only on the arguments within an option, NOT between the options themselves (So while [stance:1/2] is valid, [combat/help] is not).
  • Selecting the ‘?’ Icon in the Macro Editor will force the macro to present the icon of the current spell that spell feedback is being given for.

/castsequence Examples

There’s a new command in WoW 2.0, called /castsequence. It allows you to set up a series of spells to cast one after another, on each subsequent click of the macro. The format is:

/castsequence [<options>] reset=<#>/target/combat/alt/shift/ctrl <spell1>, <spell2>, <spell3>

“Huh? Say what?”

It sets up a list of spells, and the first time you click the macro, it casts the first spell on the list. The next time you click it, it will cast the second spell, and so on. When it gets to the end, it goes back to the beginning.

“I’m still not following you.”

Ok, lets say you are a mage. Sometimes you need to Frost Nova and Blink away quickly. You can’t do them both at the same time, so you set up a sequence to do it!

/castsequence Frost Nova, Blink

And there you have it. The first time you click it, you Frost Nova, then you click again and Blink away.

“And what happens if Frost Nova is on cooldown? Does it Blink instead? Or does it just skip over Frost Nova and do Blink on the next click?”

Neither one. If the spell fails to cast (due to cooldown, out of range, not enough mana, whatever) then the sequence does NOT go to the next spell. The next time you click the macro, it’ll try to Frost Nova again. (NOTE: A resist, dodge, parry, etc does NOT count as a failed cast. The spell/ability successfully went off, it just missed.)

“What if I’m not in combat? I don’t want to waste a Frost Nova if I’m not actually fighting.”

You can still use all the same macro options (however, you cannot set options for each individual spell, only for the whole sequence. Sorry.)

/castsequence [combat] Frost Nova, Blink

“Eh, I was just kidding about that combat stuff. Ok, so what happens if I Frost Nova, and decide not to Blink away? The next time I want to Frost Nova, it’ll be stuck on the ‘Blink’ setting?”

Not a problem. We’ll use the new “reset” setting. Since Frost Nova has a cooldown of 24 seconds normally, we’ll set the sequence to reset after 24 seconds of non-use.

/castsequence reset=24 Frost Nova, Blink

The first time you click your macro, it will Frost Nova. If you decide not to Blink, after 24 seconds it will reset back to Frost Nova. Since Frost Nova’s cooldown also happens to be 24 seconds, it’ll be ready to use again. Brilliant!

“So, that reset timer will always reset after 24 seconds no matter what?”

Not quite. It is more of an ‘idle timeout’ feature. If you don’t hit that macro *at all* for the duration of the reset timer, it’ll reset. But if you kept spamming the macro, each keypress would refresh the reset timer, even on failed spellcasts. So you couldn’t do something like /castsequence reset=30 Blast Wave, Arcane Explosion, Arcane Explosion, Arcane Explosion, Arcane Explosion because it would never reset back to Blast Wave unless you left it alone for 30 seconds straight.

“Ok, that’s great and all, but I’m actually a warlock, dude.”

Of course you are. Well, as a warlock, I’m sure you cast the same 3 DoTs over and over again. Now you can set a sequence for those and save button space.

/castsequence Corruption, Immolate, Curse of Agony

There you go, now you can just push that button three times and cast all three DoTs.

“But what if it dies before I finish casting all three? I’m stuck at the end of the sequence again, and I don’t wanna set no timer!”

That’s ok, we can use the other options. If you set ‘reset=target’ then any time you change targets, it will reset the sequence back to the beginning. You can also set ‘reset=combat’, and the game will reset your sequence any time you leave combat. If you use the ‘/’ operator (remember it, from earlier?) you can combine reset options!

/castsequence reset=combat/target Corruption, Immolate, Curse of Agony

There, now any time you change targets (like, if the old target is almost dead and you want to start on a new one), or any time you leave combat (perhaps the critter died before you finished casting all the dots), it resets your sequence for you, leaving you ready to start over.

“What if I want to manually reset my sequence, eh?”

Well, you can add in a modifier to do a reset, like so:

/castsequence reset=combat/target/shift Corruption, Immolate, Curse of Agony

Now, if you hold down the shift key while you hit your macro, it will automatically reset the sequence back to the beginning and cast Corruption.

“Ok, great, I think I got it now! Gimme a sec to set my new macros….. done!”

Excellent, I’m glad I could help.

“So… wanna duel?”

Um, no thanks, I don’t duel warlocks.

“Bah, you wuss.”

Random Example Macros

General Macros:
—————
/use [target=player] Heavy Netherweave Bandage
This macro will always use Heavy Netherweave Bandages on yourself, regardless of target.

Warrior Macros:
—————
Intercept/Charge: It either charges/intercepts, or puts you into the correct stance.
/cast [nocombat,stance:1] Charge; [combat,nostance:3] Berserker Stance; [nocombat,nostance:1] Battle Stance; [combat,stance:3] Intercept

Generic Stance Macro: Replace < * Stance Ability> with whatever you want.
/cast [stance:1] <Battle Stance Ability>; [stance:2] <Defense Stance Ability>; [stance:3] <Berserker Stance Ability>

Overpower: A very simple Overpower macro
/cast [stance:1] Overpower; Battle Stance

Mage Macros
—————
Pyro/Fireball: Casts Pyro if you’re not in combat (as an opener), Fireball otherwise.
/cast [nocombat] Pyroblast; Fireball

Polymorph Focus: Will always polymorph your focus target.
/cast [target=focus] Polymorph

Priest Macros
—————
Greater Heal on current boss target, or on current target.
/cast [target=targettarget, help] Greater Heal; [help] Greater Heal

Hunter Macros
—————
Feed/Mend Pet based on combat status.
/cast [combat] Mend Pet; [nocombat] Feed Pet
/use [nocombat] <food item>

Conclusion

Creating Macros can greatly improve your game-playing efficiency and with the changes to 2.0…they’ve made some changes…but by no means have they nerfed it beyond usefulness!

Acknowledgments

I, of course, must acknowledge Neuro from Medivh for compiling this excellent post. In addition, I’ll acknowledge his acknowledgments:

I’d like to take this time to give thanks to the following people:
Cogwheel, for helping collect and promote the suggestions of the UI community.

Iriel, for always helping clarify and collate information posted on the forum.

Cairenn for pushing so hard to get Mod writers into the BC Beta, and supporting them 100% with feedback and webspace.

To all the Mod Authors and Mod Websites for their wonderful and thankless work to improve the life of the other 99% of the playerbase.

And most importantly, SLOUKEN, the best dev a modding community could ever ask for. Without you, we’d be reduced to the standard interface for all eternity.


Comments

266 responses to “World of Warcraft 2.0: Macros”

  1. Brilliant site/article thanks so much totally improved my effectivness whatever the class.

    I did want to fire through a friend/pet and came up with this macro:
    /cast [harm] Shoot; [target=targettarget, harm] Shoot

    But it only fires once through a friend although it autoshoots ifr i’m targeting a mob, still on the one shot i can press ‘F’ and click the button again and it’s saved some time. Does anyone know how I can make it autoshoot through a pet, or is it not possible?

  2. These examples are awesome! They helped me big time by creating some nice fear or banish macros. Thanks again! bookmarked.

  3. Can you help me with a macro for casting divine protection and Holy light in same button hit, or Blessing of Protection and Holy light same button hit! Its for my Pali…Going insane trying to figure it out! Or atleast soo i can hit same button twice to active it!

  4. If you need more help with macros check out wtswow.com. Tons of free guides too.

  5. Hi, i have a question: is it possible to do, shadowstep, ambush, Drink Thistle tea(restores 40 energy), Vanish, Ambush?

    is it possible to put all that in one macro?

  6. GodLiekFire Avatar
    GodLiekFire

    Hi, i have a question: is it possible to do macro button to click over Fishing bobber ?

  7. Can you help me with a macro for casting divine protection and Holy light in same button hit, or Blessing of Protection and Holy light same button hit! Its for my Pali…Going insane trying to figure it out! Or atleast soo i can hit same button twice to active it!

    As it says in the guide, it’s not possible to cast two spells with one button hit – the best you can do is to use the castsequence function. I’d recommend this…

    /castsequence [modifier:alt] reset=[combat] Divine Protection, Holy Light
    /castsequence reset=[combat] Blessing of Protection, Holy Light

    Haven’t tested it, but it should cast Divine Protection at first use, then Holy Light at second use, and reset each time Holy Light is cast OR if you leave/enter combat, BUT ONLY if you hold down the ALT button as you click. Otherwise, it should replace Divine Protection with Blessing of Protection.

    Brilliant site/article thanks so much totally improved my effectivness whatever the class.
    I did want to fire through a friend/pet and came up with this macro:
    /cast [harm] Shoot; [target=targettarget, harm] Shoot
    But it only fires once through a friend although it autoshoots ifr i’m targeting a mob, still on the one shot i can press ‘F’ and click the button again and it’s saved some time. Does anyone know how I can make it autoshoot through a pet, or is it not possible?

    As you mention pets, I believe you are a hunter… and as a hunter, you have an ability called Autoshot or somesuch. So try:

    /cast [harm] Autoshot; [target=targettarget, harm] Autoshot

    This one, too, is untested… I’ll test it myself later today with my Hunter.

  8. What about using something like this for my lock:

    #showtooltip
    /cast [nogroup,nocombat] Immolate
    /castsequence [group,combat] reset=combat/target Siphon Life, Curse of Agony, Corruption, Unstable Affliction
    /castsequence [modifier:alt] reset=combat/target Amplify Curse, Curse of Agony, Siphon Life, Corruption, Unstable Affliction, Immolate

    To in effect use one button to cast Immolate if I’m not in combat and not in a group, then run through the cast sequence depending on the alt modifier? Does this make sense? basically I don’t use Immolate when I’m grouped up and I use Amplify Curse when I’m in boss fights. Yeah I’m an affliction lock ;)

  9. Fixed my own macro:

    #showtooltip
    /cast [nogroup,nocombat] Immolate
    /cast [modifier:alt] Amplify Curse
    /castsequence [group/combat] reset=combat/target Siphon Life, Curse of Agony, Corruption, Unstable Affliction

    What about using something like this for my lock:
    #showtooltip
    /cast [nogroup,nocombat] Immolate
    /castsequence [group,combat] reset=combat/target Siphon Life, Curse of Agony, Corruption, Unstable Affliction
    /castsequence [modifier:alt] reset=combat/target Amplify Curse, Curse of Agony, Siphon Life, Corruption, Unstable Affliction, Immolate
    To in effect use one button to cast Immolate if I’m not in combat and not in a group, then run through the cast sequence depending on the alt modifier? Does this make sense? basically I don’t use Immolate when I’m grouped up and I use Amplify Curse when I’m in boss fights. Yeah I’m an affliction lock ;)

  10. This might seem trivial maybe even mean but is it possible to make a macro that will automatically respond to a whisper? I’m a warlock and I am so tired of of being hounded to summon people especially since the release of BC. Is there a way to respond with a snide remark whenever someone starts spamming me with whispers to summon them because my ignore list is full. That may seem mean but I had to run/walk/ride my lazy ass to wherever I am so whenever I’m busy leveling, raiding, shoot…picking my nose it’s not my job to get people where they want to go. Having a macro that that would automatically be rude for me would help alot. I realize I’ll probably still have to push a button but having to send the reply but thats easier than stopping what i’m doing to type out a message to them. Just wondering if it’s a possibility.

    /r Comeback of Choice

  11. here’s some usefull macros for warriors.
    Entering Battle Stance and Equiping a weapon you want automaticaly:

    /cast [nostance:1] Battle Stance
    /equip Reef Axe

    Entering Defensive Stance and equiping your 1h weapon and your shield:

    /cast [nostance:2] Defensive Stance
    /equip Kresh Shield
    /equip Cruel Barb

    same for Berserker Stance
    /cast [nostance:3] Berserker Stance
    /equip Reef Axe

  12. instead of using castsequence and having to spam one button for all parts of the sequence I saw a “/wait [x] seconds” command–does anyone know if this works? figure you could with one click of the button cast all DOT warlock spells

    /cast Corruption
    /wait [3] seconds
    /cast Immolate
    /wait [3] seconds

  13. instead of using castsequence and having to spam one button for all parts of the sequence I saw a “/wait [x] seconds” command–does anyone know if this works? figure you could with one click of the button cast all DOT warlock spells

    /cast Corruption
    /wait [3] seconds or what ever the wait period is
    /cast Immolate
    /wait [3] seconds
    /cast Curse Of Agony

    I haven’t tested it as I just read about it and am at work. I am not sure if the /wait works in 2.0

  14. LOVE the great macro examples you and everyone else are providing! Keep up the great work guys!
    I’ve seen others in game say a phrase when mounting such as “Come my steed! We Ride!” I wrote the following macro to do that:
    #showtooltip Reins of the Swift Stormsaber
    /say Insert really cool phrase here
    /cast Reins of the Swift Stormsaber
    Easy enough. The problem comes in dismounting. How can I dismount with out saying some stupid phrase that no longer has anything to do with said action? I normally dismount by pressing the same key.
    Thanks again!!

    Try this:

    #showtooltip Reins of the Swift Stormsaber
    /cast [nomounted] Reins of the Swift Stormsaber;
    /say Insert really cool phrase here

    Alternatively, try a phrase that is appliable to both mounting and dismounting. Examples: “I think a change of speed is warranted for…” or “Land travel – what a waste of time. Oh well…”

  15. instead of using castsequence and having to spam one button for all parts of the sequence I saw a “/wait [x] seconds” command–does anyone know if this works? figure you could with one click of the button cast all DOT warlock spells
    /cast Corruption
    /wait [3] seconds or what ever the wait period is
    /cast Immolate
    /wait [3] seconds
    /cast Curse Of Agony
    I haven’t tested it as I just read about it and am at work. I am not sure if the /wait works in 2.0

    Oh, wait works all right… however, you seem to have misinterpreted its function. The emote /wait tells everyone, or the one you’ve selected, to wait.

  16. Shootnup Avatar
    Shootnup

    Is there a way to differentiate your target’s class within a macro kind of like the harm option?

    I would like to setup a macro for my hunter that will note what class my target is and use the appropriate sting for that specific class.

    Thanks in advance!

  17. anyone got good macros for warrior ? and can i do macro like it gonna do slam first and then heroic strike ?:)) if anyone know pls let me know , just send it to my Mail . [email protected] or reply here :) thanks guys

  18. i was wondering if there is a macro that will keep me from goin afk out of bg for a short period of time…sometimes something comes up and you still want yer marks….any suggestions?

    /use Hearthstone
    /cast Gamequit
    /say I dont like pvp freeloaders!!!

    lol seriously…..

  19. same question as shootnup really, wondering if i can make a cast sequence that detects that targets class for a specific string of dots, thanks

  20. instead of using castsequence and having to spam one button for all parts of the sequence I saw a “/wait [x] seconds” command–does anyone know if this works? figure you could with one click of the button cast all DOT warlock spells
    /cast Corruption
    /wait [3] seconds or what ever the wait period is
    /cast Immolate
    /wait [3] seconds
    /cast Curse Of Agony
    I haven’t tested it as I just read about it and am at work. I am not sure if the /wait works in 2.0

    Oh, wait works all right… however, you seem to have misinterpreted its function. The emote /wait tells everyone, or the one you’ve selected, to wait.

    thanks–i noticed this as well. What i read said ot would pause the macro for 3 seconds–but you are correct–it only says wait out loud. Do you know of a function that will pause the macro–this way you only need to pres the button once. Thanks again.

  21. I cannot figure out how to make a macro that will autoloot the corpse and then skin it and autoloot it again for what you skin in once sequence… Anyone help me if you udnerstand what I am saying? lol

  22. someone can teach me how to make a macro to use 2 skills…but just clicking on the macro 1 time…the skills will use the 1str and after the 2nd skill…plz help me!

  23. SkyLuke Avatar
    SkyLuke

    pls how can I stop pet attack by macro??
    I wish to cast frost trap and stop pet attack….

  24. SkyLuke Avatar
    SkyLuke

    how can i say the random sentence???
    say Hi or Hello in one macro

  25. Boceefuss Avatar
    Boceefuss

    I am having trouble making the Landy Vashj macro. I try to type a ; but it only lets me type a : in the macro box. i tried copying/pasting and it’s the same thing. in short, WFT?

  26. Boceefuss Avatar
    Boceefuss

    I am having trouble making the Landy Vashj macro. I try to type a ; but it only lets me type a : in the macro box. i tried copying/pasting and it’s the same thing. in short, WTF?

  27. […] reading on the WoW Forums and BorkWeb some different examples of what you can do, I jumped right in and started my macro experience. My […]

  28. /use [nomounted,outdoors,stance:1] Black Battlestrider; [nomounted,outdoors,nostance] Stormpike Battle Chager

    How sholl i do so it work? I whant to do so i use 1 mount in shadowform and an adder in normal form.

  29. Hi, I’ve heard a caster macro which dtops player from casting 0.5 seconds earlier (but still letting spell to be cast) and let player earn 0.5 seconds for their next spell. Do anyone know anything about this macro?

  30. Great Sheeping Example:

    ===========================================
    /focus [modifier:alt,nodead]
    /stopcasting
    /stopattack
    /cast [target=focus,exists] Polymorph: Pig
    ===========================================

    Click this macro while holding the ALT key and it will set the current mob to your “focus”. Your “focus” is your saved target. Then it will sheep the mob.

    When you click this macro a second time, it will stop casting then sheep your “focus” … or the saved target.

    In other words, alt-click this macro to sheep something and save that as your saved-target. If while you are fighting the sheep pops and you need to put it back down, just click the macro again (no alt required) and it will stop what you are doing and sheep that mob again. No need to find the target amidst the chaos, click it, then hit your sheep button again. Just simply click the macro.

  31. Great Hunter’s Mark Example:

    =================================================
    /cast Hunter’s Mark
    /stopmacro [modifier:alt]
    /petattack
    =================================================

    This macro will cast Hunter’s Mark onto your target, then send your pet out to attack. If <alt> is held while clicking the macro, then it will only cast Hunter’s Mark.

  32. This macro will sell all gray “trash” items to a vendor with the click of a button.

    ================================================================
    /script for bag = 0,4,1 do for slot = 1, GetContainerNumSlots(bag), 1 do local name = GetContainerItemLink(bag,slot); if name and string.find(name,”ff9d9d9d”) then DEFAULT_CHAT_FRAME:AddMessage(“- Selling “..name); UseContainerItem(bag,slot) end; end;end;
    ==================================================================

    Please note: You MUST be speaking with a vendor and in a window where you can purchase/sell items. If not, strange things will happen.

  33. Thank you very much for your useful macros, they will be doin good for a mage like me. However, I still wonder about something: Is there a macro or a modifier to stop casting some certain seconds after you begin to cast a spell? Can you formulate a macro to stop your caracter from casting spell in a particular time? I will be very happy if you return, thank ou very much already…

  34. İnsanity Avatar
    İnsanity

    This macro will sell all gray “trash” items to a vendor with the click of a button.
    ================================================================/script for bag = 0,4,1 do for slot = 1, GetContainerNumSlots(bag), 1 do local name = GetContainerItemLink(bag,slot); if name and string.find(name,”ff9d9d9d”) then DEFAULT_CHAT_FRAME:AddMessage(”- Selling “..name); UseContainerItem(bag,slot) end; end;end;==================================================================
    Please note: You MUST be speaking with a vendor and in a window where you can purchase/sell items. If not, strange things will happen.

    Hi , this macro didnt work for me. Shall I change some text before apply? Thx

  35. The Dog Boy Avatar
    The Dog Boy

    Can you make the act of targeting your “nearest” enemy part of a macro? If so, could someone please post the correct way to do this? Thanks in advance.

  36. what macros can i use to get out of bear form as a druid heal and go back into bear form.

  37. Hippielf Avatar
    Hippielf

    Ain’t this like hacking WoW??

  38. Tezaurus Avatar
    Tezaurus

    Is there any1 who knows how to create macro wich could help me cast spell “if it ll be AVAILABLE” like

    /if available cast “ability1”
    /if unavailable “ability1” cast “ability2”

    (i dont wanna use “cast random” because sometimes its a matter of second to use spell/ability before before onother action)

  39. Hazevicious Avatar
    Hazevicious

    I’ve been having trouble creating a cast sequence for my buffers for when I’m getting ready to go into a fight. I just the examples above to cast my frost armor, amplify magic, and arcane knowledge. But it only ever casts the first one. Any suggestions?

  40. Someone can give me script for using shadow word pain and vampiric embrace on this same time ?

  41. Hi, I made a cast sequance for my mage. it goes Fireball, frostbolt, fireball, fireblast. it does everything except the fireblast where it wont work…why?

  42. meatyman Avatar
    meatyman

    This page is gold dust man, thanks a lot, and to the guy that did it all <3

  43. popanas666 Avatar
    popanas666

    is this possible to make a macro that will cast lesser over and over but only click on the macro button one time.

  44. Okay, im trying to make a macro so that I will cast polymorph on my focus target, and if i have no focus to just cast it on who im targeting

    /clearfocus [modifier:alt] (clear focus in case i need too)
    /focus [modifier:ctrl] (set my focus target)
    /cast [target=focus] Polymorph(Rank 1: Pig); Polymorph(Rank 4)
    (cast poly on my focus, if no focus cast on my target (incase im in pvp and dont think about setting focus on a player))

    when i try to cast poly with no focus, it tells me i have no target. what do i need to do?

  45. Thelaime Avatar
    Thelaime

    HEY HEY umm im wondering if you can have a person whisper you and have it so its a /Run. program so its always on….so the guy whispers you and you run to him (10yrds away)…How’d you do that?

  46. Thelaime Avatar
    Thelaime

    HEY HEY umm how’d i make a Macro that would run to the person who whispered me (10yrds away)??? like:
    /run
    /if Whispered by then Follow

    ????? please help!!

  47. amdoravel Avatar
    amdoravel

    ima priest and i find it annoying buffing every1 in party with fort divine spirit and then healing how would i set a sequence to use power word: fortitude, divine spirit, flash heal??

  48. Hunter Avatar
    Hunter

    OK here is a tough one for you guys. Im starting to think this marco cant be done becuase ive been trying to find something that will help me with it so here goes.

    Im after an auto macro that will:
    -while not in combat, use aspect of cheetah while not in group
    and aspect of pack while in group.
    -while in combat, use aspect of hawk when the enemy is more
    than the minimum range of my bow, then change to aspect of
    monkey when they are a distance less than the minimum range of
    my bow.

    Good luck solving that macro out. ive already tried lol.

  49. Hey is there a macro out there for fishing? Instead of clicking the fishing bobber i can just hit a button. and not need to right click the fishing bobber?

    And is there a macro so i dont go afk in bgs?