DotA v6.49 Released (finally)

After long last, DotA v6.49 has been released! It seems they have re-done N’aix once again. Eegad. You can get the map here or here. Here’s the changelog if you are interested!

  • Added a new recipe item (Armlet of Mordiggian)
  • Added a new recipe item (Orchid Malevolence)
  • Added a new recipe item (Shiva’s Guard)
  • Added a new base item (Javelin,139527)
  • Remade Power Treads
  • Changed Monkey King Bar recipe
  • Remade Vladmir’s Offering
  • Reduced Ultimate Orb price by 50 gold
  • Mystic Staff price from 2900 to 2700 gold
  • Reduced movement speed bonus from Boots of Travel by 5
  • Reduced Linken’s Sphere recipe by 100 gold
  • Changed the second secret shop model (to Goblin Shop) and the shop’s carried items
  • Bottle and Ring of Basilius no longer shift positions in your inventory when used
  • Reduced Black King Bar cooldown from 100 to 85 seconds
  • Increased Kelen’s Dagger of Escape cooldown from 25 to 30 seconds
  • Improved Bloodstone’s charge regeneration rates
  • Reduced mana cost on Hand of Midas
  • Lowered mana cost on Helm of the Dominator
  • Purchasing Bottle fills it to 2/3 instead of to maximum.
  • Lowered Eaglehorn price from 3400 to 3300 gold
  • Dagon’s mana costs and cooldown now decreases per level
  • Reduced mana cost on Nathrezim Buckler
  • Euls and Guinsoo now share cooldown
  • Lowered Gloves of Haste price from 610 to 550 gold
  • Recoded Aghanim’s Scepter. It can now be dropped, sold and disassembled. It also properly updates itself in deathmatch.
  • Decreased Linken’s Sphere cooldown from 60 to 40 seconds
  • Reduced Hyperstone price from 2300 to 2100 gold
  • Remade N’aix
  • Changed Crystal Maiden’s Brilliance Aura to a global effect
  • Increased Acid Spray duration by 4 seconds
  • Undid previous Jugg armor buff and increased starting strength by 3 and movement speed from 290 to 295
  • Removed the invulnerability period while Priestess of the Moon is leaping
  • Lowered Puck’s initial Intelligence and Intelligence Growth
  • Lion’s Mana Drain is now faster (same mana drain over 4 seconds instead of 5)
  • Changed Dark Rift from channeling to cast delay and reduced mana cost
  • Increased cooldown on Call of the Wild
  • Increased Lich attack range from 500 to 550
  • Increased Pit Lord’s movement speed and starting Intelligence
  • Improved cast and attack animation time on Broodmother
  • Decreased cooldown on Death Coil from 15 to 11 seconds
  • Rewrote Fissure to avoid Entangle and Impale based spell conflicts
  • Improved Chen’s movement speed by 5
  • Reduced Bristleback’s strength growth from 2.7 to 2.2
  • Reduced Poof’s cooldown and mana cost
  • New loading screen art (
  • Added player index flags to replays
  • Fixed a typo with Reaper’s Scythe
  • Fixed some rare exploits with the Freeze Leaver system
  • Improved Harbinger’s story (Terrorblaze)
  • New Spectre background story (-Jenova-)
  • New Visage background story (Grujah)
  • New Storm Spirit background story (Inferno[DK])
  • New Ogre Magi background story (Digital Anomaly)
  • New Alchemist background story (Inferno[DK])
  • New Lion background story (vertigo12)
  • New Centaur background story (-Jenova-)
  • New Slardar background story (Inferno[DK])
  • New Tinker background story (Grujah)
  • New Rigwarl background story (Volcove)
  • New Zeus background story (Inferno[DK])
  • New Pudge background story (Inferno[DK])
  • New Traxex background story (Volcove)
  • New Vengeful Spirit background story (-Jenova-)
  • New Mortred background story (Inferno[DK])
  • Fixed various item tooltips

DotA v6.48 Released!

DotA version 6.48 has been released! There is 1 new hero :D You can download the map here or here. Check out the changelog:

6.48 Changelog

* Added a new hero from the Model-To-Hero contest (see below)
* Added a new ability for Animal Courier to change its model.
* Fixed Planeswalker’s Cloak and Hood of Defiance stacking issues on various heroes’ innate magic resistance abilities.
* Fixed an old rare bug with Leshrac (and recently Storm) that would cause them to constantly drain mana.
* Fixed a bug when killing heroes with Crow
* Fixed Flesh Heap to work properly with suicides
* Fixed a bug in -dm -nd that causes the hero after Bristleback to have Warpath if Bristleback dies with the buff on, and the player quickly picks a new hero.
* Fixed the game mode text to display in proper order
* Fixed Starfall doing extra damage on the second hit
* Restored Freeze Hero functionality
* Added a command -test to enable single player commands to be usable in multiplayer for easier extensive testing
* Added new command ‘-terrain snow’. This transforms the current terrain into a snow terrain. This is a very experimental mechanism and is still very much a WIP in the visuals department.
* Fixed Death Pulse to hit properly non-magic-immune Ancients
* Improved Alchemist’s movement speed a bit
* Increased ranged creep’s mana pool
* Rebalanced Sanity’s Eclipse (Less damage, better leveling)
* Improved Harbinger’s casting animation time
* Fixed a visual glitch with Dispersion that would make it look like it did more Dispersions than it actually did
* Fixed a bug with Unstable Concoction when used during the transformation of Chemical Rage
* Fixed a bug with Greaterbash
* Improved Lion’s movement speed a little
* Fixed Panda’s Storm Wind Walk stats
* Game now gives an error message when attacking Roshan from a disallowed area
* Added -nr(-norepick)
* Added -mute as a custom player command to disable kill sounds
* Fixed a bug with Weave and Reincarnation

April Fools Day DotA 6.50 Release

So…the DotA guys have a sense of humor and released an April Fools release of DotA. Awesome. You can download it at the DotA forums.

6.50 Changelog:
* Added new item
* Tons of code optimizations so this can be the new stable map
* Added capture the flag mode
* Improved Courier Chicken a little bit due selling change last patch
* Renamed Clinkz and Pugna
* Fixed a bug that caused blackhole to end prematurely
* Fixed a critical bug with creep rax destruction that caused it to not upgrade creeps
* Roshan now has a chance to suicide
* Tons of other misc old bugs fixed (way too many to list, many abusable)
* Improved cast range on Eyes in the Forest
* Due to arguments about who should solo, there are now 5 lanes
* Increase Luna’s attack range by 10
* Heroes can now suicide if they click on themselves really fast (this is to allow for some improved game dynamics)
* Lowered Zeus Agility by 3 and increased Intelligence by 2
* Naga Siren allies now falls asleep for half the duration of enemies with Song of the Siren (to prevent abuses)
* Auto Attacking is now automatically disabled for your hero if the game engine detects you using Attack/Halt frequently. It is turned back on in a 10 minutes.
* Enchantress Impetus now deals physical damage type instead of pure. She has 35 more attack range to compensate
* Improved Siege unit models

– This release has been heavily tested and is now the new stable league map.
– Expect a 6.50b soon incase any bugs, lots of recoding went on this version to fix old bugs.
– I jumped to version 6.50 instead of 6.44 due to the hacked versions out there.

– More new content very soon, this was released quickly in order to give leagues an updated map to use.

Dota 6.43b Released!

DotA has released version 6.43b! Download it here or here. Here’s the changelog:

6.43b Changelog:

  • Fixed some big performance problems lower end machines were having
  • Fixed some rare bugs that caused heroes to not revive
  • Fixed -swaphero, neutral creep spawn time and initial gold in -xl

6.43 Changelog:

  • Added new mode -xl(Extended League Mode)
  • Reworked the Roshan Terrain area for improved Sentinel accessibility (lots of miscellaneous tweaks and mechanics to that area have been done beyond simply terrain change)
  • Fixed the multiple hero exploit
  • Recoded the death timer. It is more accurate now (the display was off before, you don’t revive any faster than you used to)
  • Items with armor bonuses no longer stack (Vladmir/Basilius/Assault)
  • Fixed a bug with Satanic that was giving it extra life steal
  • Fixed some bugs with Mekansm, Morphling Stat Change and Hand of God that caused the death timer to not properly show
  • Added Bottle to the new secret shop
  • Undid some of the Toughness Aura buff from last version
  • Tinker no longer Rearms Arcane Ring
  • Slightly reduced creep collision size due to the increased number in the last patch towards the end of the game
  • Fixed Sentinel ranged creeps having slightly less regen than Scourge ranged creeps
  • Mekansm and Bloodstone now tell the user when they fail to heal him properly due to stacking rules
  • Watchers give slightly less gold (due to their new radiance vulnerability last patch)
  • Fixed various typos
  • Fixed Ring of Basilius ability from working on CotS and Essence Aura
  • Song of the Siren properly sleeps units out of its vision
  • Items that can be disassembled now tell you when you buy them
  • Fixed a bug with chicken that lets you sell unsellable items
  • Fixed Throne not providing the lifesteal capability that World Tree does
  • Reduced Radiance damage bonus from 70 to 60
  • Fixed Phantom Assassin’s Blink Strike range
  • Death Board is on by default now (-don)
  • Observer Wards last a little longer now
  • Reduced Avernus’ movement speed by 5
  • Temporarily disabled Meepo in -dm to fix some bugs
  • Fixed the Doppelwalk and Lothar’s Edge “0!” text
  • The icon for turning Rot off is now more obvious
  • Changed Meepo Attribute Bonus from 40% to 25%
  • Improved Unstable Concoction (When you cast it, you lock vision on the target while you channel)
  • Various nerfs to Alchemist: Acid Spray AOE (700-550), Acid Spray Mana (120->160), Str/lvl (2.4->1.8), Int/lvl (1.5->1.0), Lowered health regen on level 1 ultimate, Greed Stack Duration (20->18), Greed Gold Cap (20->18), Movement Speed (300->290) but level 2 and 3 of his ultimate give him a minor boost back to his normal speed, Slight base armor reduction
  • Fixed Cheese to heal the proper amount
  • Fixed the creep spawn sound from happening too early in -mm

DotA 6.40 Released!

Surprisingly, a new version of DotA has been released! You can get it here or here. Here’s the changelog:

Reworked Neutral Creep abilities and mechanics to better balance them out
Improved Leshrac’s base str
Reduced Chen and THD movement speeds
Mangus’s Shockwave cooldown reduced from 12 to 11/10/9/8
Increased Shadow Fiend’s movement speed
Improved Berserker’s Call AOE by 25
Increased base armor on Harbinger
Lowered initial wait time before drafting starts in -rd
Improved Presence of the Dark Lord AOE
Lowered level 1 Hawk ms and vision
Removed entangle from level 1-3 of Spirit Bear
Reduced Sanity’s Eclipse cooldown from 200 to 160
Fixed Radiance Effect in center of map when Spirit Bear dies with it
Improved HP on Spiderlings
Lowered Siege units armor
Increased Razor’s base damage a bit
Reduced Watcher’s cooldown
Fixed some bugs with Shallow Grave not workling properly on units that morph
Sent and Scourge are now colored in -rd text display
Lowered Hawk HP and gave them bounty
Fixed a rare but serious bug with Geomancer leveling up
Satanic life steal increased from 23% to 25%
Increased Eye of Skadi slow duration from 2 to 3 seconds when used by melee heroes
Restored normal hero name display
Fixed roshan exploit with Geomancer
Reworked Shallow Grave a bit, it has a duration now
You now see a decline message when someone refuses to swaphero
Fixed an old bug with level 3 Elder Form attacking gem
Fixed a few typos

DotA 9.39b Re-Released!

DotA 6.39b has been re-released with some needed patches that the first 6.39b version did not fix. If you’re looking to download it, you can get it here or here. If you have downloaded 6.39b from here or prior to the 6th, you should delete your old file and re-download.

Here’s the new changelog:

  • Fixed a very serious Mac bug
  • Reduced Shallow Grave cooldown from 300/150/75 to 300/200/100
  • Fixed Lycan’s icon on scoreboard
  • Fixed a bug with the last nerf to shadow word (it wasn’t actually nerfedas i said it was in the code, thx malle)
  • Changed Infernal HP from 900/1400/1900 to 900/1200/1500
  • Allowed swaphero to be used after the -rd draft
  • If you don’t pick a hero in -rd, one will be randomed for you (for the same gold cost)

DotA 6.39b Released

UPDATE: 6.39b does not fix the Mac bug as assumed. It is suggested that you remain using 6.39!!!! This is right from the official DotA-Allstars site:

I had released a 6.39b patch a few hours ago to fix a mac bug, but due to a lack of Mac testers, it seems that the fix didn’t go so well. I recommend everyone keep using 6.39 as the latest official map. If you are a Mac tester, please contact me via

DotA 6.39b has been released with some needed patches to the latest release. If you’re looking to download it, you can get it here or here.

Here’s the changelog:

  • Fixed a very serious Mac bug
  • Reduced Shallow Grave cooldown from 300/150/75 to 300/200/100
  • Fixed Lycan’s icon on scoreboard
  • Fixed a bug with the last nerf to shadow word (it wasn’t actually nerfedas i said it was in the code, thx malle)
  • Changed Infernal HP from 900/1400/1900 to 900/1200/1500

DotA 6.39 Released!

Its been a long time coming, but Defense of the Ancients version 6.39 has been released! Download it here or here.

The notable changes are: there’s two new scourge heroes, a new end-game score board, and Sentinel/Scourge hero kill gold is now shared with the players! Here’s a list of all the updates:

  • Listed all the cooldowns for items and abilities
  • Added -rd (-randomdraft, similar to the style of play in a few inhouse leagues)
  • Added two new Scourge heroes
  • Added new functionality to replay files for leagues to more easily calculate and process game data
  • Added -showdeny/-hidedeny
  • Added new host commands “-weather snow”, “-weather rain” and for everyone “-weather off” (if it is turned off, it can’t be turned on again, to prevent spam and abuses)
  • -ma now shows hero level next to the name
  • Improved first middle Scourge tower area
  • Added a new endgame scoreboard to replace the inaccurate one that Warcraft 3 generates
  • Improved death text presentation
  • Added floating text to show you all the gold you get (including bonuses, not just the 100) from hero kills as well as tower kills. Please note that there has been no change to the gold you get, it is just being displayed as an added effect now.
  • Improved some ward vision areas for the Scourge team (thx Wedge[p])
  • Sentinel and Scourge hero kills now share the gold with the team instead of it being lost
  • Rewrote a lot of internals coding to allow for cleaner AI version implementation (in near future, the bot capability will be part of the regular map, useable in the every release)
  • Added Snowman after Roshan (just a temp for the season)
  • Added hero icons to the multiboard
  • Fixed the creep blocking issues on the left Sent side
  • Added an observer scoreboard display for better information when watching live games
  • Improved AI on the siege units. They spawn every 7 waves now instead of every 6
  • Reduced Overpower and Enrage cooldowns
  • Reduced Time Lapse mana cost at higher levels
  • Paralyzing Casks now does a little more damage to creeps
  • Upgraded ghouls now have a bigger model like the treants do when upgraded
  • Alchemist movement speed from 290 to 300
  • Increased Spirit Bear’s Base Attack Time from 1.75/1.6/1.45/1.3 to 1.75/1.65/1.55/1.45
  • Improved AOE on Aftershock by 30
  • Chaos damage now does 40% damage to fortified (down from 50%)
  • You now have more time to repick (120 from 60)
  • Added -disablehelp support for sprout
  • Unstable Concoction now deals damage
  • Added Lucifer to Aghanim’s Scepter
  • Increased Troll Warlord’s movement speed by 5
  • Reduced mana cost and slightly increase AOE on Shadowraze
  • Lowered Warlock’s movement speed by 10
  • Gnoll Assassin creep is slightly stronger and give a little more bounty as well
  • Improved Lightning Storm a bit
  • Undid small part of the previous Dark Ritual nerf (was nerfed from 45 second cooldown to 60/55/50/45 before, and now to 55/50/45/40)
  • Improved Kraken Shell leveling slightly
  • Cannot use Aphotic Shield on Doomed hero anymore
  • Nerfed Shadow Word casting range, increase cooldown and lowered damage per second
  • Shukuchi deals more damage per level
  • Geminate Attack level 4 cooldown down from 4 seconds to 3.5 seconds
  • Fixed a graphical glitch with the spawn direction of Elune’s Arrow
  • Reduced Strygwyr’s Thirst HP detection from 50% to 40%
  • Improved the Liberated Souls with Ignis Fatuus Scepter Upgrade
  • Increased Rain of Chaos cooldown
  • Lowered Viper’s base damage a little
  • Spin Web regeneration now improves with levels
  • Lowered Neutral Taskmaster’s HP/Armor/Movespeed
  • Implemented hero descriptions by Deathknight6034(Bloodseeker,Ryali,DK), Aconite_Vyper(Sniper), KingReaper(Lancer), Volcove(Keeper of the Light), Bowstaff(Omniknight), SteveGarbage(Furion), theAlice(Panda,Vol’Jin), prawnstar(Antimage), skipperme(Chen), redrooster(Fletcher), Tikiboi(Raigor). Good job guys.
  • Fixed Decrepify tooltip
  • Reworked status buff placements on Shadow Word, Mjolnir and Fatal Bonds icon to display properly on Illusions
  • Fixed a big exploit reported by UKI-TZAR
  • Storm Seeker no longer draws Roshan out
  • Fixed typo on Bristleback damage autospray (did not buff him, just a typo fix)
  • Fixed Mjolnir tooltip
  • New animation for Bottle (thx Ro-Coco)
  • Fixed last 2 towers not giving gold to team
  • Necromancer now properly grows in size
  • Fixed the initial delay on Luna’s Eclipse
  • Fixed Clinkz’s Windwalk buff tooltip
  • Cannot repick if you don’t have full hp and mana (to prevent some abuses)
  • Changed Elune’s Arrow animation
  • Fixed a bug with spiderlings’ poison reducing attack speed instead of movement speed (thx ZerielDRK)
  • Fixed a few bugs on level 4 abilities with Witchcraft
  • Fixed POTM endgame icon
  • Many other countless tooltip fixes and improvements

DotA 6.38 Released!

After a long wait, Icefrog and co. have released DotA Allstars version 6.38! Download here or here. For those interested, here’s the changelog:

  • 4 New Recipe items
  • 1 New Hero
  • Added -reverse (-rv) mode
  • Every 6 waves, a glaive thrower/meat wagon comes out with the creeps
  • Bottle with Rune now returns a Full Bottle after being used instead of an Empty Bottle
  • Reduced mana cost on Earthshock
  • Improved how Vendetta levels a little
  • Increased str/level on Ogre Magi
  • Slightly improved leveling of Eyes In The Forest
  • Faceless Void base damage increased a bit
  • Buffed maximum Watchers
  • Desolator damage increased from 50 to 60
  • Slightly improved the range on Shockwave
  • Hyperstone from 2450 to 2300
  • Weaver attack range from 400 to 425
  • Wraith recipe from 150 to 125 gold
  • Increased Shadow Word cooldown
  • Increased mana cost on Dual Breath
  • Added an ability to disassemble certain items in the circle of power
  • Map preview is now colored
  • Added new SA Perm Invis icon by Axidos
  • Improved mana regen on Bottle
  • Melee heroes get denied less xp than range heroes do
  • WTF Mode no longer requires voting
  • Fixed the -ar -random exploit (again!)
  • Fixed Vendetta not listing the movement speed it gave before (10%)
  • Fixed a bug with 2 daggers on disallowed heroes in order to keep 1
  • Tower regeneration reduced
  • Fixed a minor bug that would sometimes cause the level up animation to not play
  • Improved the Wrath of Nature icon based on snork’s suggestion
  • Added disablehelp/enablehelp for Astral Imprisonment
  • Roshan now drops Cheese!
  • Added a set of single player only commands to help people in their hero tests
  • Various tooltip fixes
  • Replaced “Upkeep” text with the version number
  • Tango buying cooldown set to the same as the rest of the items
  • Fixed various other minor bugs and typos


dota With the release of DotA v6.36b, a new game mode has been added that, frankly, scares me a bit. This mode is enabled by the blue player typing: -wtf …at which point all hell breaks loose.

-Wtf mode removes mana costs and cooldowns of all spells and abilities. Crazy. I’ve tested this mode out once with Prophet and happily walked up the field creating stream after stream of treants (units the Prophet can control) and zerged my opponent’s base.

The mode is fun, overpowered and hugely imbalanced…but oh its bound to be a sweet, deadly game. Definately worthy of one -wtf mode game a night when my friends and I get together to play on Thursdays.

DotA Allstars v6.35 Released!

dota w00t! DotA Allstars v6.35 was released! You can download it here or here.

There have been some interesting additions/changes. Of particular interest to me are:

  • You can now set the player slots to Computer to reduce the starting gold if you are playing in less than 5v5 (so you don’t have to start with 3500 if you don’t want to)
  • Bonus gold is given to the allies of the tower killer (even if creeps kill it)
  • Perseverance can now be broken up into its components by clicking on it
  • It seems they’ve added a new mode (-voterandom, which is like -allrandom except you get to vote on which hero combinations are used).

There have been a number of other changes, so check out the changelog:

* Added two new neutral creep spots
* New mode -vr (-voterandom, like -ar except you get to vote on which hero combinations are used)
* Game no longer immediately ends when you win, you have time to chat if you want to
* Hero Descriptions now have the movement speeds listed
* New icons for Pugna, Lion, God’s Strength and Omnislash (thx snork, alien_rebirth and gotham from forums)
* Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
* Changed the Arthas model with Frostmourne to the one without (forum 69498)
* Boots of Travel and Scroll of Town Portal now share cooldown
* Chaos Knight base damage a little less random
* You can now set the player slots to Computer to reduce the starting gold if you are playing in less than 5v5 (so you don’t have to start with 3500 if you don’t want to)
* Bonus gold is given to the allies of the tower killer (even if creeps kill it)
* Reworked Strygwyr’s Thirst
* New Rampage animation (70915)
* Increased the recipe cost on Hand of Midas as well as the Attack Speed.
* Reworked -lm to give a chance for Scourge to begin the pick process instead of always Sent
* Improved the core game recognition of what is and isn’t a spell (for stuff like essence and CotS)
* Fixed some compatibility issues between -ap and -lm
* Added a minor blood effect when hook hits a unit (63335)
* Increased base damage for Weaver
* New command -hidemsg/unhidemsg as a request from some players that don’t want to see the text spam when heroes die
* Fixed a bug where destroying all the trees around rooftrellen did not reveal him
* Wraith Band recipe cheaper
* Improved the AoE on static Field
* Minor improvement to the AoE on Diffusion Aura
* Repick in -ap or normal mode now lets you pick a new hero instead of randoming it. Cost reduced here since you would need to buy a hero. Repick is unchanged in -ar/-tr
* Restored the old armor bonus on Dragon’s Blood
* Buffed the HP and Mana that Scepter gives
* Reduced Desolator recipe cost
* Buffed Tinker’s movement speed
* Nightstalker strength improved
* Minor improvement to the trees behind to the top left scourge tower
* Reduced the lag on casting epicenter, freezing field and blackhole.
* Reduced mana cost on level 2 and 3 of blackhole to make it a little more worth leveling
* Fixed some minor targeting bugs with illuminate
* Wild Axes now move a bit faster
* Changed the color of Plague Wards
* Fixed many old typos
* Improved Troll Warlord base damage a little
* Slightly buffed Zeus’ str and int per level
* Fixed a bug with Freezing Field and Scepter (thx malle)
* Increased the speed on paralyzing casks a bit
* Improved Jakiro’s attack animation
* Fixed Silencer’s night vision range to that of regular heroes
* Slightly buffed higher levels of Sanity’s Eclipse
* Minor armor buff (usually 1) to most melee heroes
* Fixed being able to Berserker’s Call units out of Chronosphere
* Agility on Manta Style increased a bit
* Perseverance can now be broken up into its components by clicking on it
* Purification icon change (72474)
* Reduced Sunder manacost/cooldown at higher levels
* Increased base Intelligence on Tinker
* Fixed Last Will to not damage its allies if it was denied
* Stout Shield percentage typo (Nareg)
* Fixed various neutral creep minimap glitches
* Fixed an old bug with Venomancer’s Poison Sting that did minor attack speed reduction instead of minor movement speed reduction.
* Fixed Soul Keeper’s gamescore icon (78244)
* Fixed hotkey conflict between Spectral Dagger and Desolate
* Fixed being able to teleport to the invisible -ap vision units with Scroll of Town Portal
* Fixed many tooltips
* Fixed some issues with units not being paused in Chronosphere (like Leoric Reincarnate and Bearform)
* Fixed various neutral creep tooltips (MrX)
* Various other minor cosmetic improvements

After extensive playtesting on two new items, i decided that that it was better for the game to put them on hold rather then rush them in. I’m sorry to those who were waiting for it, but its for the best. Hopefully we will see them in the near future as well as other new content.

Defense of the Ancients (DotA) AI

dota DotA is a great game with many game options. If you are new to this blessed game and wish to expand your knowledge and/or practice, your only real option is to play on with human teammates and opponents due to the lack of Artificial Intelligence built in. If you suck, you’re bound to face ridicule for the entirety of a game…which is enough to drive potentially good players from ever playing again.

Enter DotA AI. Shortly after a new version of DotA gets released, its equivalent version with AI is pushed out for download by the powers that be. I’ve played with AI only once and the bots seem to be pretty decent. They build their own items, team up and attempt to kill opponents, plus anything else you’d expect to see a player do. Pretty sexy. So, if you find yourself sucking and in need of practice…or you need your 10 person DotA match with no leavers, check out DotA AI.

What perplexes me is why they don’t build AI into the game as-is.

Get DotA AI here.

DotA v6.34 Released!

dota An article from Uber-Geeks says:

I am happy to announce that Icefrog over at DotA Allstars has released the next version of Defense of the Ancients (DotA), version 6.34! You can download it at

What does this new version bring? Well, firstly it provides the same game modes as its previous version (v6.33b). The rest I grabbed out of the changelog.

You can read the change log at Uber-Geeks. w00t!

Warcraft III: DotA Allstars (Defense of the Ancients)

dota I was one of the many gamers addicted to World of Warcraft a few months ago. I have recently kicked the habit and have headed back to my Blizzard roots (well, more like my Blizzard upper trunk/lower branches) and have dusted off my Warcraft III: The Frozen Throne cds. But its not to play Warcraft III…

DotA Allstars is my draw to those Warcraft III discs. DotA is a home-made mod for Warcraft III: The Frozen Throne that has taken by storm over the past few years. Here’s the official DotA site’s description:

DotA stands for “Defense of the Ancients”, it’s a free mod for Warcraft 3: The Frozen Throne. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. The map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team.

This WCIII mod has picked up enough following that Blizzard – Warcraft III’s creator – hosted a DotA Allstars tournament at their last Blizzcon…thats saying something! :) The mod has been well developed over the years and is currently in the hands of IceFrog (some dude’s alias) and he’s doing some good things. The game seems fairly balanced and new heroes are added every once in a while. I think the real draw to the game is how different each one can be…with 77 heroes and a crap ton of items you can totally suck out one game then turn around and own the next! The key is to find that happy medium and slowly work towards owning every time. Needless to say…I’m not there yet.

The way the game works is this: there are two teams – the Scourge and the Sentinel – consisting of up to 5 players each that start at the top right and the bottom left of the map respectively. Each player chooses a Hero to control, level up, and attack with. The goal is to advance on the opposing team and destroy their Ancient (a large structure in each base). Along the way, players are pitted against a constant barrage of spawned creeps (which originate from the opposing side’s base), enemy towers, other players’ heroes, and world creeps. To aid in the advancement in levels up to 25, players can purchase items from various shops and combine many of them into stronger items.

The game is fast, fun, and addictive…and boy can it piss you off at times. The average game lasts about 45-60 minutes so you play for a couple of hours you can try out a few different heroes in a single sitting.

During the summer, a group of friends – Al, Bude, Keith, Nate, Ryan, Zach, and I – gather together once a week to either LAN it up or play on We stock up on caffeine, chips, and subs, then play until the wee hours of the morning. Good times. Bude and Nate are our best players so are never allowed on the same team…I’m a fairly sucky player so I think I’ll start doing a little strat research and playing more games on my own. My goal: To get better so I can start pissing my friends off because I’m good rather than pissing them off because I suck :). We’ll see if I get there…

If you have any interest in trying DotA out, you can get the latest map from here or Don’t bother trying to join games without the newest map…you’ll get booted faster than the game prep UI loads.