Tag: mmo

  • Leetster

    World of Warcraft, as I’ve mentioned before is a very popular game. WoW, however, is more than just the game aspect…it is extremely social. Players can create guilds – which are organizations in game – and participate in a variety of player created events and interactions with other players. Guilds typically create websites (like this…

  • MMORPG Laws

    My pal Casey over at MaisonBisson.com has made a follow up post to my MMORPG Cheating post. I figured it warranted me making another post rather than simply replying to his blog. He writes: Matt says my attempts to analogize online roleplaying games to more familiar contests like chess or automobile racing are “just silly.”…

  • MMORPGs and Perception of Value

    I made a post a little while back that on MMORPG Cheating and received a very interesting and convincing argument from Gaming Freedom that I thought warranted another post. Basically, the previous post was to emphasize how MMORPGs should be taken a little bit more serious when it comes to its future and how they…

  • Marketing MMORPGs to Women

    There is a discussion going on my Crimson Eagles message boards spawned by the article I mention in The Holy Grail regarding marketing MMORPGs to women. A fellow gamer writes: I think the female population is left in the dust. From a marketing perspective and a financial perspective, itd be superb to get the female…

  • The Holy Grail

    I’m a geek…I play World of Warcraft and am part of a guild. A lot of time has gone into the game. What does a lot of time mean? Well, lets just say I am nearing 1,000 hours! So that brings me to the point of this post…I was directed to this article at Tom’s…

  • MMORPG Cheating

    My friend Casey over at MaisonBisson posted an article (Wide World of Video Games) where he shoots down the ideas of laws that are being built around MMORPGs and the reasons behind them. I don’t entirely agree with his statement: One argument is that these games occupy players time and cost money, so in-game theft…

  • Most Popular MMORPG

    Well, as expected, Blizzard has once again created the most popular game of a given category! In a press release on Blizzard‘s site they announced meeting the 1 million paying customer mark in the US! Bringing the total of paying customers world wide to over 4 million. Assuming ~4 million customers @ $15/month…thats $60,000,000 every…

  • World of Warcrack and the future of MMOGs

    [[innerindex]] I began gaming in the early 90’s. Looking back at what gaming was then compared to what it is today causes me to do a double take. Things have changed so much so fast. Of particular note is the Online Gaming industry. What started out as geek-only text-based fantasy games has morphed into a…