Heroes of Newerth: Patch 0.1.39 Released

Heroes of Newerth has released patch 0.1.39 that brings in 2 new heroes (I’ve updated my HoN/DotA equivalents post appropriately)!

Wretched Hag
Equivalent of the Queen of Pain in DotA

Equivalent of the Bane Elemental in DotA

For those interested, the full changeset is as follows:

Version 0.1.39

– Added PSR and clan information to the in-game player stats screen
– Changed requirements for Remake vote to pass
* It now requires the total number of players minus 2 to vote yes. If less than 4 people are voting, it requires
* If more than 4 people are voting, (total players – 2) votes are required to pass. If more than 2 people are voting, (total players – 1) votes required. Otherwise, 100% required to pass.
– Restricted game data not relevant to a players’ team
* This will prevent map hacks from working in HoN
– Fixed several effects showing up through the fog of war
– Updated Portuguese translation

New heroes:
– Wretched Hag, based on DOTA’s Akasha, the Queen of Pain
– Succubus, based on DOTA’s Bane Elemental

General Gameplay:
– Added team-based skills, Demonic Fortification for Hellbourne and Fortification of Sol for Legion
* These skills are accessed by clicking on any team structure then clicking on the corresponding button in the info pane in the lower right of the screen
* These skills share a global cool down time. Anyone on the team may activate them, but then they go into cool down for everyone
* When used, these skills apply +9999 armor to all allied structures

– Slightly increased visual size of the Spiderling
– Fixed a bug causing Spider Sting to not hit stealth units if they go stealth before the projectile hits them

– Fixed some issues with fissure not impacting properly on higher level terrain or impacting units standing near the behemoth

– Added more detailed cast effects to Eruption and modified the animation. It should now be clearer when Magmus starts this skill

– Reworked Chuck, it should now deal its damage consistently
– Units affected by Chuck will now take double the damage from Stalagmites
– Chuck will no longer be greyed out when no valid units are nearby to throw
– Reworked Stalagmites to properly delay based on distance
– Stalagmites now has a 600 base cast range, to match its DOTA counter-part
* Enlarge still increases the range of this skill by 50/100/150, making the maximum range now 750, from 700

– Fixed a bug causing Swarm to not hit stealth units if they go stealth before the projectile hits them

– Swift Slashes will no longer hit siege units or gadgets

Bug fixes:
– Fixed a missing icon for Kongor’s Cheese

Heroes of Newerth: DotA Hero Equivalents


As I’ve posted many times on this blog, I’m a huge fan of DotA (Defense of the Ancients). It is only right that I suddenly become enamored with Heroes of Newerth (HoN), a game by S2Games currently in beta that matches the functionality of DotA and adds a layer of awesomeness on top.

I’ve played a number of games so far and have found one of my biggest hurdles is re-learning the heroes in HoN. Luckily, many of the heroes are simply ports of DotA heroes but learning who is who is also a slow process. Here are heroes in HoN with their DotA equivalents:

Legion: Agility | Intelligence | Strength

Hellbourne: Agility | Intelligence | Strength

Legion Agility Heroes

Back To Quick Links

HoN Hero

DotA Hero

Night Hound
Stealth Assassin



Moon Queen
Moon Rider (Luna)

Priestess of The Moon (Mirana)

Lone Druid (Syllabear)

= No Equivalent

Legion Intelligence Heroes

Back To Quick Links

HoN Hero

DotA Hero

Ogre Magi

Lord of Olympia (Zeus)

Holy Knight (Chen)

Pollywog Priest

Slayer (Lina Inverse)


= No Equivalent

Zephyr (Owlman)
= No Equivalent

Legion Strength Heroes

Back To Quick Links

HoN Hero

DotA Hero



Rogue Knight (Sven)



Stone Giant (Tiny)

Keeper of the Forest
Treant Protector

= No Equivalent

Hellbourne Agility Heroes

Back To Quick Links

HoN Hero

DotA Hero

Faceless Void


Blood Hunter

Shadow Fiend

= No Equivalent

The Madman
= No Equivalent

The Dark Lady
= No Equivalent

Hellbourne Intelligence Heroes

Back To Quick Links

HoN Hero

DotA Hero

Death Prophet (Krobelus)

Demented Shaman
Shadow Priest

Crystal Maiden


Bane Elemental

Tormented Soul (Leshrac)

Voodoo Jester
Witch Doctor

Wretched Hag
Queen of Pain

Puppet Master
= No Equivalent

Hellbourne Strength Heroes

Back To Quick Links

HoN Hero

DotA Hero

Lord of Avernus (Abaddon)

Butcher (Pudge)

Sand King

Clockwerk Goblin

Slithereen Guard (Slardar)


= No Equivalent

= No Equivalent

DotA 6.51 Released

DotA 5.1 has been released! You can get it here or here. Here’s the changelog:

  • Fixed a bug with Kellen’s Dagger that caused it to sometimes not get disabled when hit
  • Fixed Land Mines tooltip
  • Increased cast range of Kelen’s Dagger
  • Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown.
  • Fixed Medusa’s Mana Shield from triggering Essence Aura
  • Fixed Searing Arrows’ tooltip
  • Changed Hyperstone purchase hotkey to fix a conflict
  • Fixed a bug with Invoker when creating illusions
  • Updated Kelen’s Dagger tooltip
  • Undid some of Morphling’s base damage buff from last version
  • Fixed Bloodrage tooltip
  • Fixed Pulse Nova and Invoker’s Reagents from triggering Last Word
  • Smokescreen interrupts teleportation once again
  • Color coded Invoker’s spell descriptions (203050)
  • Improved Sange’s percentage and Yasha’s percentage, and lowered the recent buff on S&Y a little
  • Fixed Vladmir’s Offering sell cost
  • Increased Counter Helix chance by 2%
  • Minor bonus armor in True Form
  • Improved the effect timing on Split Earth (187877)
  • -swapcancel code is triggered when a swap is successful (to prevent other accidental swaps)
  • Improved Shuriken Toss cast range
  • Added new Backtrack icon (183079)
  • Changed Battlefury recipe slightly
  • Lowered Poof casting time from 2 to 1.5 seconds
  • Lowered Elder Dragon Form’s manacost and cooldown a little
  • Added neutrals field to -cs
  • Changed Phantom Edge’s secondary ability from evasion to magic resistance
  • Replaced Phantom Assassin’s Shadow Strike with a different similar ability (132694)
  • Fixed a minor coding bug with Time Lapse
  • Fixed Impale based spells from moving Juggernaut during Omnislash
  • Added new icon for Melting Strike
  • Reduced some lag with Invoker
  • Fixed level 1 March of the Machines doing slightly less damage than intended
  • Removed stock cooldown on Ironwood Branch
  • Added a new system that tracks when you help an ally kill a hero (no gameplay ramifications at this point)
  • -swap is now allowed in -sd
  • Fixed some minor neutrals’ vision and pathing glitches
  • Lowered level 1 and 2 cast range on Replicate
  • Lowered Phantom Assassin’s cast animation time
  • Fixed a bug with Exorcism’s cooldown after leveling Witchcraft
  • Fixed some issues with -ah
  • Refined how some kill related messages and sounds are shown
  • Increased mana regeneration on Perseverance by 25%
  • Lowered Buriza recipe by 250 gold
  • Changed Voodoo Restoration to heal over a smoother interval (same total regen)
  • Lowered Manta Style’s cooldown a bit
  • Fixed a bug with Voodoo Restoration and Impales
  • Fixed a bug with invoker in -spreverse
  • Fixed some inconsistencies with tower visions (TheLoneWolf14)
  • Increased duration of Lycanthrope’s wolves a bit and allowed them to attack air
  • Temporarily disabled -unstuck command

DotA v6.49 Released (finally)

After long last, DotA v6.49 has been released! It seems they have re-done N’aix once again. Eegad. You can get the map here or here. Here’s the changelog if you are interested!

  • Added a new recipe item (Armlet of Mordiggian)
  • Added a new recipe item (Orchid Malevolence)
  • Added a new recipe item (Shiva’s Guard)
  • Added a new base item (Javelin,139527)
  • Remade Power Treads
  • Changed Monkey King Bar recipe
  • Remade Vladmir’s Offering
  • Reduced Ultimate Orb price by 50 gold
  • Mystic Staff price from 2900 to 2700 gold
  • Reduced movement speed bonus from Boots of Travel by 5
  • Reduced Linken’s Sphere recipe by 100 gold
  • Changed the second secret shop model (to Goblin Shop) and the shop’s carried items
  • Bottle and Ring of Basilius no longer shift positions in your inventory when used
  • Reduced Black King Bar cooldown from 100 to 85 seconds
  • Increased Kelen’s Dagger of Escape cooldown from 25 to 30 seconds
  • Improved Bloodstone’s charge regeneration rates
  • Reduced mana cost on Hand of Midas
  • Lowered mana cost on Helm of the Dominator
  • Purchasing Bottle fills it to 2/3 instead of to maximum.
  • Lowered Eaglehorn price from 3400 to 3300 gold
  • Dagon’s mana costs and cooldown now decreases per level
  • Reduced mana cost on Nathrezim Buckler
  • Euls and Guinsoo now share cooldown
  • Lowered Gloves of Haste price from 610 to 550 gold
  • Recoded Aghanim’s Scepter. It can now be dropped, sold and disassembled. It also properly updates itself in deathmatch.
  • Decreased Linken’s Sphere cooldown from 60 to 40 seconds
  • Reduced Hyperstone price from 2300 to 2100 gold
  • Remade N’aix
  • Changed Crystal Maiden’s Brilliance Aura to a global effect
  • Increased Acid Spray duration by 4 seconds
  • Undid previous Jugg armor buff and increased starting strength by 3 and movement speed from 290 to 295
  • Removed the invulnerability period while Priestess of the Moon is leaping
  • Lowered Puck’s initial Intelligence and Intelligence Growth
  • Lion’s Mana Drain is now faster (same mana drain over 4 seconds instead of 5)
  • Changed Dark Rift from channeling to cast delay and reduced mana cost
  • Increased cooldown on Call of the Wild
  • Increased Lich attack range from 500 to 550
  • Increased Pit Lord’s movement speed and starting Intelligence
  • Improved cast and attack animation time on Broodmother
  • Decreased cooldown on Death Coil from 15 to 11 seconds
  • Rewrote Fissure to avoid Entangle and Impale based spell conflicts
  • Improved Chen’s movement speed by 5
  • Reduced Bristleback’s strength growth from 2.7 to 2.2
  • Reduced Poof’s cooldown and mana cost
  • New loading screen art (kunkka.deviantart.com)
  • Added player index flags to replays
  • Fixed a typo with Reaper’s Scythe
  • Fixed some rare exploits with the Freeze Leaver system
  • Improved Harbinger’s story (Terrorblaze)
  • New Spectre background story (-Jenova-)
  • New Visage background story (Grujah)
  • New Storm Spirit background story (Inferno[DK])
  • New Ogre Magi background story (Digital Anomaly)
  • New Alchemist background story (Inferno[DK])
  • New Lion background story (vertigo12)
  • New Centaur background story (-Jenova-)
  • New Slardar background story (Inferno[DK])
  • New Tinker background story (Grujah)
  • New Rigwarl background story (Volcove)
  • New Zeus background story (Inferno[DK])
  • New Pudge background story (Inferno[DK])
  • New Traxex background story (Volcove)
  • New Vengeful Spirit background story (-Jenova-)
  • New Mortred background story (Inferno[DK])
  • Fixed various item tooltips

DotA v6.48 Released!

DotA version 6.48 has been released! There is 1 new hero :D You can download the map here or here. Check out the changelog:

6.48 Changelog

* Added a new hero from the Model-To-Hero contest (see below)
* Added a new ability for Animal Courier to change its model.
* Fixed Planeswalker’s Cloak and Hood of Defiance stacking issues on various heroes’ innate magic resistance abilities.
* Fixed an old rare bug with Leshrac (and recently Storm) that would cause them to constantly drain mana.
* Fixed a bug when killing heroes with Crow
* Fixed Flesh Heap to work properly with suicides
* Fixed a bug in -dm -nd that causes the hero after Bristleback to have Warpath if Bristleback dies with the buff on, and the player quickly picks a new hero.
* Fixed the game mode text to display in proper order
* Fixed Starfall doing extra damage on the second hit
* Restored Freeze Hero functionality
* Added a command -test to enable single player commands to be usable in multiplayer for easier extensive testing
* Added new command ‘-terrain snow’. This transforms the current terrain into a snow terrain. This is a very experimental mechanism and is still very much a WIP in the visuals department.
* Fixed Death Pulse to hit properly non-magic-immune Ancients
* Improved Alchemist’s movement speed a bit
* Increased ranged creep’s mana pool
* Rebalanced Sanity’s Eclipse (Less damage, better leveling)
* Improved Harbinger’s casting animation time
* Fixed a visual glitch with Dispersion that would make it look like it did more Dispersions than it actually did
* Fixed a bug with Unstable Concoction when used during the transformation of Chemical Rage
* Fixed a bug with Greaterbash
* Improved Lion’s movement speed a little
* Fixed Panda’s Storm Wind Walk stats
* Game now gives an error message when attacking Roshan from a disallowed area
* Added -nr(-norepick)
* Added -mute as a custom player command to disable kill sounds
* Fixed a bug with Weave and Reincarnation

DotA v6.46 Released!

A New version of DotA has been released…this release filled primarily bug fixes. You can download it here and here.

6.46b Changelog
* Fixed Furion’s Treant stats
* Fixed the neutral creep spawn time in -rd
* Fixed how Psi Blades damage spill area is calculated (149031)
* Undid some of the previous Primal Split duration buff
* Fixed a bug in -sc
* Improved Leoric cast animation time
* Fixed a bug with morphling in -sh
* Improved some issues with Omnislash
* Lowered Null Talisman recipe cost from 175 to 150
* Temporarily disabled the leaver freeze functionality until next version (too many issues, not enough time while its being abused)
* Fixed a bug with Nature’s Attendants
* Fixed a bug with Grapple and Aegis
* Improved text presentation a little with swaphero
* Fixed a bug with Earthshaker and picking up DD rune

6.46 Changelog
* Reduced overall bandwidth used in games
* Fixed a big exploit
* Improved Waaagh!TV compatibility
* Fixed a potential issue in -dmar and respawning
* Fixed a bug with the recent recoding of Death Pulse that causes it to hit invisible units
* Lots of internal coding improvements to get it to a stable state
* Reduced Greater Hawk’s movement speed
* Added a timer in -rd/-xl/-lm to show you how much time you have left to pick your hero
* Fixed various fatal error potential issues
* Fixed Land Mines doing a little less damage than advertised
* Fixed a bug with Battle Hunger that caused it to sometimes fail to detect the hero killing with a couple abilities
* You can now disassemble Helm of the Dominator (157261)
* Rewrote how swaphero works, all old glitches with swaphero are now fixed (You can use -swap instead of -swaphero as well). You can now also select more than one hero to swap with.
* Fixed a bug that changed Bloodseeker’s model scale up
* Fixed Suicide Squad, Attack! from killing wards
* Improved Medusa’s Intelligence Growth
* Lots of misc glitches fixed
* Added new icons for Reincarnation, Berserker’s Blood, Life Break, Remote Mines and Conjure Image (142075, snork, eva00r)
* Fixed a workaround that still allowed flying courier to steal base items
* Fixed some buff stacking issues with Malefice
* Changed Rabid icon
* Improved some lag problems that happened with nature’s attendants
* Fixed a bug with Enchant that sometimes caused it to slow the converted unit
* Fixed Wall of Replica from working on Meepo’s clones
* Added overhead text to show how much damage Test of Faith does
* Lowered Replicate mana cost
* Adjusted Tree Respawn code to not respawn if a hero is standing near it, as to not accidentally trap it.
* Fixed a bug with BKB that caused heroes with full ability card (like nevermore) to lose access to one ability during Avatar if done in a certain order.
* Fixed some lag problems with various abilities
* Added an ability to the Circle of Power to allow you to freeze an allied hero that has left the game (to prevent him from being killed due to things like Thundergod’s Wrath)
* Fixed a bug with Spirit Bear in -dm with -nd on that caused the bear to not restore the bear’s items (this is only a bug with -nd)
* Lightning Grapple no longer pulls creeps (temporary solution for some creep abuse, better ai will be attached in the future so they can resume their path properly)
* Fixed an exploit that is possible with Surge
* Fixed Arcane Orb from dealing bonus damage to Warlock’s Infernal
* Fixed a bug with stun chance on level 1-3 Chaos Bolt
* Fixed Vacuum from working on BKB’d units

DotA 6.45 Released!

DotA v6.45 has been released! Download it here or here. Check out the changelog below:

* Recoded Avatar on Black King Bar to fix various engine bugs (control loss, model glitches, etc)
* Fixed Lightning Storm tooltip
* Increased Barrier cooldown
* Improved cast range on Lightning Grapple
* Surge no longer purges target
* Increased Laser mana cost from 95/110/120/145 to 95/120/145/170
* Rebalanced Refraction
* Reduced the slow effect on Dirge’s Plague
* Remade Pit Lord’s ultimate
* Fixed Death Timer showing up after game is over
* Nightstalker’s Crippling Fear now has a minor effect during the day
* Added an extra bounce to Scepter upgraded Chain Frost
* Lowered Meld mana cost
* Increased Templar’s base attack range by 10
* Increased Refraction cooldown a little
* Fixed minor display glitch with -di
* Reduced Primal Split manacost from 150/225/320 to 125/175/225 and increased duration from 15 seconds to 15/20/25
* Improved Acid Spray AOE and Cast Range by 75
* Increased Drow’s Silence AOE from 250 to 275
* Added new icon for Storm (148340)
* Improved Dragon Knight’s Agility base and growth
* Lowered Overgrowth mana cost from 200/250/300 to 150/175/200
* Fixed Overgrowth to work on units in fog
* Changed Vengeful Spirit’s Terror hotkey to E
* Improved Nightstalker cast animation time
* Fixed the canceling of Clarity Potion bug on Death Pulse
* Scroll of Town Portal can now target the World Tree/Throne
* Improved Sniper’s Agility growth a bit
* Changed level 3 Chemical Rage Base Attack Cooldown from 1.25 to 1.20
* Improved Frost Armor
* Issues with droppable BKB resolved, it can now be dropped
* Reduced mana cost on Death Pact slightly
* Rebalanced Voodoo Restoration
* Fixed -unstuck bug at the end of the game
* Fixed some bugs with the display names of the courier killer
* Improved Vladmir’s Offering recipe tooltip
* Fixed various Flying Courier tooltip errors
* Increased Vulture model size a bit
* Fixed Shadow Priest appearing in allstr and allagi
* Vastly increased Eyes in the Forest cast range
* Fixed the heal on Dirge’s Zombies from canceling Clarity Potion
* Fixed various terrain glitches
* Changed Shadow Word damage type to Magical from Pure but adjusted the damage so it remains the same (unless you have extra magic resistance). The overall dps hasn’t changed much, only its mechanics with different bonus resistances.
* Added code to prevent Couriers with invulnerability shield from entering enemy fountain areas to steal items
* Rewrote Smoke Screen to fix various minor visual glitches
* The time hero left at is now shown in -ma (146489)
* Fixed Ring of Basilius tooltip when you change its operating mode
* Fixed Stygian Desolator buff icon
* Changed Raise Revenant icon
* Added Victory Animations for units at the end of the game (150018)
* Clarified Gravekeeper’s Cloak tooltip
* Rewrote Battle Hunger to fix an engine buff conflict with Gush and Hunger at same time
* Fixed various minor leaks
* Prioritized 2xror over roh in if you have all 3 in your inventory when creating Hood of Defiance so it doesn’t use up your RoH
* Improved Living Armor a bit
* Fixed various other tooltip errors
* Clarified Eclipse tooltip
* Changed the Rock Golems that spawn in pairs (the ones that aren’t in the ancient spawn points) to non-ancient type
* Fixed Sange and Yasha Maim buff icon
* Added new icons for Aftershock, Plague Wards, Overload and Grapple (thanks snork,Faust-,^SnakeZer0,1Raven and eva00r)
* Removed the dispell effect from Overload (too many undesired effects from both sides to be passively occuring)
* Bloodstone now gives you bonus health and mana regeneration for each charge it has on it
* Added new command -hideheronames to disable the new hero name display in chat functionaly. This is useful when you are trying to squelch someone and bnet won’t let you.

April Fools Day DotA 6.50 Release

So…the DotA guys have a sense of humor and released an April Fools release of DotA. Awesome. You can download it at the DotA forums.

6.50 Changelog:
* Added new item
* Tons of code optimizations so this can be the new stable map
* Added capture the flag mode
* Improved Courier Chicken a little bit due selling change last patch
* Renamed Clinkz and Pugna
* Fixed a bug that caused blackhole to end prematurely
* Fixed a critical bug with creep rax destruction that caused it to not upgrade creeps
* Roshan now has a chance to suicide
* Tons of other misc old bugs fixed (way too many to list, many abusable)
* Improved cast range on Eyes in the Forest
* Due to arguments about who should solo, there are now 5 lanes
* Increase Luna’s attack range by 10
* Heroes can now suicide if they click on themselves really fast (this is to allow for some improved game dynamics)
* Lowered Zeus Agility by 3 and increased Intelligence by 2
* Naga Siren allies now falls asleep for half the duration of enemies with Song of the Siren (to prevent abuses)
* Auto Attacking is now automatically disabled for your hero if the game engine detects you using Attack/Halt frequently. It is turned back on in a 10 minutes.
* Enchantress Impetus now deals physical damage type instead of pure. She has 35 more attack range to compensate
* Improved Siege unit models

– This release has been heavily tested and is now the new stable league map.
– Expect a 6.50b soon incase any bugs, lots of recoding went on this version to fix old bugs.
– I jumped to version 6.50 instead of 6.44 due to the hacked versions out there.

– More new content very soon, this was released quickly in order to give leagues an updated map to use.

Dota 6.43b Released!

DotA has released version 6.43b! Download it here or here. Here’s the changelog:

6.43b Changelog:

  • Fixed some big performance problems lower end machines were having
  • Fixed some rare bugs that caused heroes to not revive
  • Fixed -swaphero, neutral creep spawn time and initial gold in -xl

6.43 Changelog:

  • Added new mode -xl(Extended League Mode)
  • Reworked the Roshan Terrain area for improved Sentinel accessibility (lots of miscellaneous tweaks and mechanics to that area have been done beyond simply terrain change)
  • Fixed the multiple hero exploit
  • Recoded the death timer. It is more accurate now (the display was off before, you don’t revive any faster than you used to)
  • Items with armor bonuses no longer stack (Vladmir/Basilius/Assault)
  • Fixed a bug with Satanic that was giving it extra life steal
  • Fixed some bugs with Mekansm, Morphling Stat Change and Hand of God that caused the death timer to not properly show
  • Added Bottle to the new secret shop
  • Undid some of the Toughness Aura buff from last version
  • Tinker no longer Rearms Arcane Ring
  • Slightly reduced creep collision size due to the increased number in the last patch towards the end of the game
  • Fixed Sentinel ranged creeps having slightly less regen than Scourge ranged creeps
  • Mekansm and Bloodstone now tell the user when they fail to heal him properly due to stacking rules
  • Watchers give slightly less gold (due to their new radiance vulnerability last patch)
  • Fixed various typos
  • Fixed Ring of Basilius ability from working on CotS and Essence Aura
  • Song of the Siren properly sleeps units out of its vision
  • Items that can be disassembled now tell you when you buy them
  • Fixed a bug with chicken that lets you sell unsellable items
  • Fixed Throne not providing the lifesteal capability that World Tree does
  • Reduced Radiance damage bonus from 70 to 60
  • Fixed Phantom Assassin’s Blink Strike range
  • Death Board is on by default now (-don)
  • Observer Wards last a little longer now
  • Reduced Avernus’ movement speed by 5
  • Temporarily disabled Meepo in -dm to fix some bugs
  • Fixed the Doppelwalk and Lothar’s Edge “0!” text
  • The icon for turning Rot off is now more obvious
  • Changed Meepo Attribute Bonus from 40% to 25%
  • Improved Unstable Concoction (When you cast it, you lock vision on the target while you channel)
  • Various nerfs to Alchemist: Acid Spray AOE (700-550), Acid Spray Mana (120->160), Str/lvl (2.4->1.8), Int/lvl (1.5->1.0), Lowered health regen on level 1 ultimate, Greed Stack Duration (20->18), Greed Gold Cap (20->18), Movement Speed (300->290) but level 2 and 3 of his ultimate give him a minor boost back to his normal speed, Slight base armor reduction
  • Fixed Cheese to heal the proper amount
  • Fixed the creep spawn sound from happening too early in -mm

DotA Version 6.42 Released!

The new version of DotA has been released! You can download it here or here. Here is he changelog:


  • Centaur Warchief -> Changed Return from 60/30 melee/range to 50/50
  • Obsidian Destroyer -> Improved cast animation a little
  • Tormented Soul -> Pulse Nova no longer triggers Essence Aura
  • Shadow Fiend -> Reduced Shadowraze AOE
  • Axe -> Lowered manacost and cooldown on Battle Hunger
  • Spectre -> Reduced area that is used to check if a hero is alone with Desolate
  • Sven -> Improved Toughness Aura
  • Phantom Assassin -> Improved Blink Strike range per level
  • Butcher -> Hook now properly interrupts channeling
  • Nerubian Weaver -> Watchers no longer have spell immunity
  • Geomancer -> Geomancer clones now gain 40% of any attribute bonuses the primary has
  • Crystal Maiden -> Fixed Brilliance Aura to properly stack with Ring of Basilius
  • Priestess of the Moon -> Slightly reduced collision area on Elune’s Arrow
  • Magnataur -> Cooldown on Reverse Polarity no longer increases per level
  • Nerubian Assassin -> Slightly improved Mana Burn cast range at higher levels
  • Troll Warlord -> Level 4 Berserker Rage gives a little more movement speed
  • Bristleback -> Lowered movement speed by 5 and put a cap on how much Quill Spray can stack up to late game
  • Venomancer -> Plague Wards now give less gold and cost slightly less mana
  • SyllaBear -> When you summon Spirit Bear and it is already summoned, it no longer wastes the cooldown doing nothing, it errors properly
  • Crystal Maiden -> Improved Brilliance Aura a bit
  • Phantom Lancer -> Changed Spirit Lance projectile model
  • Lord of Olympia -> Hero icon changed
  • Ursa Warrior -> Enrage icon changed
  • Vengeful Spirit -> Added a visual effect to Netherswap
  • Lord of Olympia -> Added a new visual effect for Static Field
  • Juggernaut -> Added a new visual effect to Omnislash
  • Axe -> Added a new visual effect for when Culling Blade’s deathblow activates (86864)
  • Bane Elemental -> Added a visual effect to Brain Sap
  • Spirit Bear -> Entangle doesn’t work on roshan anymore
  • Keeper of the Light -> Liberated Souls and Ignis Fatuus will now show attack projectile
  • Dragon Knight -> Updated Elder Form tooltip to mention that it gives movement speed boost
  • Added new icons for Berserker Call, Conversion, Glaives of Wisdom, Detonate, Light Strike Array, Synergy (thx snork, Black_tan, K_Prime, Mihai, L()RK@N_15, Amadi and switch)
  • Axe -> Improved hero animation when casting Culling Blade


  • Added new item -> Hood of Defiance
  • Added new item -> Assault Cuirass
  • Added new item -> Bloodstone (can be disassembled, heal inspired by topic (116735)
  • Satanic -> Active ability changed
  • Helm of Iron Will -> Increased hp regen to +3 (from +2)
  • Divine Rapier -> Now it can be manually dropped
  • Vladmir’s Offering -> Bonus damage is an aura now(only on melee heroes, not creeps)
  • Battle Fury -> Cleave AOE from 200 to 225
  • Mekansm -> Mekansm heal stack restriction can no longer be overridden by buckler
  • Ring of Basilius -> Ring of Basilius can be clicked to switch it back and forth between a version that has armor affecting creeps and one that doesn’t
  • Eul’s Scepter of Divinity -> Nerfed cooldown on Cyclone
  • Butterfly -> Butterfly from 25/25/25/25 to 30/30/30/30 and recipe from 1400 to 1800
  • Necronomicon -> Lowered mana burn a bit
  • Bottle -> When bottle with rune expires due to time, it uses the rune instead of wasting it (122057)
  • Ancient Tango of Essifation -> Removed cooldown when buying tangos
  • Sentry and Observer wards -> Changed a bit
  • Reduced cooldown on buying all other items
  • Mjollnir -> Changed icon to the one suggested on the forums (102574)
  • Gem & Sentry Wards -> Improved tooltips for new players (118074)
  • Ancient Tango of Essifation -> Added buff icon
  • Necronomicon -> Improved tooltip on level 3 Necronomicon
  • Updated Buriza and Crystalis tooltips to list critical chance
  • Removed Lumber from recipes, now it does not list it as a requirement and gives you a proper error

==[Game Modes & Commmands]==

  • Adjusted starting gold in -rd to give you the same amount you’d have when the creeps come out in regular pick game (right now it is a little less than normal)
  • Enabled POTM/Warlock/Alchemist in -lm and Warlock in -rd
  • Added -om(onlymid) due to popular demand to disable creepspawn and tower vulnerability everywhere but middle
  • Added -powerup and -neutrals to single player commands
  • Added -nd (no death timer) and -lives xx (maximum lives) as optional commands after -dm is activated
  • Added a -fleshstr command for Pudge to view how much str you gained from the ability
  • Added -deathon/off (-don/off) that toggles on and off a new death timer to show you your respawn without needing to open the scoreboard
  • -cson now places the k/d in the multiboard title
  • -showdeny is enabled by default for observers
  • Siege units are now properly added to your -cs
  • Weather commands are now user specific, so you can have rain while your ally has snow and the others have nothing
  • Added an extra blank line before -ma output, to help readability when used near other commands

==[Map & Misc Changes/Fixes]==

  • Changed the way Aegis and Roshan work. Aegis is now a Roshan drop (a 1-charge ankh basically). You cannot create it manually. Roshan starts out weaker without melee return. He respawns stronger and bigger every 10 minutes
  • Added a new secret shop containing limited items (only stout and helm of iron will for now) to the top left and bottom right areas
  • Changed Range creep quantity upgrade from 60min to 45min. Siege follows this as well. Melee creeps quantity upgrade frequency changed to a few minutes sooner than usual
  • Implemented a sound for when creeps spawn for the first time (75198)
  • Chicken/Crow can no longer sell items (has been abused in long games to sell for money to buyback. The sellback price on recipes is only intended to be that high to help against misclicks)
  • Removed internal usage of lumber resource
  • Notification is sent when an observer leaves the game
  • Added a game timer in the top interface
  • Fog of War is removed when a team wins (111691)
  • Illusion from runes lasts a little longer now (40->60)
  • Removed internal usage of food resource
  • Added cooldown to neutral creep ability tooltips
  • When a player leaves, the leaver hero name is written after the player’s name
  • Fixed Infernal duration typo on Rain of Chaos
  • Fixed a typo in the Overgrowth damage
  • Fixed First Blood being displayed in white if sp is on and observers are present
  • Fixed Observer Ward buff saying Sentry Ward (123887)
  • Fixed a bug in -sp that causes observer board to be removed
  • Fixed a typo on the number of targets on level 3 Forked Lightning
  • Fixed bugs with Aegis on Meepo
  • Fixed Echo Slam damage doing less than advertised (7 less)
  • Fixed a typo in level 3 Spirit Bear HP
  • Changed all Brilliance Aura values from percentages to numbers since it isn’t really a percentage (it always worked like this, just the tooltips were misleading)
  • Fixed Treant and Druid sound set (79352)
  • Fixed a bug with Shadowraze killing wards
  • Fixed some minor control issues with Timewalk

DotA 6.41 Released!

The new version of DotA has been released! You can download it here or here! Here’s the changelog:

  • Heavily optimized and reduced map size (2.56 MB -> 1.88 MB)
  • -showdeny now shows denies from any player, using the denying player as the color of the “!”
  • Purchasing bottle now automatically gets filled up (meaning chicken can buy it for you and have it filled the first time)
  • Improved Lion’s Mana Drain level 4 a little
  • Added a minor cooldown to detonate to prevent some abuses
  • Restored boots of speed non-stacking text
  • Added extra visual effects to some scepter upgrades as suggested by sagoboi and RilleL (KOTL, Lina, Lion, Ogre Magi, Pugna, QOP, Rhasta, Zeus)
  • Restored Headshot’s old functionality of triggering on allied creeps
  • Fixed a small issue with witchcraft and silence aoe
  • Lowered Doom Scepter Upgrade damage
  • Fixed Fatal Bonds + Marksmanship bug
  • Found a workaround for the old water color engine bug when reloading from saved game
  • Fixed bug with the scoreboard when reloading an observer mode game
  • -DenyInfo (-di) now sets -cson and -showdeny to true
  • Lowered Twin Head Dragon’s base damage
  • Watchers and Remote Mines no longer prevent neutral spawns
  • First towers are invulnerable until first wave comes out (to prevent some abuses in -rd)
  • Fixed misc typos
  • Fixed a bug with burrow strike
  • Lowered mana cost on Amplify Damage
  • Lowered Darkness cooldown from 240/210/180 to 240/210/150
  • Wrath of Zeus no longer hits all meepos
  • Fixed a bug with Stormseeker causing the damage to not increase when leveled until he dies or is hexed
  • Scoreboard and Obsboard now show total sent/scourge kills in multiboard

Note: Some new content is being held of until the next version as too many people were abusing the Spirit Breaker bug.

DotA 6.40 Released!

Surprisingly, a new version of DotA has been released! You can get it here or here. Here’s the changelog:

Reworked Neutral Creep abilities and mechanics to better balance them out
Improved Leshrac’s base str
Reduced Chen and THD movement speeds
Mangus’s Shockwave cooldown reduced from 12 to 11/10/9/8
Increased Shadow Fiend’s movement speed
Improved Berserker’s Call AOE by 25
Increased base armor on Harbinger
Lowered initial wait time before drafting starts in -rd
Improved Presence of the Dark Lord AOE
Lowered level 1 Hawk ms and vision
Removed entangle from level 1-3 of Spirit Bear
Reduced Sanity’s Eclipse cooldown from 200 to 160
Fixed Radiance Effect in center of map when Spirit Bear dies with it
Improved HP on Spiderlings
Lowered Siege units armor
Increased Razor’s base damage a bit
Reduced Watcher’s cooldown
Fixed some bugs with Shallow Grave not workling properly on units that morph
Sent and Scourge are now colored in -rd text display
Lowered Hawk HP and gave them bounty
Fixed a rare but serious bug with Geomancer leveling up
Satanic life steal increased from 23% to 25%
Increased Eye of Skadi slow duration from 2 to 3 seconds when used by melee heroes
Restored normal hero name display
Fixed roshan exploit with Geomancer
Reworked Shallow Grave a bit, it has a duration now
You now see a decline message when someone refuses to swaphero
Fixed an old bug with level 3 Elder Form attacking gem
Fixed a few typos

Fixing Firewall & Router Problems With Warcraft

My friend Bude just started blogging and his first post was a good one. Topic: Fixing Firewall & Router Issues With Warcraft…but more specifically; If you’re having issues creating Warcraft III games, the fix is really quite easy.

If you’ve every attempted to host a Warcraft III game and your friends are unable to join no matter what the map…well, you’ve got a problem, although the fix is pretty simple:

Bude takes you step by step through setting up port forwarding on your Linksys router so that ports 6112 – 6119 point at specific machines on your network so they each can host games. That’s typically half the problem. However, you may find that people are still unable to join your hosted games.

You may be choosing a stupid map…or it could be a firewall problem. Bude explains how – on Windows XP – to open a hole in the Firewall to allow incoming connections to War3.exe. After thats solved, all should be right in the world and you can host Warcraft III games to your hearts content! DotA for the win!

DotA 9.39b Re-Released!

DotA 6.39b has been re-released with some needed patches that the first 6.39b version did not fix. If you’re looking to download it, you can get it here or here. If you have downloaded 6.39b from here or getdota.com prior to the 6th, you should delete your old file and re-download.

Here’s the new changelog:

  • Fixed a very serious Mac bug
  • Reduced Shallow Grave cooldown from 300/150/75 to 300/200/100
  • Fixed Lycan’s icon on scoreboard
  • Fixed a bug with the last nerf to shadow word (it wasn’t actually nerfedas i said it was in the code, thx malle)
  • Changed Infernal HP from 900/1400/1900 to 900/1200/1500
  • Allowed swaphero to be used after the -rd draft
  • If you don’t pick a hero in -rd, one will be randomed for you (for the same gold cost)

DotA 6.39b Released

UPDATE: 6.39b does not fix the Mac bug as assumed. It is suggested that you remain using 6.39!!!! This is right from the official DotA-Allstars site:

I had released a 6.39b patch a few hours ago to fix a mac bug, but due to a lack of Mac testers, it seems that the fix didn’t go so well. I recommend everyone keep using 6.39 as the latest official map. If you are a Mac tester, please contact me via getdota.com

DotA 6.39b has been released with some needed patches to the latest release. If you’re looking to download it, you can get it here or here.

Here’s the changelog:

  • Fixed a very serious Mac bug
  • Reduced Shallow Grave cooldown from 300/150/75 to 300/200/100
  • Fixed Lycan’s icon on scoreboard
  • Fixed a bug with the last nerf to shadow word (it wasn’t actually nerfedas i said it was in the code, thx malle)
  • Changed Infernal HP from 900/1400/1900 to 900/1200/1500