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	<title>BorkWeb &#187; warcraft3</title>
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	<description>Some People Are Squirrel Handed.</description>
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		<title>DotA 6.51 Released</title>
		<link>http://borkweb.com/story/dota-651-released</link>
		<comments>http://borkweb.com/story/dota-651-released#comments</comments>
		<pubDate>Sat, 23 Feb 2008 15:12:40 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[DotA]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[defense of the ancients]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[warcraft3]]></category>
		<category><![CDATA[wc3]]></category>

		<guid isPermaLink="false">http://borkweb.com/story/dota-651-released</guid>
		<description><![CDATA[DotA 5.1 has been released! You can get it here or here. Here&#8217;s the changelog: Fixed a bug with Kellen&#8217;s Dagger that caused it to sometimes not get disabled when hit Fixed Land Mines tooltip Increased cast range of Kelen&#8217;s Dagger Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not [...]]]></description>
			<content:encoded><![CDATA[<p>DotA 5.1 has been released!  You can get it <a href="">here</a> or <a href="http://getdota.com/">here</a>.  Here&#8217;s the changelog:</p>
<div class="quote">
<ul>
<li>Fixed a bug with Kellen&#8217;s Dagger that caused it to sometimes not get disabled when hit</li>
<li>Fixed Land Mines tooltip</li>
<li>Increased cast range of Kelen&#8217;s Dagger</li>
<li>Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown.</li>
<li>Fixed Medusa&#8217;s Mana Shield from triggering Essence Aura</li>
<li>Fixed Searing Arrows&#8217; tooltip</li>
<li>Changed Hyperstone purchase hotkey to fix a conflict</li>
<li>Fixed a bug with Invoker when creating illusions</li>
<li>Updated Kelen&#8217;s Dagger tooltip</li>
<li>Undid some of Morphling&#8217;s base damage buff from last version</li>
<li>Fixed Bloodrage tooltip</li>
<li>Fixed Pulse Nova and Invoker&#8217;s Reagents from triggering Last Word</li>
<li>Smokescreen interrupts teleportation once again</li>
<li>Color coded Invoker&#8217;s spell descriptions (203050)</li>
<li>Improved Sange&#8217;s percentage and Yasha&#8217;s percentage, and lowered the recent buff on S&#038;Y a little</li>
<li>Fixed Vladmir&#8217;s Offering sell cost</li>
<li>Increased Counter Helix chance by 2%</li>
<li>Minor bonus armor in True Form</li>
<li>Improved the effect timing on Split Earth (187877)</li>
<li>-swapcancel code is triggered when a swap is successful (to prevent other accidental swaps)</li>
<li>Improved Shuriken Toss cast range</li>
<li>Added new Backtrack icon (183079)</li>
<li>Changed Battlefury recipe slightly</li>
<li>Lowered Poof casting time from 2 to 1.5 seconds</li>
<li>Lowered Elder Dragon Form&#8217;s manacost and cooldown a little</li>
<li>Added neutrals field to -cs</li>
<li>Changed Phantom Edge&#8217;s secondary ability from evasion to magic resistance</li>
<li>Replaced Phantom Assassin&#8217;s Shadow Strike with a different similar ability (132694)</li>
<li>Fixed a minor coding bug with Time Lapse</li>
<li>Fixed Impale based spells from moving Juggernaut during Omnislash</li>
<li>Added new icon for Melting Strike</li>
<li>Reduced some lag with Invoker</li>
<li>Fixed level 1 March of the Machines doing slightly less damage than intended</li>
<li>Removed stock cooldown on Ironwood Branch</li>
<li>Added a new system that tracks when you help an ally kill a hero (no gameplay ramifications at this point)</li>
<li>-swap is now allowed in -sd</li>
<li>Fixed some minor neutrals&#8217; vision and pathing glitches</li>
<li>Lowered level 1 and 2 cast range on Replicate</li>
<li>Lowered Phantom Assassin&#8217;s cast animation time</li>
<li>Fixed a bug with Exorcism&#8217;s cooldown after leveling Witchcraft</li>
<li>Fixed some issues with -ah</li>
<li>Refined how some kill related messages and sounds are shown</li>
<li>Increased mana regeneration on Perseverance by 25%</li>
<li>Lowered Buriza recipe by 250 gold</li>
<li>Changed Voodoo Restoration to heal over a smoother interval (same total regen)</li>
<li>Lowered Manta Style&#8217;s cooldown a bit</li>
<li>Fixed a bug with Voodoo Restoration and Impales</li>
<li>Fixed a bug with invoker in -spreverse</li>
<li>Fixed some inconsistencies with tower visions (TheLoneWolf14)</li>
<li>Increased duration of Lycanthrope&#8217;s wolves a bit and allowed them to attack air</li>
<li>Temporarily disabled -unstuck command</li>
</ul>
</div>
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		<item>
		<title>Warcraft III: Age of Myths</title>
		<link>http://borkweb.com/story/warcraft-iii-age-of-myths</link>
		<comments>http://borkweb.com/story/warcraft-iii-age-of-myths#comments</comments>
		<pubDate>Sat, 02 Sep 2006 16:06:59 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Misc Maps]]></category>
		<category><![CDATA[age of myths]]></category>
		<category><![CDATA[aom]]></category>
		<category><![CDATA[custom map]]></category>
		<category><![CDATA[DotA]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[hero]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[warcraft3]]></category>
		<category><![CDATA[wc3]]></category>
		<category><![CDATA[wcIII]]></category>

		<guid isPermaLink="false">http://borkweb.com/story/warcraft-iii-age-of-myths</guid>
		<description><![CDATA[I&#8217;m a huge fan of DotA&#8230;Warcraft III AoS maps are excellent LAN/Battle.net games that should be played by every Warcraft RTS fan at least once. Recently the group of guys that I play DotA on a periodic basis with decided to try out a new tower defense map. (which I have available for download here) [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/borkweb/231855798/" title="Photo Sharing"><img src="http://static.flickr.com/82/231855798_5774fb63c1_m.jpg" width="240" height="174" alt="bloatation" align="left" class="post_image"/></a> I&#8217;m a huge fan of <a href="http://borkweb.com/story/warcraft-iii-dota-allstars-defense-of-the-ancients">DotA</a>&#8230;Warcraft III AoS maps are excellent LAN/<a href="http://battle.net">Battle.net</a> games that should be played by every Warcraft RTS fan at least once.  Recently the <a href="http://nosheep.net">group</a> <a href="http://pinkstang.com">of</a> <a href="http://babaam.com">guys</a> that I play DotA on a periodic basis with decided to try out a new tower defense map.  (which I have available for <a href="http://borkweb.com/dota-downloads/">download here</a>)</p>
<p>The map was <strong>Age of Myths</strong>, created by <a href="http://beam.to/vile">Clan TDW</a>.  The game is very similar to DotA in that there are two opposing sides, the goal is to destroy the other&#8217;s base, and each side spawns creeps that follow a specific path and attack anything in their way.  Each player chooses a hero that has an allotment of abilities that add to the deadliness of the game and can buy items (<a href="http://z10.invisionfree.com/Age_of_Myths/index.php?showtopic=764">Here&#8217;s the official list</a>) to augment those abilities.  Thats about as similar as it gets.</p>
<p>Here are some <strong>good/interesting differences</strong>:</p>
<ul>
<li>AoM is a 12 player game (DotA is 10 player)</li>
<li>The map has an uber-zoom-out&#8230;this is awesome</li>
<li>The map has the ability to trigger re-matches where teams switch sides and pick new heroes</li>
<li>Bases are in the top left and bottom right of the map</li>
<li>Rebalance mode.  If there is a leaver, the players can request a rebalance which will sort the players into a fairly balanced match-up</li>
<li>The map sports 4 lanes rather than 3</li>
<li>The map sports custom models</li>
<li>There&#8217;s some funny custom sounds</li>
<li>There are 16 heroes in the game</li>
<li>Maximum hero level is 20</li>
<li>Spell effects are MUCH more elaborate than DotA</li>
<li>There are categorized items that can only be carried/purchased by specific hero types</li>
<li>Players can purchase builders to repair buildings</li>
<li>Additional troops can be purchased to help push a lane</li>
<li>Like DotA, you accrue money over time and with each kill, however, when you get a hero kill you gain a spirit point.  These spirit points (or kill points) can be used to purchase items that cannot be purchased with money.</li>
<li>One of my favorite things is:  All abilities for every hero are controled with Q, W, E, R, and T.  There is no need to hunt around and memorize a different short-cut key set for each hero</li>
</ul>
<p>But, with all those cool features, there are some <strong>drawbacks</strong>:</p>
<ul>
<li>Its may be a bit unbalanced&#8230;for example: the caster classes are the only ones that can buy an item (and its cheap!) that allows them to teleport to anywhere on the map where a friendly structure exists.</li>
<li>The map is a bit big&#8230;I&#8217;m not sure the size is quite necessary.  I may be singing a different tune when I play with more people.</li>
</ul>
<p>All-in-all it makes for a fun game.  If you are a fan of DotA, I&#8217;d highly suggest giving this one a shot as it shows real promise.  Its a blast to play and has some sweet features.  I guarantee you that my friends and I will be playing AoM a lot more!  Oh and if you&#8217;re curious, here&#8217;s a list of heroes available:</p>
<p><strong>Light Side</strong></p>
<ul>
<li>Bjorn Ironside &#8211; Dwarven Berserker</li>
<li>Sasaki Kojiro &#8211; Chujo Ryu Swordsman</li>
<li>Cosmos &#8211; Astral Mage</li>
<li>Gigas &#8211; Titan</li>
<li>Roland &#8211; Paladin</li>
<li>Monsopiad &#8211; Headhunter</li>
<li>Storm &#8211; Weather Seer</li>
<li>Triton &#8211; Water Archon</li>
</ul>
<p><strong>Dark Side</strong></p>
<ul>
<li>Arachna &#8211; Lycosa Tarentula</li>
<li>Ghelgath &#8211; Frost Fiend</li>
<li>Sludge &#8211; Virus</li>
<li>Admiral Galbator &#8211; Phantasmal Pirate</li>
<li>Magnus &#8211; Minotaur</li>
<li>Scox &#8211; Skeletal Marksman</li>
<li>Nergal &#8211; Dark Druid</li>
<li>Narglauth &#8211; Fire Caller</li>
</ul>
<p>That&#8217;s a brief list of the heroes as the stand now, I&#8217;ll be featuring each one in its own blog post soon to discuss their skills, give screenshots, etc.</p>
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