Heroes of Newerth: Patch 0.1.39 Released

Heroes of Newerth has released patch 0.1.39 that brings in 2 new heroes (I’ve updated my HoN/DotA equivalents post appropriately)!


Wretched Hag
Equivalent of the Queen of Pain in DotA

Succubus
Equivalent of the Bane Elemental in DotA

For those interested, the full changeset is as follows:

Version 0.1.39
————–

General:
– Added PSR and clan information to the in-game player stats screen
– Changed requirements for Remake vote to pass
* It now requires the total number of players minus 2 to vote yes. If less than 4 people are voting, it requires
* If more than 4 people are voting, (total players – 2) votes are required to pass. If more than 2 people are voting, (total players – 1) votes required. Otherwise, 100% required to pass.
– Restricted game data not relevant to a players’ team
* This will prevent map hacks from working in HoN
– Fixed several effects showing up through the fog of war
– Updated Portuguese translation

New heroes:
– Wretched Hag, based on DOTA’s Akasha, the Queen of Pain
– Succubus, based on DOTA’s Bane Elemental

General Gameplay:
– Added team-based skills, Demonic Fortification for Hellbourne and Fortification of Sol for Legion
* These skills are accessed by clicking on any team structure then clicking on the corresponding button in the info pane in the lower right of the screen
* These skills share a global cool down time. Anyone on the team may activate them, but then they go into cool down for everyone
* When used, these skills apply +9999 armor to all allied structures

Arachna:
– Slightly increased visual size of the Spiderling
– Fixed a bug causing Spider Sting to not hit stealth units if they go stealth before the projectile hits them

Behemoth:
– Fixed some issues with fissure not impacting properly on higher level terrain or impacting units standing near the behemoth

Magmus:
– Added more detailed cast effects to Eruption and modified the animation. It should now be clearer when Magmus starts this skill

Pebbles:
– Reworked Chuck, it should now deal its damage consistently
– Units affected by Chuck will now take double the damage from Stalagmites
– Chuck will no longer be greyed out when no valid units are nearby to throw
– Reworked Stalagmites to properly delay based on distance
– Stalagmites now has a 600 base cast range, to match its DOTA counter-part
* Enlarge still increases the range of this skill by 50/100/150, making the maximum range now 750, from 700

Pestilence:
– Fixed a bug causing Swarm to not hit stealth units if they go stealth before the projectile hits them

Swiftblade:
– Swift Slashes will no longer hit siege units or gadgets

Bug fixes:
– Fixed a missing icon for Kongor’s Cheese