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	<title>BorkWeb &#187; mmog</title>
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	<description>Some People Are Squirrel Handed.</description>
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		<title>It is Official! Knights of the Old Republic MMORPG</title>
		<link>http://borkweb.com/story/it-is-official-knights-of-the-old-republic-mmorpg</link>
		<comments>http://borkweb.com/story/it-is-official-knights-of-the-old-republic-mmorpg#comments</comments>
		<pubDate>Sat, 19 Jul 2008 00:50:12 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[knights of the old republic]]></category>
		<category><![CDATA[kotor]]></category>
		<category><![CDATA[massively multiplayer]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[mmog]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[starwars]]></category>

		<guid isPermaLink="false">http://borkweb.com/?p=573</guid>
		<description><![CDATA[Exciting news! BioWare&#8216;s secret MMO project has been unveiled and my hopes are being realized! Star Wars: Knights of the Old Republic Massively Multi-Player Online Game is slated for release in 2009, and if all goes well, this MMO will deliver where Star Wars Galaxies failed. BioWare has a track record of developing outstanding computer [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/borkweb/2681326566/" title="KOTOR by borkweb, on Flickr"><img src="http://farm4.static.flickr.com/3142/2681326566_235a806e8b_m.jpg" width="240" height="180" alt="KOTOR" class="post_image" style="float:left;"/></a> Exciting news!  <a href="http://www.bioware.com">BioWare</a>&#8216;s secret MMO project has <a href="http://www.gamespot.com/news/6194664.html">been unveiled</a> and <a href="http://borkweb.com/story/knights-of-the-old-republic-mmorpg">my hopes</a> are being realized!  Star Wars: Knights of the Old Republic Massively Multi-Player Online Game is slated for release in 2009, and if all goes well, this MMO will deliver where <a href="http://starwarsgalaxies.station.sony.com/players/index.vm">Star Wars Galaxies</a> failed.</p>
<p>BioWare has a track record of developing <strong>outstanding</strong> computer role-playing games including the recent XBox 360 game that took the world by storm, <a href="http://masseffect.bioware.com/">Mass Effect</a>.  That game company can weave a story that rivals the ability of <a href="http://www.blizzard.com">Blizzard</a> and I have high hopes that they will be able to deliver on this MMO.  Only time will tell!</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>World of Warcraft Addiction</title>
		<link>http://borkweb.com/story/world-of-warcraft-addiction</link>
		<comments>http://borkweb.com/story/world-of-warcraft-addiction#comments</comments>
		<pubDate>Mon, 02 Apr 2007 01:48:30 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[General Gaming]]></category>
		<category><![CDATA[addiction]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[mmog]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://borkweb.com/story/world-of-warcraft-addiction</guid>
		<description><![CDATA[This video &#8211; while one would first like to chuckle at the thought of a World of Warcraft addiction &#8211; speaks volumes to what is a reality for many who play the game. I, for a time, was spiraling down towards addiction to the game when it was first released&#8230;if I had not been married [...]]]></description>
			<content:encoded><![CDATA[<p>This video &#8211; while one would first like to chuckle at the thought of a <a href="http://borkweb.com/story/world-of-warcrack-and-the-future-of-mmogs">World of Warcraft</a> addiction &#8211; speaks volumes to what is a reality for many who play the game.  </p>
<div style="text-align:center;">
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<p>I, for a time, was spiraling down towards addiction to the game when it was first released&#8230;if I had not been married at the time, I&#8217;m quite sure my life would have suffered with the addiction.  There are a few people I know that are quite thoroughly enthralled by WoW that they spend gobs and gobs of time playing, sometimes forfeiting time with friends and family to opt to raid.  It is fun, don&#8217;t get me wrong, but there is a balance that needs to be reached and many just don&#8217;t have the willpower to draw that line.  </p>
<p>I am one of those people.  I can&#8217;t play a game like that without getting fully involved&#8230;I thrive on that type of thing&#8230;so steering clear is the best bet.  Thanks to <a href="http://optimalstupidity.com">Randy</a> I&#8217;m a <a href="http://borkweb.com/story/a-weekend-of-euro-gaming">board game geek</a> now and spend time playing Euro Games when I&#8217;m not doing stuff with <a href="http://abbybatchelder.com">my wife</a> or programming or screwing around with <a href="http://borkweb.com/story/ultimate-web-20-collaborative-game-eat-poop-u-cat">EatPoopUCat</a>.  </p>
<p>Not everyone can pull themselves away, though&#8230;MMO addiction is sadly a reality.  How much longer before we begin having Interventions for addicted gamers?</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Google Maps: Map World of Warcraft</title>
		<link>http://borkweb.com/story/google-maps-map-world-of-warcraft</link>
		<comments>http://borkweb.com/story/google-maps-map-world-of-warcraft#comments</comments>
		<pubDate>Wed, 07 Feb 2007 10:04:01 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[General Gaming]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[google maps]]></category>
		<category><![CDATA[google maps api]]></category>
		<category><![CDATA[mapwow]]></category>
		<category><![CDATA[mashup]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[mmog]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://borkweb.com/story/google-maps-map-world-of-warcraft</guid>
		<description><![CDATA[Google Maps has been taken to a whole new level. The greatest mashup of the gaming world has been created using data from World of Warcraft and the Google Maps API. The end result is brilliant! Its name? MapWoW. What is it exactly? Well, its a map of World of Warcraft that you can zoom [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/borkweb/382237478/" title="Photo Sharing"><img src="http://farm1.static.flickr.com/123/382237478_b41483fc44_m.jpg" width="240" height="128" alt="mapwow" align="left" class="post_image"/></a><a href="http://maps.google.com">Google Maps</a> has been taken to a whole new level.  The greatest mashup of the gaming world has been created using data from World of Warcraft and the Google Maps API.  The end result is brilliant!  Its name?  <a href="http://mapwow.com/">MapWoW</a>.</p>
<p>What is it exactly?  Well, its a map of World of Warcraft that you can zoom in and out on Blizzard&#8217;s wonderful MMORPG world with the familiar controls of Google&#8217;s mapping tool.  MapWoW gives a good description on what can be done with the tool:</p>
<div class="quote">
The map utilizes the Google Maps API and therefore behaves just a like a Google Map. Clicking on the controls on the left side of the map will let you zoom in and out. Dragging the map around lets you scroll the map and view different areas. It&#8217;s that easy.</p>
<p>Use the menu to the right of the map to select resources and labels that you wish to display. Currently you can display herbs, ore, treasure, zone names, and city names. There are over 15,000 data points covering 69 resources with their exact map location in our database. The bottom of the menu provides quick links to popular locations in the game. Found a great area that you want to share with your friends? Go to the location on the map, click on the &#8220;Link to this Location&#8221; and then copy the URL.</p>
<p>We are always looking to make the site better; so more features will be coming shortly. If there&#8217;s something you&#8217;d like to see on the map or have an idea for a new feature, please [contact MapWoW].</p>
<p>The following herbs can currently be mapped: Arthas&#8217; Tears, Black Lotus, Blindweed, Briarthorn, Bruiseweed, Dreamfoil, Earthroot, Fadeleaf, Firebloom, Ghost Mushroom, Golden Sansam, Goldthorn, Grave Moss, Gromsblood, Icecap, Khadgar&#8217;s Whisker, Kingsblood, Liferoot, Mageroyal, Mountain Silversage, Peacebloom, Plaguebloom, Purple Lotus, Silverleaf, Stranglekelp, Sungrass, Wild Steelbloom, and Wintersbite. The following ore can currently be mapped: Copper Vein, Dark Iron Ore, Gold Vein, Ooze Covered Gold Vein, Incendicite Mineral Vein, Iron Deposit, Lesser Bloodstone Deposit, Mithril Deposit, Ooze Covered Mithril Deposit, Silver Vein, Ooze Covered Silver Vein, Small Thorium Vein, Ooze Covered Thorium Vein, Rich Thorium Vein, Ooze Covered Rich Thorium Vein, Tin Vein, Truesilver Deposit, and Ooze Covered Truesilver Deposit.
</p></div>
<p>Overall, a fairly groovy mashup with a lot of functionality for World of Warcraft!  Awesome.</p>
<p><strong>UPDATE:</strong> It seems the guys at MapWoW have an <a href="http://mapwow.com/outland/">Outland</a> map as well.  w00t!</p>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>WoW Druid Macros</title>
		<link>http://borkweb.com/story/wow-druid-macros</link>
		<comments>http://borkweb.com/story/wow-druid-macros#comments</comments>
		<pubDate>Fri, 05 Jan 2007 14:33:00 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[examples]]></category>
		<category><![CDATA[lua]]></category>
		<category><![CDATA[macro]]></category>
		<category><![CDATA[macros]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[mmog]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow,druid]]></category>

		<guid isPermaLink="false">http://borkweb.com/story/wow-druid-macros</guid>
		<description><![CDATA[[[innerindex]] Introduction Continuing my Macro listings, I&#8217;ll post some Druid Macros! These macros are all thanks to World of Warcraft Druid Forum. I don&#8217;t play a druid on any server, yet the macros are pretty straightforward. If you have questions or suggestions&#8230;let me know and I&#8217;ll update/post them here. Feral Macros Ravage/Shred combo Ravage/Shred/Ferocious Bite [...]]]></description>
			<content:encoded><![CDATA[<p>[[innerindex]]<a href="http://www.flickr.com/photos/borkweb/346619368/" title="Photo Sharing"><img src="http://farm1.static.flickr.com/124/346619368_19bdada5a3_m.jpg" width="127" height="240" alt="druid" align="left" class="post_image"/></a><br />
<h2 id="_introduction_5" >Introduction</h2>
<p>Continuing my <a href="http://borkweb.com/story/world-of-warcraft-20-macros">Macro listings</a>, I&#8217;ll post some Druid Macros! These macros are all thanks to <a href="http://forums.worldofwarcraft.com/thread.html?topicId=48565126&#038;sid=1&#038;pageNo=1">World of Warcraft Druid Forum</a>.  I don&#8217;t play a druid on any server, yet the macros are pretty straightforward.  If you have questions or suggestions&#8230;let me know and I&#8217;ll update/post them here.<br />
<br clear="both"/></p>
<h2 id="_feral-macros_1" >Feral Macros</h2>
<p><strong>Ravage/Shred combo</strong></p>
<pre class="brush: plain; title: ; notranslate">
If not in stealth mode, cast shred.  Otherwise, cast ravage.
1/cast [nostealth] Shred; [stealth] Ravage</pre>
<p><strong>Ravage/Shred/Ferocious Bite</strong><br />
If alt is pressed, cast Ferocious Bite.  Otherwise if in stealth, cast Ravage.  Otherwise cast Shred.</p>
<pre class="brush: plain; title: ; notranslate">
show Shred
/cast [modifier:alt] Ferocious Bite; [stealth] Ravage; Shred</pre>
<p><strong>Pounce/Rake combo</strong><br />
If not stealth cast rake, otherwise cast pounce.</p>
<pre class="brush: plain; title: ; notranslate">/cast [nostealth] Rake; [stealth] Pounce</pre>
<p><strong>Pounce/Rake/Rip</strong><br />
If alt pressed, cast Rip.  Otherwise if stealth cast Pounce.  Otherwise cast Rake.</p>
<pre class="brush: plain; title: ; notranslate"># show Rake
/cast [modifier:alt] Rip; [stealth] Pounce; Rake</pre>
<p><strong>Pounce/Mangle combo - Note the extra ()</strong><br />
If not stealth cast Mangle, otherwise cast Pounce.</p>
<pre class="brush: plain; title: ; notranslate">/cast [nostealth] Mangle (Cat)(); [stealth] Pounce</pre>
<p><strong>Prowl or Faerie Fire (Feral)</strong><br />
If out of combat and not stealthed, cast Prowl.  Otherwise if in combat and not stealthed, cast Faerie Fire.</p>
<pre class="brush: plain; title: ; notranslate">/cast [nocombat, nostealth] Prowl; [combat, nostealth] Faerie Fire (Feral)()</pre>
<p><strong>Maul/Mangle</strong><br />
This is a space saver macro!  In combat, Mauls first, then Mangles, then Mauls, then Mauls.  Each 'spell' requires a click.</p>
<pre class="brush: plain; title: ; notranslate">/castsequence reset=6/combat Maul, Mangle (Bear)(), Maul, Maul</pre>
<p><strong>Mangle (Bear) replacing auto-attack</strong><br />
Starts off auto attack with a Mangle...if Alt is held while clicking the macro, you will stop attacking.</p>
<pre class="brush: plain; title: ; notranslate"># show Mangle (Bear)()
/startattack [nomodifier:alt]
/cast [nomodifier:alt] Mangle (Bear)()
/stopattack [modifier:alt]
</pre>
<h2 id="_shifting-macros_1" >Shifting Macros</h2>
<p><strong>Shift to Caster</strong><br />
Shift to Caster Form from any form</p>
<pre class="brush: plain; title: ; notranslate">
/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Moonkin Form &amp;lt;or Tree of Life&amp;gt;
/cancelaura [mounted] Frostwolf Howler &amp;lt;replace with your mount&amp;gt;
</pre>
<p><strong>Shift to Dire Bear</strong><br />
Shift to Dire Bear Form from any form - note: to have this macro also de-shift you, include "[stance:1] Dire Bear Form; " somewhere in the /cancelaura line.</p>
<pre class="brush: plain; title: ; notranslate">
/cancelaura [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Moonkin Form &amp;lt;or Tree of Life&amp;gt;
/cancelaura [mounted] Frostwolf Howler &amp;lt;replace with your mount&amp;gt;
/cast [nostance] Dire Bear Form
</pre>
<p><strong>Shift to Dire Bear and Charge</strong><br />
Shift to Dire Bear From and Feral Charge from any form</p>
<pre class="brush: plain; title: ; notranslate">
/cancelaura [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Moonkin Form &amp;lt;or Tree of Life&amp;gt;
/cancelaura [mounted] Frostwolf Howler &amp;lt;replace with your mount&amp;gt;
/cast [nostance] Dire Bear Form; [stance:1] Feral Charge
</pre>
<p><strong>Dire Bear and Equip</strong><br />
Shift to Dire Bear Form and equip Idol/Weapon<br />
* "Shift to Dire Bear From from any form, equip Warden Staff and Idol of Brutality only when you actually shift to Dire Bear. Note that the test for the equip is still [nostance] because it hasn't yet registered that the stance has changed. You don't need to worry about the global cooldown, because the stance change and the weapon equip both trigger it at the same time, so you only suffer once. (...equipping things can be done during global cooldown.) "</p>
<pre class="brush: plain; title: ; notranslate">
/cancelaura [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Moonkin Form &amp;lt;or Tree of Life&amp;gt;
/cancelaura [mounted] Frostwolf Howler &amp;lt;replace with your mount&amp;gt;
/cast [nostance] Dire Bear Form;
/equip [nostance] Warden Staff
/equip [nostance] Idol of Brutality
</pre>
<p><strong>To Cat Form</strong><br />
Shift to Cat Form from any form - note: to have this macro also de-shift you, include "[stance:3] Cat Form; " somewhere in the /cancelaura line.</p>
<pre class="brush: plain; title: ; notranslate">
/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:4] Travel Form; [stance:5] Moonkin Form &amp;lt;or Tree of Life&amp;gt;
/cancelaura [mounted] Frostwolf Howler &amp;lt;replace with your mount&amp;gt;
/cast [nostance] Cat Form
</pre>
<p><strong>To Cat and Stealth</strong><br />
Shift to Cat Form and stealth from any form (first line makes the macro display the Prowl cooldown)</p>
<pre class="brush: plain; title: ; notranslate">
show Prowl
/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:4] Travel Form; [stance:5] Moonkin Form &amp;lt;or Tree of Life&amp;gt;
/cancelaura [mounted] Frostwolf Howler &amp;lt;replace with your mount&amp;gt;
/cast [nostance] Cat Form; [stance:3, nostealth] Prowl
</pre>
<p><strong>Shift to Cat Form and equip Idol</strong><br />
Switch from any form to Cat form and equip an Idol</p>
<pre class="brush: plain; title: ; notranslate">
/cancelaura [stance:1] Dire Bear Form;[stance:2] Aquatic Form; [stance:4] Travel Form; [stance:5] Moonkin Form &amp;lt;or Tree of Life&amp;gt;
/cancelaura [mounted] Frostwolf Howler &amp;lt;replace with your mount&amp;gt;
/cast [nostance] Cat Form; [stance:3, nostealth] Prowl
/equip [nostance] Idol of Ferocity
</pre>
<p><strong>Shift to Travel Form from any form</strong><br />
Self Explanatory</p>
<pre class="brush: plain; title: ; notranslate">
/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:5] Moonkin Form &amp;lt;or Tree of Life&amp;gt;
/cancelaura [mounted] Frostwolf Howler &amp;lt;replace with your mount&amp;gt;
/cast [nostance] Travel Form
</pre>
<p><strong>Travel Form + Nature's Grasp - note: you can cast Nature's Grasp in forms</strong><br />
If you are in a non-travel form, cancel it.  If you are mounted, dismount.  Cast Travel Form, cast Nature's Grasp.</p>
<pre class="brush: plain; title: ; notranslate">
/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:5] Moonkin Form &amp;lt;or Tree of Life&amp;gt;
/cancelaura [mounted] Frostwolf Howler &amp;lt;replace with your mount&amp;gt;
/cast [nostance, outdoors] Travel Form; [stance:4, outdoors] Nature's Grasp
</pre>
<p><strong>Spam Travel Form</strong><br />
If you are in a non-travel form, cancel it.  If you are mounted, dismount.  Cast Travel Form.</p>
<pre class="brush: plain; title: ; notranslate">
/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Moonkin Form &amp;lt;or Tree of Life&amp;gt;
/cancelaura [mounted] Frostwolf Howler &amp;lt;replace with your mount&amp;gt;
/cast [nostance, outdoors] Travel Form
</pre>
<p><strong>All-Terrain Travel Form</strong><br />
If you are in a non-travel/non-swimming form, cancel it.  If you are mounted, dismount.  If you are swimming, cast Aquatic Form. Otherwise cast Travel Form.</p>
<pre class="brush: plain; title: ; notranslate">
/cancelaura [stance:1] Dire Bear Form; [stance:3] Cat Form; [stance:5] Moonkin Form &amp;lt;or Tree of Life&amp;gt;
/cancelaura [mounted] Frostwolf Howler &amp;lt;replace with your mount&amp;gt;
/cast [nostance, swimming] Aquatic Form; [nostance, outdoors] Travel Form
</pre>
<p><strong>Spam All-Terrain Travel Form</strong><br />
No matter the current form, cancel it.  If you are mounted, dismount.  If you are swimming, cast Aquatic Form. Otherwise cast Travel Form.</p>
<pre class="brush: plain; title: ; notranslate">
/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Moonkin Form &amp;lt;or Tree of Life&amp;gt;
/cancelaura [mounted] Frostwolf Howler &amp;lt;replace with your mount&amp;gt;
/cast [nostance, swimming] Aquatic Form; [nostance, outdoors] Travel Form
</pre>
<p><strong>Spam ATTF + Mount</strong><br />
If you are in a non-travel/non-swimming form, cancel it.  If you are standing still, mount.  If you are swimming, cast Aquatic Form. Otherwise cast Travel Form.</p>
<pre class="brush: plain; title: ; notranslate">
/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Moonkin Form &amp;lt;or Tree of Life&amp;gt;
/use Stormpike Battle Charger &amp;lt;replace with your mount&amp;gt;
/cast [nostance, swimming] Aquatic Form; [nostance, outdoors] Travel Form
</pre>
<p><strong>Spam Travel Form + Rejuv - the WSG flag carrying macro</strong><br />
Cancel any form.  If you are mounted, unmount.  Cast rejuvenation, travel form, travel form, travel form (one per button press in that order).</p>
<pre class="brush: plain; title: ; notranslate">
/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Moonkin Form &amp;lt;or Tree of Life&amp;gt;; [mounted] Frostwolf Howler &amp;lt;replace with your mount&amp;gt;
/castsequence [nostance] reset=12 Rejuvenation, Travel Form, Travel Form, Travel Form
</pre>
<p><strong>Shift to Tree of Life form and switch your actionbar from #1, to #2</strong><br />
Since most spells don't work in Tree of Life, you can set up a dedicated actionbar with ToL-only spells.</p>
<pre class="brush: plain; title: ; notranslate">
/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form
/cancelaura [mounted] Frostwolf Howler &amp;lt;replace with your mount&amp;gt;
/cast [nostance] Tree of Life
/changeactionbar [stance:5] 2
</pre>
<p><strong>Return to Caster Form and restore original actionbar</strong></p>
<pre class="brush: plain; title: ; notranslate">
/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Tree of Life
/cancelaura [mounted] Frostwolf Howler &amp;lt;replace with your mount&amp;gt;
/changeactionbar [nostance] 1
</pre>
<h2 id="_restoration-macros_1" >Restoration Macros</h2>
<p><strong>Cleanse Poison/Curse Combo</strong></p>
<pre class="brush: plain; title: ; notranslate">
#left click abolish poison, right click remove curse. both find target, alternatively, if you prefer targeting player first, replace target=none with target=target
/cast [button:1,target=none] Abolish Poison; [button:2,target=none] Remove Curse
</pre>
<p><strong>Spam Cleanses</strong></p>
<pre class="brush: plain; title: ; notranslate">
/targetfriend
/cast [button:1] Cure Poison; [button:2] Remove Curse
/stopcasting
</pre>
<p><strong>Pseudo -Decursive</strong></p>
<pre class="brush: plain; title: ; notranslate">
/cast [help] Cure Poison
/stopcasting
/cast [target=player] Cure Poison
/cast [target=party1] Cure Poison
/cast [target=party2] Cure Poison
/cast [target=party3] Cure Poison
/cast [target=party4] Cure Poison
/stopcasting
</pre>
<p><strong>Nature's Swiftness + Healing Touch</strong></p>
<pre class="brush: plain; title: ; notranslate">
/cast Nature's Swiftness
/stopcasting
/cast [help] Healing Touch; [target=player] Healing Touch
</pre>
<p><strong>NS + HT/Regrowth</strong></p>
<pre class="brush: plain; title: ; notranslate">
/cast Nature's Swiftness
/stopcasting
/cast [nostance, help] Healing Touch; [nostance, target=player] Healing Touch; [stance:5, help] Regrowth; [stance:5, target=player] Regrowth
</pre>
<p><strong>ZHC + NS + HT/Regrowth</strong></p>
<pre class="brush: plain; title: ; notranslate">
/use Zandalarian Hero Charm
/stopcasting
/cast Nature's Swiftness
/stopcasting
/cast [nostance, help] Healing Touch; [nostance, target=player] Healing Touch; [stance:5, help] Regrowth; [stance:5, target=player] Regrowth
</pre>
<p><strong>Heal target or self, based on context</strong></p>
<pre class="brush: plain; title: ; notranslate">
/cast [help] Healing Touch; [target=player] Healing Touch
/stopmacro [nohelp]
/say &quot;Healing %t in 3 seconds.&quot;
</pre>
<p><strong>HoT Stack</strong></p>
<pre class="brush: plain; title: ; notranslate">
/castsequence [help] reset=8/target Regrowth, Rejuvenation, Lifebloom; [target=player] reset=8 Regrowth, Rejuvination, Lifebloom
</pre>
<p><strong>Rejuv + Idol</strong></p>
<pre class="brush: plain; title: ; notranslate">
/equip Idol of Rejuvenation
/cast Rejuvenation
</pre>
<p><strong>Heal Target or Target's target</strong></p>
<pre class="brush: plain; title: ; notranslate">
/cast [help] Healing Touch; [target=targettarget] Healing Touch
</pre>
<p><strong>Healing Touch Mega-pack</strong></p>
<pre class="brush: plain; title: ; notranslate">
/cast [modifier:alt,target=player] Healing Touch;[help] Healing Touch;[target=targettarget, help] Healing Touch;[target=mouseover,help] Healing Touch;[target=focus,help] Healing Touch;[target=focustarget,help];[target=none] Healing Touch
</pre>
<h2 id="_general-utility-macr_1" >General Utility Macros</h2>
<p><strong>Faerie Fire and Feral Faerie Fire combo</strong></p>
<pre class="brush: plain; title: ; notranslate">
show Faerie Fire (Feral)()
/cast [nostance] Faerie Fire; Faerie Fire (Feral)()
</pre>
<p><strong>Spammable Prowl and Shadowmeld</strong></p>
<pre class="brush: plain; title: ; notranslate">
/cast [nocombat, stance:3, nostealth] Prowl; [nocombat, nostealth] Shadowmeld
</pre>
<p><strong>Innervate - note: Innervate supposedly can now only be cast on units with mana.</strong></p>
<pre class="brush: plain; title: ; notranslate">
/cast [modifier:alt, target=player] Innervate; [help] Innervate; [target=mouseover, exists, help] Innervate; [target=none] Innervate
</pre>
<p><strong>Moonfire Spam</strong><br />
Cast Moonfire rank 10, 9, 9, 9, 9 each time the button is pressed.  Reset the macro if you change targets, enter combat, or hold ctrl and press the macro.</p>
<pre class="brush: plain; title: ; notranslate">
/castsequence reset=9/target/combat/ctrl Moonfire(Rank 10), Moonfire(Rank 9), Moonfire(Rank 9), Moonfire(Rank 9), Moonfire(Rank 9)
</pre>
<p><strong>Moonfire Flex</strong><br />
If you hold control, cast moonfire 1.  If you click with your second mouse button, cast rank 9, otherwise cast rank 10.</p>
<pre class="brush: plain; title: ; notranslate">
/cast [modifier:ctrl] Moonfire(Rank 1); [button:2] Moonfire(Rank 9); Moonfire(Rank 10)
</pre>
<p><strong>Moonfire + Idol</strong></p>
<pre class="brush: plain; title: ; notranslate">
/equip Idol of the Moon
/cast Moonfire
</pre>
<p><strong>Totem Killer - needs testing</strong></p>
<pre class="brush: plain; title: ; notranslate">
/target totem
/cast [harm] Moonfire(Rank 1)
</pre>
<p><strong>Faerie Fire Target or Target's target</strong></p>
<pre class="brush: plain; title: ; notranslate">
/cast [harm] Faerie Fire; [target=targettarget, harm] Faerie Fire
</pre>
<p><strong>Hurricane+Barkskin - note: for some reason, this still show's Barkskin's cooldown</strong></p>
<pre class="brush: plain; title: ; notranslate">
show Hurricane
/stopmacro [channeling:Hurricane]
/castsequence reset=60/combat Barkskin, Hurricane
</pre>
<p><strong>Gift of the Wild/Mark of the Wild</strong></p>
<pre class="brush: plain; title: ; notranslate">
/cast [button:2] Gift of the Wild; [modifer:ctrl] Gift of the Wild; Mark of the Wild
</pre>
<p><strong>Mark of the Wild + Thorns</strong></p>
<pre class="brush: plain; title: ; notranslate">
/castsequence [modifier:alt, target=player] reset=10/target Thorns, Mark of the Wild; [help] reset=10/target Thorns, Mark of the Wild; [target=player] reset=10/target Thorns, Mark of the Wild
</pre>
<p><strong>Stun and Self-Heal (Tauren)</strong></p>
<pre class="brush: plain; title: ; notranslate">
show War Stomp
/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Moonkin Form &amp;lt;or Tree of Life&amp;gt;
/castsequence [target=player] reset=120/combat War Stomp, Regrowth, Rejuvenation
</pre>
<p><strong>Stun and Self-Heal (Dire Bear Form) - doesn't work yet...</strong></p>
<pre class="brush: plain; title: ; notranslate">
show Bash
/cancelaura [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Moonkin Form &amp;lt;or Tree of Life&amp;gt;
/castsequence [stance:1] reset=50/combat Bash, Dire Bear Form, Regrowth, Rejuvenation
/castsequence [nostance] reset=50/combat Dire Bear Form, Bash, Dire Bear Form, Regrowth, Rejuvenation
</pre>
]]></content:encoded>
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		<slash:comments>25</slash:comments>
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		<title>WoW Priest Macros</title>
		<link>http://borkweb.com/story/wow-priest-macros</link>
		<comments>http://borkweb.com/story/wow-priest-macros#comments</comments>
		<pubDate>Sat, 30 Dec 2006 04:10:39 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[lua]]></category>
		<category><![CDATA[macro]]></category>
		<category><![CDATA[macros]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[mmog]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://borkweb.com/story/wow-priest-macros</guid>
		<description><![CDATA[[[innerindex]] Introduction Using my post on macros, World of Warcraft Forums and a number of other random resources and suggestions, I&#8217;ll be posting useful macros for each class. Because I play a Priest on Illidan, I&#8217;ll start with that class first :). Crowd Control Macros Shackle version 1 This macro will cast Shackle Undead if [...]]]></description>
			<content:encoded><![CDATA[<p>[[innerindex]]<a href="http://www.flickr.com/photos/borkweb/338084848/" title="Photo Sharing"><img src="http://farm1.static.flickr.com/127/338084848_19410f9b2c_o.jpg" width="249" height="251" alt="priest" class="post_image" align="left"/></a><br />
<h2 id="_introduction_4" >Introduction</h2>
<p>Using <a href="http://borkweb.com/story/world-of-warcraft-20-macros">my post on macros</a>, <a href="http://worldofwarcraft.com">World of Warcraft</a> <a href="http://worldofwarcraft.com">Forums</a> and a number of other random resources and suggestions, I&#8217;ll be posting useful macros for each class.  Because I play a Priest on Illidan, I&#8217;ll start with that class first :).</p>
<h2 id="_crowd-control-macros_1" >Crowd Control Macros</h2>
<p><strong>Shackle version 1</strong><br />
This macro will cast Shackle Undead if the target is hostile. It will then tell the party that you&#8217;re shacking the target. The stopmacro line will prevent the announcement if the target is not hostile, cutting down on unnecessary spam. However, I think you&#8217;ll still get a /p message if you attempt to cast shackle undead on a non-valid target. (confirmed for 2.0.1) </p>
<pre class="brush: plain; title: ; notranslate">
/cast [harm] Shackle Undead
/stopmacro [noharm]
/p Shackling %t! DO NOT TOUCH!
</pre>
<p><strong>Shackle version 2 (Focus Combo)</strong><br />
Allows you to set your focus and bind a spell directly to that focus. You should be able to cast the second spell without ever losing your current target. If used with a heal spell instead of shackle, this should also be very helpful for MT/Raid healing.</p>
<pre class="brush: plain; title: ; notranslate">
macro 1:
/focus target
macro 2:
/cast [target=focus,harm] Shackle Undead; [harm] Shackle Undead
/stopmacro [target=focus,noharm]
/script SendChatMessage(UnitName(&quot;focus&quot;)..&quot; is shackled! DO NOT BREAK!&quot;)
</pre>
<p><em>Note: if you don&#8217;t know what /focus target does&#8230;well, it allows you to mark a target as a <strong>focused target</strong> which allows you to target other objects and cast spells on that focus without losing your current target.</em></p>
<h2 id="_healing-macros_1" >Healing Macros</h2>
<p><strong>Simple Greater Heal</strong><br />
This simple macro will cast Greater Heal (the highest rank you have) if the target is friendly, and alert the party about whom you&#8217;re healing. It will stop the announcement if the target is not friendly. (confirmed for 2.0.1) </p>
<pre class="brush: plain; title: ; notranslate">
/cast [help] Greater Heal
/stopmacro [nohelp]
/p Healing %t
</pre>
<p><strong>Target/Self Heal Macro</strong><br />
This macro checks to see if you have the &#8220;alt&#8221; key selected &#8211; if you do, then it casts Flash Heal on yourself. If you do not, it wil cast Flash Heal on your friendly target. It also announces to the party when you heal a target. </p>
<pre class="brush: plain; title: ; notranslate">
/cast [modifier:alt,target=player] Flash Heal; [help] Flash Heal
/p Healing %t
</pre>
<p><strong>A Better Target/Self Healing Macro</strong><br />
Llenyd and Augur wrote this one, which I think is better than the one listed above. It will heal yourself if the target is harmful, otherwise it will heal your target &#8211; and announce whomever you&#8217;re healing, including yourself. The above macro would only announce your targetted healing. (confirmed for 2.0.1) </p>
<pre class="brush: plain; title: ; notranslate">
/cast [help] &amp;lt;healing Spell&amp;gt;; [target=player] &amp;lt;healing Spell&amp;gt;
/script local n if(UnitIsFriend(&quot;player&quot;,&quot;target&quot;)) then n=UnitName(&quot;target&quot;) else n=UnitName(&quot;player&quot;) end SendChatMessage(&quot;Healing&quot;..n..&quot;in 3 seconds&quot;,&quot;SAY&quot;,nil)
</pre>
<p><strong>Uber Mouse Wielding Heal Macro</strong><br />
For you uber-mouse wielders out there, Llenyd&#8217;s macro would:<br />
Cast GH1 on the Broodlord&#8217;s current target if you click the macro.<br />
Cast Shield on the Broodlord&#8217;s current target if you right-click the macro.<br />
Cast highest rank FH on the Broodlord&#8217;s current target if you Mouse Button 4-click the macro.<br />
Cast highest rank GH on the Broodlord&#8217;s current target if you Mouse Button 5-click the macro. </p>
<pre class="brush: plain; title: ; notranslate">
/cast [target=targettarget, button:1] Greater Heal (Rank 1); [target=targettarget, button:2] Power Word: Shield; [target=targettarget, button:4] Flash Heal; [target=targettarget; button:5] Greater Heal
</pre>
<p><strong>Uber Mouse Wielding Flash Heal Macro</strong><br />
This is similar to the above macro, except that it casts Flash Heal and chooses the targets according to which mouse button you click with. </p>
<pre class="brush: plain; title: ; notranslate">
/cast [button:1, help] Flash Heal; [button:1, harm, target=targettarget] Flash Heal; [modifier:alt, target=player] Flash Heal; [button:2, target=party2] Flash Heal; [button:3, target=party3] Flash Heal; [button:4, target=party4] Flash Heal; [button:5, target=party5] Flash Heal
</pre>
<h2 id="_combat-macros_1" >Combat Macros</h2>
<p><strong>Space Saving Mind Blast/SW:Pain Macro</strong><br />
This macro uses the new &#8220;cast sequence&#8221; ability &#8211; yay more bar space! When you first click it, it should cast Mind Blast &#8211; when you click the button again, it will cast Shadow Word: Pain. The sequence will reset to Mind Blast if the player drops out of combat, or chooses a different target. </p>
<pre class="brush: plain; title: ; notranslate">
/castsequence reset=combat/target Mind Blast, Shadow Word: Pain
</pre>
<p><strong>MindFlay When Not Channeling Macro</strong><br />
Should cast Mind Flay only if you are not currently already channeling Mind Flay. For those &#8220;duh&#8221; moments. :)</p>
<pre class="brush: plain; title: ; notranslate">
/cast [nochanneling:Mind Flay] Mind Flay
</pre>
<p><strong>Devouring Plague Macro</strong><br />
Good example of the timed reset macro. This macro will, on the first button press, cast Inner Focus. On the second press, it will cast Devouring Plague. The sequence resets after Devouring Plague, or if enough time passes between button presses (170).</p>
<pre class="brush: plain; title: ; notranslate">
/castsequence reset=170 Inner Focus, Devouring Plague
</pre>
<p><strong>Shadowform Heal</strong><br />
For our shadow friends, this macro will drop shadowform on the first click, cast Flash Heal on the second click, and revert you to shadowform on the third click. If you are not in shadowform, it won&#8217;t do anything. </p>
<pre class="brush: plain; title: ; notranslate">
/castsequence [stance:1] Shadowform, Flash Heal, Shadowform
</pre>
<p><strong>Correct Your Smiting</strong><br />
Casts smite on a harmful target&#8230;OR if you target a friendly to heal them, and they&#8217;re targeting a mob, casts smite on your target&#8217;s target.</p>
<pre class="brush: plain; title: ; notranslate">
/cast [harm] Smite; [target=targettarget, harm] Smite
</pre>
<p><strong>Troll Berserking/PI/IF Macro</strong><br />
Sirona&#8217;s Troll Berserking / Power Infusion / Inner Focus &#8212; Smite macro does just what it says. :) If any of the first spells are on cooldown it should give you an error message, but continue on through the other spells. You can also turn this into a healing macro if you change the final spell. </p>
<pre class="brush: plain; title: ; notranslate">
/cast Berserking
/stopcasting
/cast Power Infusion
/stopcasting
/cast Inner Focus
/stopcasting
/cast Smite
</pre>
<h2 id="_misc-macros_1" >Misc Macros</h2>
<p><strong>Mouseover Dispell</strong><br />
Sylphael&#8217;s macro (ty, Sylphael!) will cast dispel magic on whatever target your mouse is presently hovering over. So if you bind it to a mouse button and hit that button while hovering over a character, you&#8217;ll cast dispel on that character.</p>
<pre class="brush: plain; title: ; notranslate">
/cast [target=mouseover] Dispel Magic
</pre>
<p><strong>Instant Shield</strong><br />
This will stop the current spell and cast PW:S on your target if it is friendly, or (if that fails) it will cast PW:S on your target&#8217;s target. </p>
<pre class="brush: plain; title: ; notranslate">
/stopcasting
/cast [help] Power Word: Shield; [target=targettarget] Power Word: Shield
</pre>
<p><strong>Handy Resurrection Macro</strong><br />
Just a simple resurrection macro that announces your casting!</p>
<pre class="brush: plain; title: ; notranslate">
/cast [dead] Resurrection
/stopmacro [nodead]
/script SendChatMessage(&quot;Resurrecting &quot;..UnitName(&quot;target&quot;)..&quot;.  w00t!&quot;)
</pre>
<p><strong>Top Trinket+PI Macro</strong><br />
This is Tanara&#8217;s &#8220;Top Trinket +PI&#8221; macro. Trinket slots will not be a valid term in the &#8220;/castsequence&#8221; macros &#8211; you&#8217;ll have to specify the item name like the one in italics here. If I remember right, the name is case sensitive but only has to be long enough so that the term isn&#8217;t ambiguous. For example, &#8220;Conjured&#8221; could call conjured water or conjured cinnamon roll. You would have to write out to &#8220;Conjured Cinn&#8221; to get the term non-ambiguous.</p>
<p>The macro is a sequence so that if the trinket was on cooldown, then the Power Infusion wouldn&#8217;t cast. There&#8217;s no way to &#8220;use spell if item is not on cooldown&#8221; in the new scripting language &#8211; the developers deliberately removed that functionality. Remember, you&#8217;ll have to press the button twice (with no failure) to get the Power Infusion spell cast.</p>
<pre class="brush: plain; title: ; notranslate">
/castsequence [target=player] Zandalarian Hero Charm, Power Infusion
</pre>
<p><strong>Spoon&#8217;s BAM Macro</strong><br />
Spoon&#8217;s BAM macro (ty Spoon!) should use the Hero Charm if it&#8217;s not on cooldown, then cast Power Infusion, then cast Inner Focus &#8211; all with one click. It differs from the above macro in that there&#8217;s no cooldown check. If the Hero Charm is on cooldown, you&#8217;ll just receive an error message but the rest of the spells will execute.</p>
<pre class="brush: plain; title: ; notranslate">
/use Zandalarian Hero Charm
/stopcasting
/cast [target=player] Power Infusion
/stopcasting
/cast [target=player] Inner Focus
</pre>
<p><strong>SpaceSaver Macro</strong><br />
Spoon&#8217;s spacesaver macros &#8211; now your low ranked or single-cast spell can be the same button as your high ranked. All you&#8217;ll have to do is hold the alt key to toggle between them.</p>
<pre class="brush: plain; title: ; notranslate">
/cast [modifier:alt] Prayer of Shadow Protection; Shadow Protection
/cast [modifier:alt] Greater Heal(Rank 1); Greater Heal
/cast [modifier:alt] Holy Nova(Rank 1); Holy Nova
</pre>
<p><strong>Raid Shield</strong><br />
Pretty simple macro to cast shield on your target if he&#8217;s in your group and friendly or if your target&#8217;s target is friendly and in group, or else shield yourself.</p>
<pre class="brush: plain; title: ; notranslate">
/cast [raid] Power Word: Shield; [target=targettarget, raid] Power Word: Shield; [target=player] Power Word: Shield
</pre>
<p>Special thanks to Anaea of Aerie Peak&#8217;s <a href="http://forums.worldofwarcraft.com/thread.html?topicId=50955814&#038;sid=1">Priest Macro resource</a> where a number of macros were pilfered :)</p>
]]></content:encoded>
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		<item>
		<title>WoW Guilds: Relationship Advice</title>
		<link>http://borkweb.com/story/wow-guild-relationship-advice</link>
		<comments>http://borkweb.com/story/wow-guild-relationship-advice#comments</comments>
		<pubDate>Fri, 08 Sep 2006 12:34:24 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[alliance]]></category>
		<category><![CDATA[bleeding hollow]]></category>
		<category><![CDATA[date]]></category>
		<category><![CDATA[dating]]></category>
		<category><![CDATA[guild]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[mmog]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[relationship]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://borkweb.com/story/wow-guild-relationship-advice</guid>
		<description><![CDATA[World of Warcraft is a great gaming passtime, guilds can be a blast and assist in many areas of your playstyle. Its pretty funny to see the responses, however, when a fellow guild member decides to ask for real life advice in a heavily game-centered environment. Here&#8217;s a little example that crept up on Ethereal [...]]]></description>
			<content:encoded><![CDATA[<p>World of Warcraft is a great gaming passtime, guilds can be a blast and assist in many areas of your playstyle. Its pretty funny to see the responses, however, when a fellow guild member decides to ask for real life advice in a heavily game-centered environment.  Here&#8217;s a little example that crept up on <a href="http://ethereal-legion.org">Ethereal Legion</a>&#8216;s site, a WoW Guild on Bleeding Hollow.</p>
<p>Caulderon, who&#8217;s in Highschool, one of our lead tanks, and a guild officer asks:</p>
<blockquote><p>
How do you ask a chick out?</p>
<p>Just simply say &#8220;Will you go out with me&#8221;? or would you say &#8220;Are you doing anything friday night?&#8221;</p>
<p>This is my dillema.
</p></blockquote>
<p>There are a few canned responses of: &#8220;Be cool,&#8221; &#8220;Be confident.&#8221;  However, there are a few that stand out from the rest:</p>
<p>Tugsy writes:</p>
<blockquote><p>
I dont think a warcraft forum is the place you want to be asking these types of questions.
</p></blockquote>
<p>Meni writes:</p>
<blockquote><p>
As long as you don&#8217;t accidently introduce yourself as &#8220;Caulderon&#8221; you should be fine.
</p></blockquote>
<p>Sotel writes:</p>
<blockquote><p>
Actually laugh instead of saying elohel
</p></blockquote>
<p>Shadyfigure writes:</p>
<blockquote><p>
watever you do, if she responds:</p>
<div style="text-align:center;"><a href="http://www.flickr.com/photos/borkweb/237582640/" title="Photo Sharing"><img src="http://static.flickr.com/85/237582640_5f328f3cec.jpg" width="500" height="376" alt="Please Kitty" style="float:none;" class="post_image"/></a></div>
<p>you have done somthing right.
</p></blockquote>
<p>Shodan writes:</p>
<blockquote><p>
You&#8217;ve got to be suave. You&#8217;ve got to be debonaire. You can&#8217;t tell her you play an MMO.
</p></blockquote>
<p>Schizoid gives the most sage advice of all.</p>
<blockquote><p>
Fundimentally the dilemma exists because regardless of what you say, you are expressing interest in her without her having to express any interest in you first, which increases your chances of rejection and justifiable anxiety. To defuse this, you must talk with her for approximately 5 minutes (which really is not that much of an investment when you are trying to get an entire date), with the goal of getting 3 indicators of interest before you pop the question. So it goes like this:</p>
<p>Run into her when she is definitely not in a rush or too preoccupied, like in a library or something when she wants to be distracted and kind of not interested/matter-of-factly say:</p>
<p>&#8220;God, I&#8217;m trying to think of something to do this weekend. I don&#8217;t want to end up doing nothing.&#8221;</p>
<p>If she doesn&#8217;t like you she will say something like:</p>
<p>&#8220;Good luck with that, bye.&#8221; = Dude she hates you, bail now and don&#8217;t humiliate yourself.</p>
<p>If she likes you she will say something like:</p>
<p>&#8220;Hmmm&#8230; why don&#8217;t you just go to a movie?&#8221; = Indicator of Interest #1</p>
<p>If she takes the bait, regardless of what she suggests, you say:</p>
<p>&#8220;Yeah, I guess I could do that, but I still would need someone to go with. Give me something else, help me out here.&#8221;</p>
<p>If she doesn&#8217;t like you she says something like:</p>
<p>&#8220;You are such a loser you don&#8217;t have a friend to go with?&#8221; =Dude she REALLY hates you, bail, bail, bail&#8230;and save face.</p>
<p>If she likes you she will smile and give you another idea. = Indicator of Interest #2</p>
<p>Then you chit chat about her lame ideas for a bit and try to keep her smiling. Take about 3 minutes until you get another indicator of interest. If you get nothing then give up dude, she is probably wants you to leave her alone. Otherwise you say:</p>
<p>&#8220;Yeah, one of those might work. What are you planning on doing?&#8221;</p>
<p>1) &#8220;I don&#8217;t know yet.&#8221; Reply: &#8220;Hmm&#8230;well, I would like to see that one movie we were talking about. You should come with me.&#8221; Your accept ratio will be much better than just asking cold.</p>
<p>2) &#8220;I am definitely planning on something.&#8221; Reply: &#8220;Well, at least you have something to do. Have fun with that. Bye.&#8221; = Tough luck, dude, but she likes you, so try again next week.</p>
<p>3) &#8220;Me and my bicurious girlfriends were gonna have a pillow fight, but now that I think about it&#8230; things might be a lot wilder with you around.&#8221; Dude, you got game, score this one hard core (regardless of what she invites you to).
</p></blockquote>
<p>It is interesting that the close-ness of the guild encouraged Caulderon enough to ask for advice on a topic as RL (Real Life) as it gets&#8230;dating.  Even though the responses were humorous and most useless&#8230;its as much as (and maybe more) than one can expect when asking a RL group of friends.</p>
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		<title>Huxley, MMOFPS</title>
		<link>http://borkweb.com/story/huxley-mmofps</link>
		<comments>http://borkweb.com/story/huxley-mmofps#comments</comments>
		<pubDate>Sun, 23 Jul 2006 17:03:36 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[alien]]></category>
		<category><![CDATA[alternates]]></category>
		<category><![CDATA[first person]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[huxley]]></category>
		<category><![CDATA[lunarites]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[mmofps]]></category>
		<category><![CDATA[mmog]]></category>
		<category><![CDATA[sapiens]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[unreal 3]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://borkweb.com/story/huxley-mmofps</guid>
		<description><![CDATA[Huxley looks awesome. See for yourself: Huxley is a Massively Multiplayer Online First Person Shooter (MMOFPS) &#8211; built on the Unreal 3 Engine &#8211; scheduled for release sometime in 2007 (date not yet announced). Its the first of its type and has grabbed my attention both from the backstory, graphics, and game style. Its got [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.webzengames.com/Game/Huxley/">Huxley</a> looks awesome.  See for yourself:</p>
<div style="text-align:center;">
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/985HNQEfTBY"></param><embed src="http://www.youtube.com/v/985HNQEfTBY" type="application/x-shockwave-flash" width="425" height="350"></embed></object>
</div>
<p>Huxley is a Massively Multiplayer Online First Person Shooter (MMOFPS) &#8211; built on the <a href="http://en.wikipedia.org/wiki/Unreal_engine#Unreal_Engine_3">Unreal 3 Engine</a> &#8211; scheduled for release sometime in 2007 (date not yet announced).  Its the first of its type and has grabbed my attention both from the backstory, graphics, and game style.  </p>
<p>Its got some sweet features:</p>
<blockquote><p>
<strong>I. FPS IN A PERSISTENT WORLD.</strong><br />
Huxley delivers the excitement and rich gameplay experience of an MMORPG while combining the knuckle-whitening action of an FPS. Players can communicate with each other in a virtual online city, and participate in side battles with the intuitive PvP (player vs. player) system. Everything a character does in the Huxley world directly affects the success of not only the individual, but also of their race and party; from battles to behaviors, all interactions are linked to the survival of a character’s entire race.</p>
<p><strong>II. LARGE-SCALE BATTLES.</strong><br />
Huxley goes past traditional death match FPS gameplay by challenging players to adapt to new forms of combat to protect the interests of the camp. Servers will be solely dedicated to accommodate millions of users engaged in fast paced, large-scale combat. Players will require strategy and cooperation to achieve victory. Extensive multiplayer battle modes are available each with a variety of unique fighting techniques and special characteristics.</p>
<p><strong>III. ADVANCED A.I. AND QUESTS.</strong><br />
Huxley has advanced A.I. that rivals other online games. Enemies in Huxley demonstrate remarkable intelligence, which can be used to a player’s advantage or demise. Quests in Huxley will take players on paths of intrigue to uncover conspiracies resulting in confrontations. Each quest is continually updated so players feel as though they are enjoying a new story mode every time they play.</p>
<p><strong>IV. CHARACTER GROWTH AND UNIQUE PLAY STYLES.</strong><br />
The characters in Huxley are continuously growing, which is rare in FPS games. Players are able to enhance their own combat styles by obtaining out-of-this-world weapons and new skills, which in turn continuously challenges players to adopt different gameplay styles as they progress.
</p></blockquote>
<div style="text-align:center;">
<a href="http://www.flickr.com/photos/borkweb/196251410/" title="Photo Sharing"><img src="http://static.flickr.com/67/196251410_dc9763e6ac.jpg" width="500" height="375" alt="Huxley" style="float:none;" class="post_image"/></a>
</div>
<p>As bullet IV mentioned, there is a leveling system and differences between lower and higher level characters which isn&#8217;t too common with FPS games. Wikipedia has <a href="http://en.wikipedia.org/wiki/Huxley_%28MMOFPS%29">a better description</a> on the  leveling system:</p>
<blockquote><p>
Huxley’s advancement system is actually separated into two. In the early part of the character advancement player system, players can shape their character in the style they like best. After that, players can then add depth to their characters. ‘Experiences’ and ‘Battle points’ are two elements of character advancement. ‘Experiences’ will affect the earlier part of character development and ‘Battle Points’ will affect the later part of a character’s development in a big way.</p>
<p>In the earlier part, by acquiring licenses, characters can have opportunities to use upgraded weapons and armor. In the later part of the game, players will concentrate on developing their characters to be more effective under any circumstance. One developer has stated, &#8220;We are planning to make the earlier part of character development relatively fast and the later part of development a bit slower but more abundant. This is because we decided that too much difference between characters abilities that affect combat result is not good for an FPS game.&#8221;</p>
<p>Webzen has considered the fact that in most MMOGs the players at earlier levels have no chance of beating those at the higher levels, and therefore they have adjusted the game to make skill more significant than long periods of playing the game and leveling up. Leveling up will give players advantages, such as more slots for upgrades and perhaps faster aiming, but a lower level player can still measure up to a higher one.
</p></blockquote>
<p>This MMO is a pay to play game with a price yet undetermined.  I&#8217;ll most likely be picking this one up and giving it a run for its money.  I want the Beta.</p>
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		<title>Grooming Real Life Leadership Through Virtual Worlds</title>
		<link>http://borkweb.com/story/grooming-real-life-leadership-through-virtual-worlds</link>
		<comments>http://borkweb.com/story/grooming-real-life-leadership-through-virtual-worlds#comments</comments>
		<pubDate>Wed, 29 Mar 2006 03:42:42 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[experiences]]></category>
		<category><![CDATA[grooming]]></category>
		<category><![CDATA[leadership]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[manager]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[mmog]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[wired]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://borkweb.com/story/grooming-real-life-leadership-through-virtual-worlds</guid>
		<description><![CDATA[My friend Jon passed this article from Wired Magazine off to me as it suits my interests a bit more. This article reiterates what I have been chanting for some time now, real world lessons can be learned in virtual worlds like World of Warcraft. Gaming tends to be regarded as a harmless diversion at [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/borkweb/119623470/" title="Photo Sharing"><img src="http://static.flickr.com/45/119623470_66d73c70b0_m.jpg" width="173" height="240" alt="wow_tuxedo" align="left" class="post_image"/></a> My friend <a href="http://lifeaftercoffee.com">Jon</a> passed <a href="http://www.wired.com/wired/archive/14.04/learn.html">this article from Wired Magazine</a> off to me as it suits my interests a bit more.  This article reiterates <a href="http://borkweb.com/story/world-of-warcrack-and-the-future-of-mmogs">what I have been chanting</a> for some time now, real world lessons can be learned in virtual worlds like <a href="http://worldofwarcraft.com">World of Warcraft</a>.  </p>
<blockquote><p>Gaming tends to be regarded as a harmless diversion at best, a vile corruptor of youth at worst. But the usual critiques fail to recognize its potential for experiential learning. Unlike education acquired through textbooks, lectures, and classroom instruction, what takes place in massively multiplayer online games is what we call accidental learning. It&#8217;s learning to be &#8211; a natural byproduct of adjusting to a new culture &#8211; as opposed to learning about. Where traditional learning is based on the execution of carefully graded challenges, accidental learning relies on failure. Virtual environments are safe platforms for trial and error. The chance of failure is high, but the cost is low and the lessons learned are immediate.</p></blockquote>
<p>We see even now that MMORPGs are affecting the <a href="http://borkweb.com/story/mmorpgs-and-perception-of-value">economy</a>, <a href="http://borkweb.com/story/mmorpg-laws">laws</a>, and <a href="http://borkweb.com/story/shop-talk-on-world-of-warcraft-the-next-golf">communication</a>.  As the games become more social, they are introducing experiences and obstacles to end users where those users may have never had the opportunity to encounter them.  And as with many experiences in the real world, those users grow and alter behavior patterns to suit these diverse situations in the virtual world.   Wired&#8217;s article focuses on MMORPGs grooming managers as a direct correlation to holding the position of <strong>Guild Master</strong>.  They write:</p>
<blockquote><p>
[T]he process of becoming an effective World of Warcraft guild master amounts to a total-immersion course in leadership. A guild is a collection of players who come together to share knowledge, resources, and manpower. To run a large one, a guild master must be adept at many skills: attracting, evaluating, and recruiting new members; creating apprenticeship programs; orchestrating group strategy; and adjudicating disputes. Guilds routinely splinter over petty squabbles and other basic failures of management; the master must resolve them without losing valuable members, who can easily quit and join a rival guild. Never mind the virtual surroundings; these conditions provide real-world training a manager can apply directly in the workplace.</p></blockquote>
<p>Heh.  It may sound corny, but in my stint as an officer of a World of Warcraft guild, I was able to garner some knowledge of mangement with regards to conflict resolution, player management, evaluation of applicants, advertisement, and extra-guild relations; each lesson has allowed me to grow as a person on both a personal and professional level (oddly enough).  Despite my appreciation for the acquisition of knowledge through virtual methods, the artcle&#8217;s last line is still laughable.  They say:</p>
<blockquote><p>The day may not be far off when companies receive résumés that include a line reading &#8220;level 60 tauren shaman in World of Warcraft.&#8221;</p></blockquote>
<p>While that seems unlikely, will there come a time where I&#8217;ll be filling in my Guild management experiences on my resume?</p>
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		<title>Shop Talk on World of Warcraft.  WoW is the next Golf?</title>
		<link>http://borkweb.com/story/shop-talk-on-world-of-warcraft-the-next-golf</link>
		<comments>http://borkweb.com/story/shop-talk-on-world-of-warcraft-the-next-golf#comments</comments>
		<pubDate>Thu, 09 Feb 2006 22:14:47 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Random News]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA["world of warcraft",mmo]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[mmog]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.borkweb.com/story/shop-talk-on-world-of-warcraft-the-next-golf</guid>
		<description><![CDATA[Slashdot directed me to an article over at 1up. It seems that Joi Ito is singing the same song that I have been since my immersion in World of Warcraft. Joi Itio, &#8220;the money-and-idea guy behind internet companies PSINet, Digital Garage, Infoseek Japan, and social software like Moveable Type, Technorati, and Socialtext&#8221; is pleasantly addicted [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image162" src="http://www.borkweb.com/wp-content/uploads/2006/02/heuric.jpg" alt="heuric.jpg" align="left" class="post_image"/><a href="http://slashdot.org">Slashdot</a> directed me to an article over at <a href="http://www.1up.com/do/newsStory?cId=3147826">1up</a>.  It seems that <a href="http://joi.ito.com/">Joi Ito</a> is singing the same song that I have been since my immersion in <a href="http://www.borkweb.com/story/world-of-warcrack-and-the-future-of-mmogs">World of Warcraft</a>.</p>
<p>Joi Itio, &#8220;the money-and-idea guy behind internet companies PSINet, Digital Garage, Infoseek Japan, and social software like Moveable Type, Technorati, and Socialtext&#8221; is pleasantly addicted to WoW as I am.  Here&#8217;s an excerpt from the 1up article:</p>
<blockquote><p>
These days Joi enjoys the social aspects of the game. And by &#8220;enjoys&#8221; I really mean, &#8220;is absolutely obsessed by&#8221;. &#8220;The game really starts at level 60,&#8221; he says. Taking care of a guild, administering to members&#8217; needs, looking after newbs and pleasing the veterans is a delicate balancing act that challenges even a guy who is used to being the CEO of fast-growing companies. &#8220;Warcraft is like a really, really well-designed UI for real-time, ad-hoc group collaboration and management of tons of people. <strong>The tools are really interesting because they apply to stuff that we&#8217;ll be using in the real world.</strong>&#8221; Has he learned new lessons about leadership because of his involvement in WoW? &#8220;Definitely,&#8221; he says. Eric tells me Joi carries around copies of the game to hand out to people he meets in real life. Joi has become a real Warcraft evangelist.
</p></blockquote>
<p>Pretty nifty.  Like it or not, MMORPGs (WoW in particular) are gaining ground in many walks of life.  <a href="http://www.borkweb.com/story/007-of-the-worlds-population-plays-world-of-warcraft">As game membership grows</a> beyond its 5 million subscribers, the probability of getting into a conversation and relating with a fellow technophile (or anyone for that matter) increases.  As I have stated in the past: gone is the time I log into IM to chat with friends.  I log into WoW and they are there waiting.  Over the past year and a half of membership in World of Warcraft community I have had discussions on get-togethers, code, received/given help on work-related topics, all forms of entertainment, web 2.0, blogging, etc.  It is becoming a melting pot of information transfer for both professional and non-professional topics!</p>
<p>Is WoW the next Golf &#8211; a get-together of friends for the tossing around ideas and banter?  Well, thats to be determined.  Heh&#8230;I can&#8217;t turn down a chance for real-life interaction just yet, but meeting in game to talk about out of game stuff is easy and somewhat commonplace for me.</p>
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		<title>The Worst Movie In The Universe</title>
		<link>http://borkweb.com/story/the-worst-movie-in-the-universe</link>
		<comments>http://borkweb.com/story/the-worst-movie-in-the-universe#comments</comments>
		<pubDate>Sun, 05 Feb 2006 03:48:38 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[fraps]]></category>
		<category><![CDATA[heuric]]></category>
		<category><![CDATA[massively multiplayer]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[mmog]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.borkweb.com/story/the-worst-movie-in-the-universe</guid>
		<description><![CDATA[Yup. I&#8217;ve done it. Through my 1337 skills in cinematography and sound mixing&#8230;I have created the worst movie in the universe! Feast your eyes and ears on this piece of WoW art!]]></description>
			<content:encoded><![CDATA[<p><img id="image157" src="http://www.borkweb.com/wp-content/uploads/2006/02/wow_stormwind1.thumbnail.jpg" alt="wow_stormwind1.jpg" height="96" width="128" align="left" class="post_image"/> Yup.  I&#8217;ve done it.  Through my 1337 skills in cinematography and sound mixing&#8230;I have created the worst movie in the universe!  Feast your eyes and ears on <a href="http://video.google.com/videoplay?docid=-2606880846148844319&#038;hl=en">this piece of WoW art</a>!<br clear="left"/></p>
<div style="text-align:center;">
<embed style="width:400px; height:326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=-2606880846148844319&#038;hl=en"> </embed></p>
</div>
]]></content:encoded>
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