DotA 6.51 Released

DotA 5.1 has been released! You can get it here or here. Here’s the changelog:

  • Fixed a bug with Kellen’s Dagger that caused it to sometimes not get disabled when hit
  • Fixed Land Mines tooltip
  • Increased cast range of Kelen’s Dagger
  • Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown.
  • Fixed Medusa’s Mana Shield from triggering Essence Aura
  • Fixed Searing Arrows’ tooltip
  • Changed Hyperstone purchase hotkey to fix a conflict
  • Fixed a bug with Invoker when creating illusions
  • Updated Kelen’s Dagger tooltip
  • Undid some of Morphling’s base damage buff from last version
  • Fixed Bloodrage tooltip
  • Fixed Pulse Nova and Invoker’s Reagents from triggering Last Word
  • Smokescreen interrupts teleportation once again
  • Color coded Invoker’s spell descriptions (203050)
  • Improved Sange’s percentage and Yasha’s percentage, and lowered the recent buff on S&Y a little
  • Fixed Vladmir’s Offering sell cost
  • Increased Counter Helix chance by 2%
  • Minor bonus armor in True Form
  • Improved the effect timing on Split Earth (187877)
  • -swapcancel code is triggered when a swap is successful (to prevent other accidental swaps)
  • Improved Shuriken Toss cast range
  • Added new Backtrack icon (183079)
  • Changed Battlefury recipe slightly
  • Lowered Poof casting time from 2 to 1.5 seconds
  • Lowered Elder Dragon Form’s manacost and cooldown a little
  • Added neutrals field to -cs
  • Changed Phantom Edge’s secondary ability from evasion to magic resistance
  • Replaced Phantom Assassin’s Shadow Strike with a different similar ability (132694)
  • Fixed a minor coding bug with Time Lapse
  • Fixed Impale based spells from moving Juggernaut during Omnislash
  • Added new icon for Melting Strike
  • Reduced some lag with Invoker
  • Fixed level 1 March of the Machines doing slightly less damage than intended
  • Removed stock cooldown on Ironwood Branch
  • Added a new system that tracks when you help an ally kill a hero (no gameplay ramifications at this point)
  • -swap is now allowed in -sd
  • Fixed some minor neutrals’ vision and pathing glitches
  • Lowered level 1 and 2 cast range on Replicate
  • Lowered Phantom Assassin’s cast animation time
  • Fixed a bug with Exorcism’s cooldown after leveling Witchcraft
  • Fixed some issues with -ah
  • Refined how some kill related messages and sounds are shown
  • Increased mana regeneration on Perseverance by 25%
  • Lowered Buriza recipe by 250 gold
  • Changed Voodoo Restoration to heal over a smoother interval (same total regen)
  • Lowered Manta Style’s cooldown a bit
  • Fixed a bug with Voodoo Restoration and Impales
  • Fixed a bug with invoker in -spreverse
  • Fixed some inconsistencies with tower visions (TheLoneWolf14)
  • Increased duration of Lycanthrope’s wolves a bit and allowed them to attack air
  • Temporarily disabled -unstuck command

DotA v6.48 Released!

DotA version 6.48 has been released! There is 1 new hero :D You can download the map here or here. Check out the changelog:

6.48 Changelog
===============

* Added a new hero from the Model-To-Hero contest (see below)
* Added a new ability for Animal Courier to change its model.
* Fixed Planeswalker’s Cloak and Hood of Defiance stacking issues on various heroes’ innate magic resistance abilities.
* Fixed an old rare bug with Leshrac (and recently Storm) that would cause them to constantly drain mana.
* Fixed a bug when killing heroes with Crow
* Fixed Flesh Heap to work properly with suicides
* Fixed a bug in -dm -nd that causes the hero after Bristleback to have Warpath if Bristleback dies with the buff on, and the player quickly picks a new hero.
* Fixed the game mode text to display in proper order
* Fixed Starfall doing extra damage on the second hit
* Restored Freeze Hero functionality
* Added a command -test to enable single player commands to be usable in multiplayer for easier extensive testing
* Added new command ‘-terrain snow’. This transforms the current terrain into a snow terrain. This is a very experimental mechanism and is still very much a WIP in the visuals department.
* Fixed Death Pulse to hit properly non-magic-immune Ancients
* Improved Alchemist’s movement speed a bit
* Increased ranged creep’s mana pool
* Rebalanced Sanity’s Eclipse (Less damage, better leveling)
* Improved Harbinger’s casting animation time
* Fixed a visual glitch with Dispersion that would make it look like it did more Dispersions than it actually did
* Fixed a bug with Unstable Concoction when used during the transformation of Chemical Rage
* Fixed a bug with Greaterbash
* Improved Lion’s movement speed a little
* Fixed Panda’s Storm Wind Walk stats
* Game now gives an error message when attacking Roshan from a disallowed area
* Added -nr(-norepick)
* Added -mute as a custom player command to disable kill sounds
* Fixed a bug with Weave and Reincarnation

DotA Version 6.42 Released!

The new version of DotA has been released! You can download it here or here. Here is he changelog:

==[Heroes]==

  • Centaur Warchief -> Changed Return from 60/30 melee/range to 50/50
  • Obsidian Destroyer -> Improved cast animation a little
  • Tormented Soul -> Pulse Nova no longer triggers Essence Aura
  • Shadow Fiend -> Reduced Shadowraze AOE
  • Axe -> Lowered manacost and cooldown on Battle Hunger
  • Spectre -> Reduced area that is used to check if a hero is alone with Desolate
  • Sven -> Improved Toughness Aura
  • Phantom Assassin -> Improved Blink Strike range per level
  • Butcher -> Hook now properly interrupts channeling
  • Nerubian Weaver -> Watchers no longer have spell immunity
  • Geomancer -> Geomancer clones now gain 40% of any attribute bonuses the primary has
  • Crystal Maiden -> Fixed Brilliance Aura to properly stack with Ring of Basilius
  • Priestess of the Moon -> Slightly reduced collision area on Elune’s Arrow
  • Magnataur -> Cooldown on Reverse Polarity no longer increases per level
  • Nerubian Assassin -> Slightly improved Mana Burn cast range at higher levels
  • Troll Warlord -> Level 4 Berserker Rage gives a little more movement speed
  • Bristleback -> Lowered movement speed by 5 and put a cap on how much Quill Spray can stack up to late game
  • Venomancer -> Plague Wards now give less gold and cost slightly less mana
  • SyllaBear -> When you summon Spirit Bear and it is already summoned, it no longer wastes the cooldown doing nothing, it errors properly
  • Crystal Maiden -> Improved Brilliance Aura a bit
  • Phantom Lancer -> Changed Spirit Lance projectile model
  • Lord of Olympia -> Hero icon changed
  • Ursa Warrior -> Enrage icon changed
  • Vengeful Spirit -> Added a visual effect to Netherswap
  • Lord of Olympia -> Added a new visual effect for Static Field
  • Juggernaut -> Added a new visual effect to Omnislash
  • Axe -> Added a new visual effect for when Culling Blade’s deathblow activates (86864)
  • Bane Elemental -> Added a visual effect to Brain Sap
  • Spirit Bear -> Entangle doesn’t work on roshan anymore
  • Keeper of the Light -> Liberated Souls and Ignis Fatuus will now show attack projectile
  • Dragon Knight -> Updated Elder Form tooltip to mention that it gives movement speed boost
  • Added new icons for Berserker Call, Conversion, Glaives of Wisdom, Detonate, Light Strike Array, Synergy (thx snork, Black_tan, K_Prime, Mihai, L()RK@N_15, Amadi and switch)
  • Axe -> Improved hero animation when casting Culling Blade

==[Items]==

  • Added new item -> Hood of Defiance
  • Added new item -> Assault Cuirass
  • Added new item -> Bloodstone (can be disassembled, heal inspired by topic (116735)
  • Satanic -> Active ability changed
  • Helm of Iron Will -> Increased hp regen to +3 (from +2)
  • Divine Rapier -> Now it can be manually dropped
  • Vladmir’s Offering -> Bonus damage is an aura now(only on melee heroes, not creeps)
  • Battle Fury -> Cleave AOE from 200 to 225
  • Mekansm -> Mekansm heal stack restriction can no longer be overridden by buckler
  • Ring of Basilius -> Ring of Basilius can be clicked to switch it back and forth between a version that has armor affecting creeps and one that doesn’t
  • Eul’s Scepter of Divinity -> Nerfed cooldown on Cyclone
  • Butterfly -> Butterfly from 25/25/25/25 to 30/30/30/30 and recipe from 1400 to 1800
  • Necronomicon -> Lowered mana burn a bit
  • Bottle -> When bottle with rune expires due to time, it uses the rune instead of wasting it (122057)
  • Ancient Tango of Essifation -> Removed cooldown when buying tangos
  • Sentry and Observer wards -> Changed a bit
  • Reduced cooldown on buying all other items
  • Mjollnir -> Changed icon to the one suggested on the forums (102574)
  • Gem & Sentry Wards -> Improved tooltips for new players (118074)
  • Ancient Tango of Essifation -> Added buff icon
  • Necronomicon -> Improved tooltip on level 3 Necronomicon
  • Updated Buriza and Crystalis tooltips to list critical chance
  • Removed Lumber from recipes, now it does not list it as a requirement and gives you a proper error

==[Game Modes & Commmands]==

  • Adjusted starting gold in -rd to give you the same amount you’d have when the creeps come out in regular pick game (right now it is a little less than normal)
  • Enabled POTM/Warlock/Alchemist in -lm and Warlock in -rd
  • Added -om(onlymid) due to popular demand to disable creepspawn and tower vulnerability everywhere but middle
  • Added -powerup and -neutrals to single player commands
  • Added -nd (no death timer) and -lives xx (maximum lives) as optional commands after -dm is activated
  • Added a -fleshstr command for Pudge to view how much str you gained from the ability
  • Added -deathon/off (-don/off) that toggles on and off a new death timer to show you your respawn without needing to open the scoreboard
  • -cson now places the k/d in the multiboard title
  • -showdeny is enabled by default for observers
  • Siege units are now properly added to your -cs
  • Weather commands are now user specific, so you can have rain while your ally has snow and the others have nothing
  • Added an extra blank line before -ma output, to help readability when used near other commands

==[Map & Misc Changes/Fixes]==

  • Changed the way Aegis and Roshan work. Aegis is now a Roshan drop (a 1-charge ankh basically). You cannot create it manually. Roshan starts out weaker without melee return. He respawns stronger and bigger every 10 minutes
  • Added a new secret shop containing limited items (only stout and helm of iron will for now) to the top left and bottom right areas
  • Changed Range creep quantity upgrade from 60min to 45min. Siege follows this as well. Melee creeps quantity upgrade frequency changed to a few minutes sooner than usual
  • Implemented a sound for when creeps spawn for the first time (75198)
  • Chicken/Crow can no longer sell items (has been abused in long games to sell for money to buyback. The sellback price on recipes is only intended to be that high to help against misclicks)
  • Removed internal usage of lumber resource
  • Notification is sent when an observer leaves the game
  • Added a game timer in the top interface
  • Fog of War is removed when a team wins (111691)
  • Illusion from runes lasts a little longer now (40->60)
  • Removed internal usage of food resource
  • Added cooldown to neutral creep ability tooltips
  • When a player leaves, the leaver hero name is written after the player’s name
  • Fixed Infernal duration typo on Rain of Chaos
  • Fixed a typo in the Overgrowth damage
  • Fixed First Blood being displayed in white if sp is on and observers are present
  • Fixed Observer Ward buff saying Sentry Ward (123887)
  • Fixed a bug in -sp that causes observer board to be removed
  • Fixed a typo on the number of targets on level 3 Forked Lightning
  • Fixed bugs with Aegis on Meepo
  • Fixed Echo Slam damage doing less than advertised (7 less)
  • Fixed a typo in level 3 Spirit Bear HP
  • Changed all Brilliance Aura values from percentages to numbers since it isn’t really a percentage (it always worked like this, just the tooltips were misleading)
  • Fixed Treant and Druid sound set (79352)
  • Fixed a bug with Shadowraze killing wards
  • Fixed some minor control issues with Timewalk

WoW UI Mod: Cartographer

NagrandBecause I’ve re-introduced myself to World of Warcraft, I’ve also re-introduced myself to modifying (modding) the game interface! As time progresses, I’ll feature mods that I find super useful. First off: Cartographer.

Cartographer is a modular, lightweight, and efficient framework for manipulation of the world map. It is based on Ace2 and other libraries of the Ace community. It features:

  • Battlegrounds : allows viewing of battlegrounds outside of the zone.
  • Coordinates : adds coordinates to the bottom of the world map of the player and the cursor.
  • Foglight : Shows unexplored areas on the map. replacement for MozzFullWorldMap or Unexplorer. Much more efficient, though.
  • Group Colors : turns all your party’s and your raid’s POIs into circles colored based on class, and shows a number on them based on their raid group.
  • Instance Maps : shows maps of instances.
  • Instance Notes : adds boss notes and such to instance maps.
  • Look ‘n’ Feel : allows you to change the transparency, position, and scale of the world map.
  • Notes : lets you put notes on the map.
  • Professions : automatically tracks herbs and minerals.
  • Zone Info : on hovering over a zone, it will show the levels of the zone, the instances in the zone, their levels, and the number of men the instance is made for (e.g. 5-man, 40-man).

The basic map provided with World of Warcraft is severely lacking…heck, there aren’t even coordinates! My previous map solution was Atlas…a great instance map mod, but thats where its usefulness ended…instances. Cartographer is a full blown mod that gives a you all the sweet stuff (see the list).

What’s more? Cartographer is on the WoWAce Wiki with resources for using Cartographer functions for other mods. w00t.