WoW Druid Macros

[[innerindex]]druid

Introduction

Continuing my Macro listings, I’ll post some Druid Macros! These macros are all thanks to World of Warcraft Druid Forum. I don’t play a druid on any server, yet the macros are pretty straightforward. If you have questions or suggestions…let me know and I’ll update/post them here.

Feral Macros

Ravage/Shred combo

If not in stealth mode, cast shred.  Otherwise, cast ravage.
1/cast [nostealth] Shred; [stealth] Ravage

Ravage/Shred/Ferocious Bite
If alt is pressed, cast Ferocious Bite. Otherwise if in stealth, cast Ravage. Otherwise cast Shred.

show Shred
/cast [modifier:alt] Ferocious Bite; [stealth] Ravage; Shred

Pounce/Rake combo
If not stealth cast rake, otherwise cast pounce.

/cast [nostealth] Rake; [stealth] Pounce

Pounce/Rake/Rip
If alt pressed, cast Rip. Otherwise if stealth cast Pounce. Otherwise cast Rake.

# show Rake
/cast [modifier:alt] Rip; [stealth] Pounce; Rake

Pounce/Mangle combo - Note the extra ()
If not stealth cast Mangle, otherwise cast Pounce.

/cast [nostealth] Mangle (Cat)(); [stealth] Pounce

Prowl or Faerie Fire (Feral)
If out of combat and not stealthed, cast Prowl. Otherwise if in combat and not stealthed, cast Faerie Fire.

/cast [nocombat, nostealth] Prowl; [combat, nostealth] Faerie Fire (Feral)()

Maul/Mangle
This is a space saver macro! In combat, Mauls first, then Mangles, then Mauls, then Mauls. Each 'spell' requires a click.

/castsequence reset=6/combat Maul, Mangle (Bear)(), Maul, Maul

Mangle (Bear) replacing auto-attack
Starts off auto attack with a Mangle...if Alt is held while clicking the macro, you will stop attacking.

# show Mangle (Bear)()
/startattack [nomodifier:alt]
/cast [nomodifier:alt] Mangle (Bear)()
/stopattack [modifier:alt]

Shifting Macros

Shift to Caster
Shift to Caster Form from any form

/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Moonkin Form <or Tree of Life>
/cancelaura [mounted] Frostwolf Howler <replace with your mount>

Shift to Dire Bear
Shift to Dire Bear Form from any form - note: to have this macro also de-shift you, include "[stance:1] Dire Bear Form; " somewhere in the /cancelaura line.

/cancelaura [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Moonkin Form <or Tree of Life>
/cancelaura [mounted] Frostwolf Howler <replace with your mount>
/cast [nostance] Dire Bear Form

Shift to Dire Bear and Charge
Shift to Dire Bear From and Feral Charge from any form

/cancelaura [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Moonkin Form <or Tree of Life>
/cancelaura [mounted] Frostwolf Howler <replace with your mount>
/cast [nostance] Dire Bear Form; [stance:1] Feral Charge

Dire Bear and Equip
Shift to Dire Bear Form and equip Idol/Weapon
* "Shift to Dire Bear From from any form, equip Warden Staff and Idol of Brutality only when you actually shift to Dire Bear. Note that the test for the equip is still [nostance] because it hasn't yet registered that the stance has changed. You don't need to worry about the global cooldown, because the stance change and the weapon equip both trigger it at the same time, so you only suffer once. (...equipping things can be done during global cooldown.) "

/cancelaura [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Moonkin Form <or Tree of Life>
/cancelaura [mounted] Frostwolf Howler <replace with your mount>
/cast [nostance] Dire Bear Form;
/equip [nostance] Warden Staff
/equip [nostance] Idol of Brutality

To Cat Form
Shift to Cat Form from any form - note: to have this macro also de-shift you, include "[stance:3] Cat Form; " somewhere in the /cancelaura line.

/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:4] Travel Form; [stance:5] Moonkin Form <or Tree of Life>
/cancelaura [mounted] Frostwolf Howler <replace with your mount>
/cast [nostance] Cat Form

To Cat and Stealth
Shift to Cat Form and stealth from any form (first line makes the macro display the Prowl cooldown)

show Prowl
/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:4] Travel Form; [stance:5] Moonkin Form <or Tree of Life>
/cancelaura [mounted] Frostwolf Howler <replace with your mount>
/cast [nostance] Cat Form; [stance:3, nostealth] Prowl

Shift to Cat Form and equip Idol
Switch from any form to Cat form and equip an Idol

/cancelaura [stance:1] Dire Bear Form;[stance:2] Aquatic Form; [stance:4] Travel Form; [stance:5] Moonkin Form <or Tree of Life>
/cancelaura [mounted] Frostwolf Howler <replace with your mount>
/cast [nostance] Cat Form; [stance:3, nostealth] Prowl
/equip [nostance] Idol of Ferocity

Shift to Travel Form from any form
Self Explanatory

/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:5] Moonkin Form <or Tree of Life>
/cancelaura [mounted] Frostwolf Howler <replace with your mount>
/cast [nostance] Travel Form

Travel Form + Nature's Grasp - note: you can cast Nature's Grasp in forms
If you are in a non-travel form, cancel it. If you are mounted, dismount. Cast Travel Form, cast Nature's Grasp.

/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:5] Moonkin Form <or Tree of Life>
/cancelaura [mounted] Frostwolf Howler <replace with your mount>
/cast [nostance, outdoors] Travel Form; [stance:4, outdoors] Nature's Grasp

Spam Travel Form
If you are in a non-travel form, cancel it. If you are mounted, dismount. Cast Travel Form.

/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Moonkin Form <or Tree of Life>
/cancelaura [mounted] Frostwolf Howler <replace with your mount>
/cast [nostance, outdoors] Travel Form

All-Terrain Travel Form
If you are in a non-travel/non-swimming form, cancel it. If you are mounted, dismount. If you are swimming, cast Aquatic Form. Otherwise cast Travel Form.

/cancelaura [stance:1] Dire Bear Form; [stance:3] Cat Form; [stance:5] Moonkin Form <or Tree of Life>
/cancelaura [mounted] Frostwolf Howler <replace with your mount>
/cast [nostance, swimming] Aquatic Form; [nostance, outdoors] Travel Form

Spam All-Terrain Travel Form
No matter the current form, cancel it. If you are mounted, dismount. If you are swimming, cast Aquatic Form. Otherwise cast Travel Form.

/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Moonkin Form <or Tree of Life>
/cancelaura [mounted] Frostwolf Howler <replace with your mount>
/cast [nostance, swimming] Aquatic Form; [nostance, outdoors] Travel Form

Spam ATTF + Mount
If you are in a non-travel/non-swimming form, cancel it. If you are standing still, mount. If you are swimming, cast Aquatic Form. Otherwise cast Travel Form.

/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Moonkin Form <or Tree of Life>
/use Stormpike Battle Charger <replace with your mount>
/cast [nostance, swimming] Aquatic Form; [nostance, outdoors] Travel Form

Spam Travel Form + Rejuv - the WSG flag carrying macro
Cancel any form. If you are mounted, unmount. Cast rejuvenation, travel form, travel form, travel form (one per button press in that order).

/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Moonkin Form <or Tree of Life>; [mounted] Frostwolf Howler <replace with your mount>
/castsequence [nostance] reset=12 Rejuvenation, Travel Form, Travel Form, Travel Form

Shift to Tree of Life form and switch your actionbar from #1, to #2
Since most spells don't work in Tree of Life, you can set up a dedicated actionbar with ToL-only spells.

/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form
/cancelaura [mounted] Frostwolf Howler <replace with your mount>
/cast [nostance] Tree of Life
/changeactionbar [stance:5] 2

Return to Caster Form and restore original actionbar

/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Tree of Life
/cancelaura [mounted] Frostwolf Howler <replace with your mount>
/changeactionbar [nostance] 1 

Restoration Macros

Cleanse Poison/Curse Combo

#left click abolish poison, right click remove curse. both find target, alternatively, if you prefer targeting player first, replace target=none with target=target
/cast [button:1,target=none] Abolish Poison; [button:2,target=none] Remove Curse

Spam Cleanses

/targetfriend
/cast [button:1] Cure Poison; [button:2] Remove Curse
/stopcasting

Pseudo -Decursive

/cast [help] Cure Poison
/stopcasting
/cast [target=player] Cure Poison
/cast [target=party1] Cure Poison
/cast [target=party2] Cure Poison
/cast [target=party3] Cure Poison
/cast [target=party4] Cure Poison
/stopcasting

Nature's Swiftness + Healing Touch

/cast Nature's Swiftness
/stopcasting
/cast [help] Healing Touch; [target=player] Healing Touch

NS + HT/Regrowth

/cast Nature's Swiftness
/stopcasting
/cast [nostance, help] Healing Touch; [nostance, target=player] Healing Touch; [stance:5, help] Regrowth; [stance:5, target=player] Regrowth

ZHC + NS + HT/Regrowth

/use Zandalarian Hero Charm
/stopcasting
/cast Nature's Swiftness
/stopcasting
/cast [nostance, help] Healing Touch; [nostance, target=player] Healing Touch; [stance:5, help] Regrowth; [stance:5, target=player] Regrowth

Heal target or self, based on context

/cast [help] Healing Touch; [target=player] Healing Touch
/stopmacro [nohelp]
/say "Healing %t in 3 seconds."

HoT Stack

/castsequence [help] reset=8/target Regrowth, Rejuvenation, Lifebloom; [target=player] reset=8 Regrowth, Rejuvination, Lifebloom

Rejuv + Idol

/equip Idol of Rejuvenation
/cast Rejuvenation

Heal Target or Target's target

/cast [help] Healing Touch; [target=targettarget] Healing Touch

Healing Touch Mega-pack

/cast [modifier:alt,target=player] Healing Touch;[help] Healing Touch;[target=targettarget, help] Healing Touch;[target=mouseover,help] Healing Touch;[target=focus,help] Healing Touch;[target=focustarget,help];[target=none] Healing Touch 

General Utility Macros

Faerie Fire and Feral Faerie Fire combo

show Faerie Fire (Feral)()
/cast [nostance] Faerie Fire; Faerie Fire (Feral)()

Spammable Prowl and Shadowmeld

/cast [nocombat, stance:3, nostealth] Prowl; [nocombat, nostealth] Shadowmeld

Innervate - note: Innervate supposedly can now only be cast on units with mana.

/cast [modifier:alt, target=player] Innervate; [help] Innervate; [target=mouseover, exists, help] Innervate; [target=none] Innervate

Moonfire Spam
Cast Moonfire rank 10, 9, 9, 9, 9 each time the button is pressed. Reset the macro if you change targets, enter combat, or hold ctrl and press the macro.

/castsequence reset=9/target/combat/ctrl Moonfire(Rank 10), Moonfire(Rank 9), Moonfire(Rank 9), Moonfire(Rank 9), Moonfire(Rank 9)

Moonfire Flex
If you hold control, cast moonfire 1. If you click with your second mouse button, cast rank 9, otherwise cast rank 10.

/cast [modifier:ctrl] Moonfire(Rank 1); [button:2] Moonfire(Rank 9); Moonfire(Rank 10)

Moonfire + Idol

/equip Idol of the Moon
/cast Moonfire

Totem Killer - needs testing

/target totem
/cast [harm] Moonfire(Rank 1)

Faerie Fire Target or Target's target

/cast [harm] Faerie Fire; [target=targettarget, harm] Faerie Fire

Hurricane+Barkskin - note: for some reason, this still show's Barkskin's cooldown

show Hurricane
/stopmacro [channeling:Hurricane]
/castsequence reset=60/combat Barkskin, Hurricane

Gift of the Wild/Mark of the Wild

/cast [button:2] Gift of the Wild; [modifer:ctrl] Gift of the Wild; Mark of the Wild

Mark of the Wild + Thorns

/castsequence [modifier:alt, target=player] reset=10/target Thorns, Mark of the Wild; [help] reset=10/target Thorns, Mark of the Wild; [target=player] reset=10/target Thorns, Mark of the Wild

Stun and Self-Heal (Tauren)

show War Stomp
/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Moonkin Form <or Tree of Life>
/castsequence [target=player] reset=120/combat War Stomp, Regrowth, Rejuvenation

Stun and Self-Heal (Dire Bear Form) - doesn't work yet...

show Bash
/cancelaura [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form; [stance:5] Moonkin Form <or Tree of Life>
/castsequence [stance:1] reset=50/combat Bash, Dire Bear Form, Regrowth, Rejuvenation
/castsequence [nostance] reset=50/combat Dire Bear Form, Bash, Dire Bear Form, Regrowth, Rejuvenation

WoW Priest Macros

[[innerindex]]priest

Introduction

Using my post on macros, World of Warcraft Forums and a number of other random resources and suggestions, I’ll be posting useful macros for each class. Because I play a Priest on Illidan, I’ll start with that class first :).

Crowd Control Macros

Shackle version 1
This macro will cast Shackle Undead if the target is hostile. It will then tell the party that you’re shacking the target. The stopmacro line will prevent the announcement if the target is not hostile, cutting down on unnecessary spam. However, I think you’ll still get a /p message if you attempt to cast shackle undead on a non-valid target. (confirmed for 2.0.1)

/cast [harm] Shackle Undead
/stopmacro [noharm]
/p Shackling %t! DO NOT TOUCH!

Shackle version 2 (Focus Combo)
Allows you to set your focus and bind a spell directly to that focus. You should be able to cast the second spell without ever losing your current target. If used with a heal spell instead of shackle, this should also be very helpful for MT/Raid healing.

macro 1: 
/focus target
macro 2: 
/cast [target=focus,harm] Shackle Undead; [harm] Shackle Undead
/stopmacro [target=focus,noharm]
/script SendChatMessage(UnitName("focus").." is shackled! DO NOT BREAK!") 

Note: if you don’t know what /focus target does…well, it allows you to mark a target as a focused target which allows you to target other objects and cast spells on that focus without losing your current target.

Healing Macros

Simple Greater Heal
This simple macro will cast Greater Heal (the highest rank you have) if the target is friendly, and alert the party about whom you’re healing. It will stop the announcement if the target is not friendly. (confirmed for 2.0.1)

/cast [help] Greater Heal
/stopmacro [nohelp]
/p Healing %t 

Target/Self Heal Macro
This macro checks to see if you have the “alt” key selected – if you do, then it casts Flash Heal on yourself. If you do not, it wil cast Flash Heal on your friendly target. It also announces to the party when you heal a target.

/cast [modifier:alt,target=player] Flash Heal; [help] Flash Heal
/p Healing %t 

A Better Target/Self Healing Macro
Llenyd and Augur wrote this one, which I think is better than the one listed above. It will heal yourself if the target is harmful, otherwise it will heal your target – and announce whomever you’re healing, including yourself. The above macro would only announce your targetted healing. (confirmed for 2.0.1)

/cast [help] <healing Spell>; [target=player] <healing Spell>
/script local n if(UnitIsFriend("player","target")) then n=UnitName("target") else n=UnitName("player") end SendChatMessage("Healing"..n.."in 3 seconds","SAY",nil) 

Uber Mouse Wielding Heal Macro
For you uber-mouse wielders out there, Llenyd’s macro would:
Cast GH1 on the Broodlord’s current target if you click the macro.
Cast Shield on the Broodlord’s current target if you right-click the macro.
Cast highest rank FH on the Broodlord’s current target if you Mouse Button 4-click the macro.
Cast highest rank GH on the Broodlord’s current target if you Mouse Button 5-click the macro.

/cast [target=targettarget, button:1] Greater Heal (Rank 1); [target=targettarget, button:2] Power Word: Shield; [target=targettarget, button:4] Flash Heal; [target=targettarget; button:5] Greater Heal 

Uber Mouse Wielding Flash Heal Macro
This is similar to the above macro, except that it casts Flash Heal and chooses the targets according to which mouse button you click with.

/cast [button:1, help] Flash Heal; [button:1, harm, target=targettarget] Flash Heal; [modifier:alt, target=player] Flash Heal; [button:2, target=party2] Flash Heal; [button:3, target=party3] Flash Heal; [button:4, target=party4] Flash Heal; [button:5, target=party5] Flash Heal 

Combat Macros

Space Saving Mind Blast/SW:Pain Macro
This macro uses the new “cast sequence” ability – yay more bar space! When you first click it, it should cast Mind Blast – when you click the button again, it will cast Shadow Word: Pain. The sequence will reset to Mind Blast if the player drops out of combat, or chooses a different target.

/castsequence reset=combat/target Mind Blast, Shadow Word: Pain 

MindFlay When Not Channeling Macro
Should cast Mind Flay only if you are not currently already channeling Mind Flay. For those “duh” moments. :)

/cast [nochanneling:Mind Flay] Mind Flay

Devouring Plague Macro
Good example of the timed reset macro. This macro will, on the first button press, cast Inner Focus. On the second press, it will cast Devouring Plague. The sequence resets after Devouring Plague, or if enough time passes between button presses (170).

/castsequence reset=170 Inner Focus, Devouring Plague

Shadowform Heal
For our shadow friends, this macro will drop shadowform on the first click, cast Flash Heal on the second click, and revert you to shadowform on the third click. If you are not in shadowform, it won’t do anything.

/castsequence [stance:1] Shadowform, Flash Heal, Shadowform

Correct Your Smiting
Casts smite on a harmful target…OR if you target a friendly to heal them, and they’re targeting a mob, casts smite on your target’s target.

/cast [harm] Smite; [target=targettarget, harm] Smite

Troll Berserking/PI/IF Macro
Sirona’s Troll Berserking / Power Infusion / Inner Focus — Smite macro does just what it says. :) If any of the first spells are on cooldown it should give you an error message, but continue on through the other spells. You can also turn this into a healing macro if you change the final spell.

/cast Berserking
/stopcasting
/cast Power Infusion
/stopcasting
/cast Inner Focus
/stopcasting
/cast Smite 

Misc Macros

Mouseover Dispell
Sylphael’s macro (ty, Sylphael!) will cast dispel magic on whatever target your mouse is presently hovering over. So if you bind it to a mouse button and hit that button while hovering over a character, you’ll cast dispel on that character.

/cast [target=mouseover] Dispel Magic

Instant Shield
This will stop the current spell and cast PW:S on your target if it is friendly, or (if that fails) it will cast PW:S on your target’s target.

/stopcasting
/cast [help] Power Word: Shield; [target=targettarget] Power Word: Shield 

Handy Resurrection Macro
Just a simple resurrection macro that announces your casting!

/cast [dead] Resurrection
/stopmacro [nodead]
/script SendChatMessage("Resurrecting "..UnitName("target")..".  w00t!")

Top Trinket+PI Macro
This is Tanara’s “Top Trinket +PI” macro. Trinket slots will not be a valid term in the “/castsequence” macros – you’ll have to specify the item name like the one in italics here. If I remember right, the name is case sensitive but only has to be long enough so that the term isn’t ambiguous. For example, “Conjured” could call conjured water or conjured cinnamon roll. You would have to write out to “Conjured Cinn” to get the term non-ambiguous.

The macro is a sequence so that if the trinket was on cooldown, then the Power Infusion wouldn’t cast. There’s no way to “use spell if item is not on cooldown” in the new scripting language – the developers deliberately removed that functionality. Remember, you’ll have to press the button twice (with no failure) to get the Power Infusion spell cast.

/castsequence [target=player] Zandalarian Hero Charm, Power Infusion

Spoon’s BAM Macro
Spoon’s BAM macro (ty Spoon!) should use the Hero Charm if it’s not on cooldown, then cast Power Infusion, then cast Inner Focus – all with one click. It differs from the above macro in that there’s no cooldown check. If the Hero Charm is on cooldown, you’ll just receive an error message but the rest of the spells will execute.

/use Zandalarian Hero Charm
/stopcasting
/cast [target=player] Power Infusion
/stopcasting
/cast [target=player] Inner Focus

SpaceSaver Macro
Spoon’s spacesaver macros – now your low ranked or single-cast spell can be the same button as your high ranked. All you’ll have to do is hold the alt key to toggle between them.

/cast [modifier:alt] Prayer of Shadow Protection; Shadow Protection
/cast [modifier:alt] Greater Heal(Rank 1); Greater Heal
/cast [modifier:alt] Holy Nova(Rank 1); Holy Nova

Raid Shield
Pretty simple macro to cast shield on your target if he’s in your group and friendly or if your target’s target is friendly and in group, or else shield yourself.

/cast [raid] Power Word: Shield; [target=targettarget, raid] Power Word: Shield; [target=player] Power Word: Shield

Special thanks to Anaea of Aerie Peak’s Priest Macro resource where a number of macros were pilfered :)

World of Warcraft 2.0: Macros

[[innerindex]]

Introduction

macroname So, my retirement from World of Warcraft is over. I’ve been away for the better part of a year but with the impending Burning Crusade expansion and my wife’s continual discussion about WoW with one of her co-workers has given me the longing to wtfpwn some n00bs. I’ll be playing my – relatively low-level – Priest on Illidan as my primary PvP (Player vs. Player) character.

I have often been a fan of UI mods and a couple of my favorites are no longer useful with all the updates to the default WoW User Interface…so my attention will be geared more towards efficient mana use to optimize my time in leveling my Undead Shadow Priest. On the WoW UI Forums I stumbled on a good resource for 2.0 macro changes that I’ll list.

Note: Since Blizzard likes to prune its forums, posts like Neuro’s – who’s post I’m quoting – are often lost. This post, while primarily a direct quote is a means of preserving valuable information…hats of too Neuro of the Medivh server for putting this together.

2.0 Macro Changes

(source: Neuro at WoW UI Forums)

In WoW 2.0, macros and addons have drastically changed. Blizzard has installed exciting new additions to the functionality of macros in WoW 2.0, a set of conditional options for /cast, as well as /use, /target, /focus, /assist, /stopmacro, /cancelaura, /userandom, /castrandom, /castsequence,
/click, and the various /pet* slash commands. This post is intended to be a “How-To” guide on using them.

NOTE: While most of the examples given are done using ‘/cast’, these options are available to all the slash commands listed above.

Understand that most current macros are obsolete in 2.0. Just about anything using CastSpellByName() or TargetUnit() is non-functional in combat. In addition, most ‘dumb logic’ macros do not work anymore. However, you can now replicate the functionality of many popular macros with these new Macro Options.

/cast Command

Spell_Holy_GreaterHealCurrently, using ‘/cast’ is very simple. The command format is ‘/cast <spellname>’ (which casts the highest rank of the listed spell), or ‘/cast <spellname>(Rank <#>)’. Some examples:


/cast Greater Heal
/cast Arcane Intellect(Rank 3)

In the new system, this format still works just the same, however you can now add options to give more flexibility to your /cast statements. The new command format for ‘/cast’ is: ‘/cast [<first set of options>] <first spellname>; [<second set of options>] <second spellname> ; [<third set of options>] <third spellname>; …

The way it works: The first set of options is checked. If they are true, then the first spell is cast. If they are false, the next set of options is evaluated, and if true, the next spell is cast, and so on. However, you must keep in mind that only one spell will be cast. As soon as a set of options evaluates to true, the game will cast the corresponding spell, and that line of the macro will be done.

The current options available to players are:

  • help – Evaluates ‘true’ if target is friendly
  • harm – Evaluates ‘true’ if target is hostile
  • combat – Evaluates ‘true’ if you are in combat.
  • stance or stance:# – Evaluates ‘true’ if you are in a stance, or are in a particular stance (see below)
  • stealth – Evaluates ‘true’ if you are stealthed.
  • modifier or modifier:shift|ctrl|alt – Evaluates ‘true’ if the selected key is held down when the command is executed.
  • equipped: – Evaluates ‘true’ if item is equipped. Item can be any valid inventory slot, item class or item subclass.
  • target= – Special option. It changes the target from the default of “target” to any valid unitid. (see below)
  • actionbar: – Evaluates ‘true’ if the current actionbar is the same as the listed one.
  • pet: – Evaluates ‘true’ if the pet exists. Takes pet type (Owl, Bear, Imp) or pet name (Fluffy, MrBigglesworth). With no modifier (i.e. just [pet]) it evaluates ‘true’ if ANY pet exists.
  • mounted, swimming, flying – Evaluates ‘true’ if you are mounted, swimming, or flying, respectively.
  • indoors, outdoors – Evaluates ‘true’ if you are indoors or outdoors, respectively.
  • button:< #> – Evaluates ‘true’ if the selected button was used to ‘click’ the spell, defaults to 1 (see below).
  • channeling: – Evaluates true if you are channeling the spell listed. With no spell listed, it evaluates true if any spell is being channeled.
  • exists and dead – Evaluates true if your target is dead, or actually exists.
  • party – evaluates true if the target is a member of your party
  • raid – evaluates true if the target is a member of your party or raid
  • group – evaluates true if you are in a group
  • group:party/raid – evaluates true if you are in the specified type of group

Cast Examples

Here are some examples to help:

/cast Greater Heal
Very simple macro which casts Greater Heal on your target.

/cast [help] Greater Heal
One option added. Will cast Greater Heal IF the target is friendly.

/cast [help] Greater Heal; Smite
Second spell added. Since it has no option added to it, it will be cast any time the first option fails.

/cast [help, combat] Flash Heal; [help, nocombat] Greater Heal; Smite
This macro will cast Flash Heal on a friendly target if you (not the target) are in combat. If you are not in combat and the target is friendly, it will cast Greater Heal. If neither of these is true (i.e. the target is not friendly) it will cast Smite.

/cast [help] Greater Heal; [harm, combat] Smite; [harm, nocombat] Mind Flay
This will cast Greater Heal on a friendly target, or Smite if the player is in combat, or Mind Flay if the player is not in combat.

/cast [stealth] Ambush; Backstab
This will cast Ambush if the player is stealthed, Backstab if not.

/cast [nostealth] Backstab; Ambush
Does the exact same thing as above, just in a different way.

/cast [actionbar:1] Greater Heal; [actionbar:2] Smite
Will cast Greater Heal if the current actionbar is #1, Smite if it is #2, nothing if actionbars 3+ are selected

/cast [harm] Polymorph
/stopmacro [noharm]
/p Sheeping %t! DO NOT TOUCH!

This macro will cast Polymorph if the target is hostile, then stop the macro if the target is NOT hostile (i.e. if the polymorph didn’t go off). Then it tells the party that it’s target has been Sheeped. Note that because of the ‘/stopmacro’ command, if the target was not sheeped, the party would not be sent a tell (thus cutting down on unneccessary spam).

/cast [nopet] Call Pet; Revive Pet
This macro will call your pet if you do not have one, otherwise it attempts to cast Revive Pet.

/cast [pet:owl] Dive; [pet:cat] Dash; [pet] Growl
This macro will cast Dive if you have an owl, Dash if you have a cat, or Growl if you have anything else.

/cast [pet:Voidwalker] Sacrifice; [pet:succubus] Seduction
Will cast Sacrifice if you have a Voidwalker out, Seduction if you have a Succubus.

/use [nomounted,outdoors] Black War Steed Bridle
This will attempt to mount if you are outside and not mounted.

/cast [target=pet,dead] Revive Pet; [nopet] Call Pet; Mend Pet
This will revive your pet if it’s dead, call your pet if you don’t have him out, or mend your pet.

/cast [group:party] Arcane Brilliance; Arcane Intellect
Will cast AB if you’re in a group, or AI if you’re not.

/cast [raid] Blessing of Wisdom
Will cast Blessing of Wisdom if your target is in the same raid as you.

Stance Options

Ability_Warrior_OffensiveStance Stances work the same way. If no stance number is given, then it evaluates to ‘true’ if the player is in any stance. (Note that for Warriors, you are ALWAYS in some stance). If a number is given, it checks to see if that form is currently active.

Each class has different numbers for it’s stances. Here is a list of stances and their numbers:

Class:       Warrior       Priest       Druid        Rogue  

---------------------------------------------------------------

Stance:1     Battle        Shadowform   Bear         Stealth

---------------------------------------------------------------

Stance:2     Defensive                  Aquatic

---------------------------------------------------------------

Stance:3     Berserker                  Cat

---------------------------------------------------------------

Stance:4                                Travel

---------------------------------------------------------------

Stance:5                                Moonkin/Tree

---------------------------------------------------------------

Paladin Auras are no longer treated as Stances by the Macro Option system.

Keep in mind that if you skip a stance (like a Warrior who never does the Defensive Stance quest) then your stance numbers will drop down, i.e. Berserker Stance would be stance 2.

Stance Examples

/cast [nostance] Bear Form
If you are not in a form, this will shift you into bear form.

/cast [stance:1] Overpower; [stance:2] Sunder Armor; [stance:3] Whirlwind
Will cast Overpower in Battle stance, Sunder Armor in Defensive, and Whirlwind in Berserker stance

/cast [stance:1] Growl; [stance:3] Claw
Will cast Growl in Bear form, or Claw in Cat form.

/cast [nostance:3] Cat Form
Will put you into cat form if you are not. If you are currently in Cat form, this will NOT shift you out.

Equipment Option

INV_Spear_03The [equipped] option also works the same way, but it’s a bit trickier. The argument can be either an Inventory Slot (see below), an item type, or an item subtype. For a list of item types and subtypes, check here.


A List of Inventory Slots:

Two-Hand Ranged
Bag Chest
Shirt Off Hand
Chest Shoulder
Back Tabard
Feet Thrown (ranged slot items like thrown daggers)
Finger Trinket
Hands Waist
Head One-Hand
Held In Off-hand Main Hand
Legs Off Hand
Neck Wrist

Equipment Examples

/cast [equipped:Two-Handed Swords] Mortal Strike; Heroic Strike
This will cast Mortal Strike if you are using a 2hand sword.

/cast [equipped:Two-Handed Swords/Two-Handed Maces/Two-Handed Axes/Polearms] Mortal Strike
This uses the ‘/’ modifier to set up an ‘or’ condition. This macro will cast Mortal Strike if ANY of those types are equipped.

/cast [equipped:Shields] Shield Bash
This will cast Shield Bash if you have a shield equipped.

/cast [equipped:Shields, equipped:Daggers] Shield Slam
This will cast Shield slam only if you have a dagger AND a shield equipped.

/cast [noequipped:Shields, equipped:Off Hand] Rampage
This will cast Rampage if you do NOT have a shield equipped, AND you have something in the Off Hand slot. In theory, this macro will only activate if you are dual-wielding.

Button Options

INV_Misc_ArmorKit_11The option [button:] works similarly to the modifier button. Normally, if you left-click a button, it performs whatever action is in that spell, in our case a macro. However, if you set the button option, you can change the behavior of a particular macro.

The default button is 1, the Left Mouse button. Note that when you activate a macro via a keybinding, it treats it like a Left Mouse button click. The numbered buttons are:

  • 1 or LeftButton
  • 2 or RightButton
  • 3 or MiddleButton
  • 4 or Button4
  • 5 or Button5

… or any of the buttons remapped by the secure state headers.

Button Examples

/cast [button:2,target=player] Flash Heal; [help] Flash Heal
This macro would cast Flash Heal on a friendly target, OR if you clicked it with the right mouse button, it would cast Flash Heal on you.

Target Option

Spell_Shadow_AuraOfDarknessThe [target=unit] is a special option. Instead of evaluating to ‘true’ or ‘false’, it changes the target of the following spell AND the target of the other options. “Unit” can be any valid unit type, i.e. “player”, “target”, “targettarget”, “party1″, “party1target”, etc etc. For more on unit types, go here

Keep in mind that every spell has a default target of “target”. So, for example:

/cast [help] Greater Heal

is the same as

/cast [target=target, help] Greater Heal

Unless you add in a [target=unit] option, the default will be your current target.

Target Examples

/cast [target=player] Flash Heal
This spell will always cast flash heal on yourself. Note that your current target will be unchanged.

/cast [help] Flash Heal; [target=targettarget] Flash Heal
This will cast Flash heal on your target if it is friendly, OR it will cast Flash Heal on your target’s target.

/cast [help, combat] Flash Heal; [help, nocombat] Greater Heal; [target=targettarget, help, combat] Flash Heal; [target=player] Greater Heal
This will either 1) Cast flash heal if the target is friendly and you are in combat, 2) cast greater heal if the target is friendly and you are NOT in combat, 3) cast Flash Heal on your target’s target if you are in combat and that unit is friendly, or if none of those conditions is true, it will cast Greater Heal on yourself.

If you use the unitid “none” it acts as if you had NO target. For example:

/cast [target=none] Dispel Magic
This would cast Dispel Magic and then ask for a target, regardless of whom you have targetted currently.

/castsequence Command

INV_Chest_Cloth_03
This command is new as of 2.0
/castsequence – Casts a predetermines set of spells in sequence (See Below)

  • show <spell>- Shows macro feedback for the listed spell
  • showtooltip <spell> – Shows tooltip info for the selected spell

Some additional tricks you can do with the options:

  • You can add ‘no’ to the beginning of any option (except target) to invert it, i.e. ‘nocombat’ will only work if you are NOT in combat.
  • Seperating options with a comma ‘,’ will act like an ‘and’ statement; if both options are true, it executes.
  • Seperating arguments within an option with a slash ‘/’ will act like an ‘or’ statement; if either argument is true, it executes. Note that this works only on the arguments within an option, NOT between the options themselves (So while [stance:1/2] is valid, [combat/help] is not).
  • Selecting the ‘?’ Icon in the Macro Editor will force the macro to present the icon of the current spell that spell feedback is being given for.

/castsequence Examples

There’s a new command in WoW 2.0, called /castsequence. It allows you to set up a series of spells to cast one after another, on each subsequent click of the macro. The format is:

/castsequence [<options>] reset=<#>/target/combat/alt/shift/ctrl <spell1>, <spell2>, <spell3>

“Huh? Say what?”

It sets up a list of spells, and the first time you click the macro, it casts the first spell on the list. The next time you click it, it will cast the second spell, and so on. When it gets to the end, it goes back to the beginning.

“I’m still not following you.”

Ok, lets say you are a mage. Sometimes you need to Frost Nova and Blink away quickly. You can’t do them both at the same time, so you set up a sequence to do it!

/castsequence Frost Nova, Blink

And there you have it. The first time you click it, you Frost Nova, then you click again and Blink away.

“And what happens if Frost Nova is on cooldown? Does it Blink instead? Or does it just skip over Frost Nova and do Blink on the next click?”

Neither one. If the spell fails to cast (due to cooldown, out of range, not enough mana, whatever) then the sequence does NOT go to the next spell. The next time you click the macro, it’ll try to Frost Nova again. (NOTE: A resist, dodge, parry, etc does NOT count as a failed cast. The spell/ability successfully went off, it just missed.)

“What if I’m not in combat? I don’t want to waste a Frost Nova if I’m not actually fighting.”

You can still use all the same macro options (however, you cannot set options for each individual spell, only for the whole sequence. Sorry.)

/castsequence [combat] Frost Nova, Blink

“Eh, I was just kidding about that combat stuff. Ok, so what happens if I Frost Nova, and decide not to Blink away? The next time I want to Frost Nova, it’ll be stuck on the ‘Blink’ setting?”

Not a problem. We’ll use the new “reset” setting. Since Frost Nova has a cooldown of 24 seconds normally, we’ll set the sequence to reset after 24 seconds of non-use.

/castsequence reset=24 Frost Nova, Blink

The first time you click your macro, it will Frost Nova. If you decide not to Blink, after 24 seconds it will reset back to Frost Nova. Since Frost Nova’s cooldown also happens to be 24 seconds, it’ll be ready to use again. Brilliant!

“So, that reset timer will always reset after 24 seconds no matter what?”

Not quite. It is more of an ‘idle timeout’ feature. If you don’t hit that macro *at all* for the duration of the reset timer, it’ll reset. But if you kept spamming the macro, each keypress would refresh the reset timer, even on failed spellcasts. So you couldn’t do something like /castsequence reset=30 Blast Wave, Arcane Explosion, Arcane Explosion, Arcane Explosion, Arcane Explosion because it would never reset back to Blast Wave unless you left it alone for 30 seconds straight.

“Ok, that’s great and all, but I’m actually a warlock, dude.”

Of course you are. Well, as a warlock, I’m sure you cast the same 3 DoTs over and over again. Now you can set a sequence for those and save button space.

/castsequence Corruption, Immolate, Curse of Agony

There you go, now you can just push that button three times and cast all three DoTs.

“But what if it dies before I finish casting all three? I’m stuck at the end of the sequence again, and I don’t wanna set no timer!”

That’s ok, we can use the other options. If you set ‘reset=target’ then any time you change targets, it will reset the sequence back to the beginning. You can also set ‘reset=combat’, and the game will reset your sequence any time you leave combat. If you use the ‘/’ operator (remember it, from earlier?) you can combine reset options!

/castsequence reset=combat/target Corruption, Immolate, Curse of Agony

There, now any time you change targets (like, if the old target is almost dead and you want to start on a new one), or any time you leave combat (perhaps the critter died before you finished casting all the dots), it resets your sequence for you, leaving you ready to start over.

“What if I want to manually reset my sequence, eh?”

Well, you can add in a modifier to do a reset, like so:

/castsequence reset=combat/target/shift Corruption, Immolate, Curse of Agony

Now, if you hold down the shift key while you hit your macro, it will automatically reset the sequence back to the beginning and cast Corruption.

“Ok, great, I think I got it now! Gimme a sec to set my new macros….. done!”

Excellent, I’m glad I could help.

“So… wanna duel?”

Um, no thanks, I don’t duel warlocks.

“Bah, you wuss.”

Random Example Macros

General Macros:
—————
/use [target=player] Heavy Netherweave Bandage
This macro will always use Heavy Netherweave Bandages on yourself, regardless of target.

Warrior Macros:
—————
Intercept/Charge: It either charges/intercepts, or puts you into the correct stance.
/cast [nocombat,stance:1] Charge; [combat,nostance:3] Berserker Stance; [nocombat,nostance:1] Battle Stance; [combat,stance:3] Intercept

Generic Stance Macro: Replace < * Stance Ability> with whatever you want.
/cast [stance:1] <Battle Stance Ability>; [stance:2] <Defense Stance Ability>; [stance:3] <Berserker Stance Ability>

Overpower: A very simple Overpower macro
/cast [stance:1] Overpower; Battle Stance

Mage Macros
—————
Pyro/Fireball: Casts Pyro if you’re not in combat (as an opener), Fireball otherwise.
/cast [nocombat] Pyroblast; Fireball

Polymorph Focus: Will always polymorph your focus target.
/cast [target=focus] Polymorph

Priest Macros
—————
Greater Heal on current boss target, or on current target.
/cast [target=targettarget, help] Greater Heal; [help] Greater Heal

Hunter Macros
—————
Feed/Mend Pet based on combat status.
/cast [combat] Mend Pet; [nocombat] Feed Pet
/use [nocombat] <food item>

Conclusion

Creating Macros can greatly improve your game-playing efficiency and with the changes to 2.0…they’ve made some changes…but by no means have they nerfed it beyond usefulness!

Acknowledgments

I, of course, must acknowledge Neuro from Medivh for compiling this excellent post. In addition, I’ll acknowledge his acknowledgments:

I’d like to take this time to give thanks to the following people:
Cogwheel, for helping collect and promote the suggestions of the UI community.

Iriel, for always helping clarify and collate information posted on the forum.

Cairenn for pushing so hard to get Mod writers into the BC Beta, and supporting them 100% with feedback and webspace.

To all the Mod Authors and Mod Websites for their wonderful and thankless work to improve the life of the other 99% of the playerbase.

And most importantly, SLOUKEN, the best dev a modding community could ever ask for. Without you, we’d be reduced to the standard interface for all eternity.