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	<title>BorkWeb &#187; game</title>
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	<description>Some People Are Squirrel Handed.</description>
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		<title>Heroes of Newerth: Patch 0.1.39 Released</title>
		<link>http://borkweb.com/story/heroes-of-newerth-patch-0-1-39-released</link>
		<comments>http://borkweb.com/story/heroes-of-newerth-patch-0-1-39-released#comments</comments>
		<pubDate>Sat, 22 Aug 2009 12:30:49 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[General Gaming]]></category>
		<category><![CDATA[DotA]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[heroes]]></category>
		<category><![CDATA[heroes of newerth]]></category>
		<category><![CDATA[hon]]></category>
		<category><![CDATA[patch]]></category>

		<guid isPermaLink="false">http://borkweb.com/?p=752</guid>
		<description><![CDATA[Heroes of Newerth has released patch 0.1.39 that brings in 2 new heroes (I&#8217;ve updated my HoN/DotA equivalents post appropriately)! Wretched Hag Equivalent of the Queen of Pain in DotA Succubus Equivalent of the Bane Elemental in DotA For those interested, the full changeset is as follows: Version 0.1.39 &#8212;&#8212;&#8212;&#8212;&#8211; General: - Added PSR and [...]]]></description>
			<content:encoded><![CDATA[<p>Heroes of Newerth has released patch 0.1.39 that brings in 2 new heroes (I&#8217;ve updated my <a href="http://borkweb.com/story/heroes-of-newerth-dota-hero-equivalents">HoN/DotA equivalents post</a> appropriately)!</p>
<div style="text-align:center;">
<img src="http://farm3.static.flickr.com/2555/3844593853_e98f7af71d_o.jpg"/><br />
Wretched Hag<br />
<em>Equivalent of the Queen of Pain in DotA</em>
</div>
<div style="text-align:center;">
<img src="http://farm3.static.flickr.com/2626/3844593879_77b040e652_o.jpg"/><br />
Succubus<br />
<em>Equivalent of the Bane Elemental in DotA</em>
</div>
<p>For those interested, the full changeset is as follows:</p>
<blockquote><p>
Version 0.1.39<br />
&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>General:<br />
- Added PSR and clan information to the in-game player stats screen<br />
- Changed requirements for Remake vote to pass<br />
* It now requires the total number of players minus 2 to vote yes. If less than 4 people are voting, it requires<br />
* If more than 4 people are voting, (total players &#8211; 2) votes are required to pass. If more than 2 people are voting, (total players &#8211; 1) votes required. Otherwise, 100% required to pass.<br />
- Restricted game data not relevant to a players&#8217; team<br />
* This will prevent map hacks from working in HoN<br />
- Fixed several effects showing up through the fog of war<br />
- Updated Portuguese translation</p>
<p>New heroes:<br />
- Wretched Hag, based on DOTA&#8217;s Akasha, the Queen of Pain<br />
- Succubus, based on DOTA&#8217;s Bane Elemental</p>
<p>General Gameplay:<br />
- Added team-based skills, Demonic Fortification for Hellbourne and Fortification of Sol for Legion<br />
* These skills are accessed by clicking on any team structure then clicking on the corresponding button in the info pane in the lower right of the screen<br />
* These skills share a global cool down time. Anyone on the team may activate them, but then they go into cool down for everyone<br />
* When used, these skills apply +9999 armor to all allied structures</p>
<p>Arachna:<br />
- Slightly increased visual size of the Spiderling<br />
- Fixed a bug causing Spider Sting to not hit stealth units if they go stealth before the projectile hits them</p>
<p>Behemoth:<br />
- Fixed some issues with fissure not impacting properly on higher level terrain or impacting units standing near the behemoth</p>
<p>Magmus:<br />
- Added more detailed cast effects to Eruption and modified the animation. It should now be clearer when Magmus starts this skill</p>
<p>Pebbles:<br />
- Reworked Chuck, it should now deal its damage consistently<br />
- Units affected by Chuck will now take double the damage from Stalagmites<br />
- Chuck will no longer be greyed out when no valid units are nearby to throw<br />
- Reworked Stalagmites to properly delay based on distance<br />
- Stalagmites now has a 600 base cast range, to match its DOTA counter-part<br />
* Enlarge still increases the range of this skill by 50/100/150, making the maximum range now 750, from 700</p>
<p>Pestilence:<br />
- Fixed a bug causing Swarm to not hit stealth units if they go stealth before the projectile hits them</p>
<p>Swiftblade:<br />
- Swift Slashes will no longer hit siege units or gadgets</p>
<p>Bug fixes:<br />
- Fixed a missing icon for Kongor&#8217;s Cheese
</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Star Wars: The Old Republic E3 Trailer</title>
		<link>http://borkweb.com/story/star-wars-the-old-republic-e3-trailer</link>
		<comments>http://borkweb.com/story/star-wars-the-old-republic-e3-trailer#comments</comments>
		<pubDate>Tue, 02 Jun 2009 00:19:41 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[General Gaming]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[old republic]]></category>
		<category><![CDATA[star]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[wars]]></category>

		<guid isPermaLink="false">http://borkweb.com/?p=700</guid>
		<description><![CDATA[Wow. Just wow. This cinematic trailer for Star Wars: The Old Republic looks awesome. Featured within the trailer are the Sith, Jedi, Bounty Hunter, and Soldier classes. I am seriously looking forward to this Massively Multi-player Online Game and have serious faith in Bioware&#8216;s capabilities.]]></description>
			<content:encoded><![CDATA[<p>Wow.  Just wow.  This cinematic trailer for <a href="http://www.swtor.com/">Star Wars: The Old Republic</a> looks awesome.  Featured within the trailer are the Sith, Jedi, Bounty Hunter, and Soldier classes.  I am seriously looking forward to this Massively Multi-player Online Game and have serious faith in <a href="http://www.bioware.com">Bioware</a>&#8216;s capabilities.</p>
<div class="gametrailers_embed_container" style="text-align:center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=49936"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=49936" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></div>
]]></content:encoded>
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		<item>
		<title>JamLegend &#8211; Rock Band Online&#8230;and Social</title>
		<link>http://borkweb.com/story/jamlegend-rock-band-onlineand-social</link>
		<comments>http://borkweb.com/story/jamlegend-rock-band-onlineand-social#comments</comments>
		<pubDate>Fri, 26 Sep 2008 01:24:36 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[General Gaming]]></category>
		<category><![CDATA[cowbell]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[guitar]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[jam legend]]></category>
		<category><![CDATA[jamlegend]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://borkweb.com/?p=612</guid>
		<description><![CDATA[[[innerindex]] Wow. Its all I could say when Adam sent me an invite to JamLegend &#8211; a Guitar Hero-esque game that is a pleasant mix of playability, art, and social interaction. I wasn&#8217;t expecting much when I got the invite, but as soon as I played through my first song, I was blown away. The [...]]]></description>
			<content:encoded><![CDATA[<p>[[innerindex]]<a href="http://jamlegend.com/" title="JamLegend by borkweb, on Flickr"><img src="http://farm4.static.flickr.com/3195/2888121927_811c14aa74_o.jpg" width="235" height="56" alt="JamLegend" class="post_image" style="float: left;"/></a> <br clear="left"/>Wow.  Its all I could say when <a href="http://blogs.bwerp.net/">Adam</a> sent me an invite to <a href="http://jamlegend.com">JamLegend</a> &#8211; a Guitar Hero-esque game that is a pleasant mix of playability, art, and social interaction.  I wasn&#8217;t expecting much when I got the invite, but as soon as I played through my first song, I was blown away.</p>
<p>The site isn&#8217;t allowing open registration at the moment, but you can get on a waiting list&#8230;but you can get around some aspects of the waiting list as stated by the JamLegend FAQs:</p>
<div class="quote">
JamLegend is currently in invitation-only beta. We will be letting people into the site on a first-come, first-served waiting list. </p>
<p>If you really want to get an invite, twitter &#8220;@JamLegend I want http://www.JamLegend.com&#8221; or become a fan on Facebook. We will randomly send out invites to users who twitter or are fans. </p>
<p>You could also ask your friends to see if they have any invite codes. </p>
<p>The beta will end once we work out some kinks.
</p></div>
<div class="center">
<a href="http://www.flickr.com/photos/borkweb/2888169825/" title="JamLegend by borkweb, on Flickr"><img src="http://farm4.static.flickr.com/3235/2888169825_41a976d523.jpg" width="500" height="211" alt="JamLegend" class="post_image" style="float:none;"/></a>
</div>
<h2 id="612_how-it-works_1" >How It Works</h2>
<p>JamLegend is a Flash game with the number keys 1-5 (and function keys F1-F5) bound to their corresponding positions on the fret board.  Like Guitar Hero, dots approach the bottom in time with the music and you must hold the appropriate number(s) in and strum.  How?  With the Enter key, of course!  </p>
<p>You have two primary modes of play: Jam Style and Chill Style&#8230;shown here:</p>
<div class="center">
<a href="http://www.flickr.com/photos/borkweb/2888969166/" title="JamLegend by borkweb, on Flickr"><img src="http://farm4.static.flickr.com/3236/2888969166_4ebb212001_m.jpg" width="155" height="240" alt="JamLegend" class="post_image" style="float:none;"/></a>
</div>
<p>Playing the game can be odd depending on your keyboard.  If you have a beefy enough keyboard where the function keys are evenly spaced (unlike one of my keyboards) you shouldn&#8217;t have much trouble with Jam Style.  </p>
<p>My favorite method for play, however, has been using my Wii Guitar on my Mac thanks to <a href="http://sourceforge.net/projects/darwiin-remote/">DarwiinRemote</a>. :D</p>
<h2 id="612_the-music_1" >The Music</h2>
<p>The site&#8217;s slogan is <strong>&#8220;The free way to play the songs you love&#8221;</strong> is a little misleading.  JamLegend is a new site with a small user base at the moment and little buy-in from big name stars.  So&#8230;the appropriate slogan for now is <strong>&#8220;The free way to play the songs you will soon love because this site is freaking awesome&#8221;</strong>.</p>
<p>Are the songs bad?  Definitely no.  I hadn&#8217;t heard of any of the bands prior to playing around with JamLegend.  Am I bummed that the songs aren&#8217;t from my favorite bands?  No&#8230;I actually like a number of the artists.  <a href="http://www.bluejudy.com/">Blue Judy</a> being one of my favorites &#8211; an Indie Rock Band from LA &#8211; and <a href="http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&#038;friendid=15547962">Double Stamp</a> &#8211; another Indie Rock Band from Claremont, CA.</p>
<p>JamLegend does a nifty job displaying the songs that are currently popular (although this feature will become better as the user base grows), as well as bubbling new songs in front of your face.  In addition to listing top songs, you can search and browse the site for specific genres, artists, and songs.  Good times!</p>
<div class="center">
<a href="http://www.flickr.com/photos/borkweb/2889022238/" title="JamLegend by borkweb, on Flickr"><img src="http://farm4.static.flickr.com/3282/2889022238_20f5c73b7c.jpg" width="500" height="207" alt="JamLegend" class="post_image" style="float:none;"/></a></div>
<h2 id="612_the-social-side_1" >The Social Side</h2>
<p>Similar to the Guitar Hero stat site that came with Guitar Hero III, JamLegend lists your bests, averages, global rankings, etc.  You can add friends, challenge them to duels, or have massive guitar showdowns with large numbers of players.  As an additional cool thing, you can earn groupies by completing Achievements.  Groupies serve no real purpose at this time save for bragging rights but in the future that may change!</p>
<h2 id="612_where-its-heading_1" >Where Its Heading</h2>
<p>In its current state, JamLegend is a pretty ballsy free web application.  There are some things coming down the pipe, however, that will make it that much cooler.</p>
<p><strong>Music</strong>: If adoption of this game picks up, we could very easily see some larger named bands put their music out for play.  Heck, the <a href="http://www.allamericanrejects.com/">All American Rejects</a> song <strong>Gives You Hell</strong> is pending track creation.  Awesome.</p>
<p><strong>More Instruments</strong>: JamLegend claims they are working on additional playable instruments!  They are planning on adding keyboard, drums, bass, and (due to popular request)&#8230; cowbell.</p>
<h2 id="612_thoughts_1" >Thoughts</h2>
<p>This game will very easily become my mobile Guitar Hero fix (and soon to be Rock Band fix once the new instruments are implemented).  The JamLegend site is gorgeous.  The game is very well implemented.  The music is good.  I &lt;3 it.</p>
]]></content:encoded>
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		<item>
		<title>Diablo 3 Officially Announced!</title>
		<link>http://borkweb.com/story/diablo-3-officially-announced</link>
		<comments>http://borkweb.com/story/diablo-3-officially-announced#comments</comments>
		<pubDate>Sat, 28 Jun 2008 10:55:39 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[General Gaming]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[diablo3]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://borkweb.com/?p=560</guid>
		<description><![CDATA[Blizzard has had a splash screen that changed daily for the past 5 days, today was its final day and I was extremely surprised to see that it revealed what has long been rumored&#8230;Diablo 3! This is exciting news! The graphical announcement looks freaking awesome and I look forward to the link on the announcement [...]]]></description>
			<content:encoded><![CDATA[<div class="center"><a href="http://www.flickr.com/photos/borkweb/2618163006/" title="Diablo 3 Announced by borkweb, on Flickr"><img src="http://farm4.static.flickr.com/3185/2618163006_9d01195556.jpg" width="500" height="384" alt="Diablo 3 Announced"/></a></div>
<p> <a href="http://blizzard.com">Blizzard</a> has had a splash screen that changed daily for the past 5 days, today was its final day and I was extremely surprised to see that it revealed what has <a href="http://www.gamespot.com/news/show_blog_entry.php?topic_id=25089572">long been rumored</a>&#8230;<a href="http://blizzard.com/us/diablo3">Diablo 3</a>!  This is exciting news!  </p>
<p>The graphical announcement looks freaking awesome and I look forward to the link on the announcement to actually go to the Diablo site rather than a broken page! w000000t!</p>
]]></content:encoded>
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		<item>
		<title>StarCraft II Announced</title>
		<link>http://borkweb.com/story/starcraft-ii-announced</link>
		<comments>http://borkweb.com/story/starcraft-ii-announced#comments</comments>
		<pubDate>Mon, 21 May 2007 12:12:24 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[General Gaming]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[cinematic]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[protoss]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[starcraft II]]></category>
		<category><![CDATA[terran]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[zerg]]></category>
		<category><![CDATA[zergling]]></category>

		<guid isPermaLink="false">http://borkweb.com/story/starcraft-ii-announced</guid>
		<description><![CDATA[Cinematic Trailer Note: YouTube doesn&#8217;t do the videos much justice as the quality is lacking. To see the videos in all their glory, check the StarCraft II website I became as giddy as a school girl when I found out that Blizzard had announced the much rumored and anticipated StarCraft II! As of now, while [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Cinematic Trailer</strong></p>
<div class="center">
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/vQZ3PZ1lj4U"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/vQZ3PZ1lj4U" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
</div>
<p><em>Note: <a href="http://youtube.com">YouTube</a> doesn&#8217;t do the videos much justice as the quality is lacking.  To see the videos in all their glory, check the <a href="http://www.starcraft2.com/">StarCraft II website</a></em></p>
<p>I became as giddy as a school girl when I found out that <a href="http://blizzard.com">Blizzard</a> had announced the much  rumored and anticipated <a href="">StarCraft II</a>!  As of now, while the game is still shrouded in Blizzard mystery (unannounced launch date, lack of details on planned game features, etc), the game is far along enough to provide some seriously stunning gameplay videos.</p>
<p>A few things are known about the game thus far: The 3 races that we know and love will be returning (Protoss, Zerg, and Terran).  The way Blizzard words the FAQs leaves them open for adding a new playable race, however&#8230;that&#8217;d be nifty.  What it would be is anybodies&#8217; guess.  Secondly, we know that Blizzard is stepping it up a notch with collision detection and how units interact with each other.  What we see in the gameplay videos made me drool like an excited bull mastiff.  Before I get to those, here&#8217;s the game announcement on the official site:</p>
<div class="quote">
StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.</p>
<p>Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company&#8217;s world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.</p>
<p>Features:</p>
<p>    * Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the magic of the original game<br />
    * Three completely distinct races: Protoss, Terran, and Zerg<br />
    * New units and gameplay mechanics further distinguish each race<br />
    * Groundbreaking single-player &#8220;story-mode&#8221; campaign<br />
    * Vibrant new 3D-graphics engine with support for dazzling visual effects and massive unit and army sizes<br />
    * Full multiplayer support, with new competitive features and matchmaking utilities available through Battle.net<br />
    * Full map-making and scripting tools to give players incredible freedom in customizing and personalizing their gameplay experience</p>
</div>
<p><strong>Gameplay Video 1 of 4</strong></p>
<div class="center">
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/ylDyZEUiwBg"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ylDyZEUiwBg" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
</div>
<p><strong>Gameplay Video 2 of 4</strong></p>
<div class="center">
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/NTT9pm4clB4"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/NTT9pm4clB4" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
</div>
<p><strong>Gameplay Video 3 of 4</strong></p>
<div class="center">
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/wa6ZWbPitwc"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/wa6ZWbPitwc" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
</div>
<p><strong>Gameplay Video 4 of 4</strong></p>
<div class="center">
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/n8HEO7PD2FA"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/n8HEO7PD2FA" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
</div>
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		<item>
		<title>Dota 6.43b Released!</title>
		<link>http://borkweb.com/story/dota-643b-released</link>
		<comments>http://borkweb.com/story/dota-643b-released#comments</comments>
		<pubDate>Tue, 20 Mar 2007 14:36:04 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
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		<guid isPermaLink="false">http://borkweb.com/story/dota-643b-released</guid>
		<description><![CDATA[DotA has released version 6.43b! Download it here or here. Here&#8217;s the changelog: 6.43b Changelog: ================= Fixed some big performance problems lower end machines were having Fixed some rare bugs that caused heroes to not revive Fixed -swaphero, neutral creep spawn time and initial gold in -xl 6.43 Changelog: ================ Added new mode -xl(Extended League [...]]]></description>
			<content:encoded><![CDATA[<p>DotA has released version 6.43b!  Download it <a href="http://borkweb.com/dota-downloads/">here</a> or <a href="http://getdota.com">here</a>.  Here&#8217;s the changelog:</p>
<div class="quote">
6.43b Changelog:<br />
=================</p>
<ul>
<li>Fixed some big performance problems lower end machines were having</li>
<li>Fixed some rare bugs that caused heroes to not revive</li>
<li>Fixed -swaphero, neutral creep spawn time and initial gold in -xl </li>
</ul>
<p>6.43 Changelog:<br />
================</p>
<ul>
<li>Added new mode -xl(Extended League Mode)</li>
<li>Reworked the Roshan Terrain area for improved Sentinel accessibility (lots of miscellaneous tweaks and mechanics to that area have been done beyond simply terrain change)</li>
<li>Fixed the multiple hero exploit</li>
<li>Recoded the death timer. It is more accurate now (the display was off before, you don&#8217;t revive any faster than you used to)</li>
<li>Items with armor bonuses no longer stack (Vladmir/Basilius/Assault)</li>
<li>Fixed a bug with Satanic that was giving it extra life steal</li>
<li>Fixed some bugs with Mekansm, Morphling Stat Change and Hand of God that caused the death timer to not properly show</li>
<li>Added Bottle to the new secret shop</li>
<li>Undid some of the Toughness Aura buff from last version</li>
<li>Tinker no longer Rearms Arcane Ring</li>
<li>Slightly reduced creep collision size due to the increased number in the last patch towards the end of the game</li>
<li>Fixed Sentinel ranged creeps having slightly less regen than Scourge ranged creeps</li>
<li>Mekansm and Bloodstone now tell the user when they fail to heal him properly due to stacking rules</li>
<li>Watchers give slightly less gold (due to their new radiance vulnerability last patch)</li>
<li>Fixed various typos</li>
<li>Fixed Ring of Basilius ability from working on CotS and Essence Aura</li>
<li>Song of the Siren properly sleeps units out of its vision </li>
<li>Items that can be disassembled now tell you when you buy them</li>
<li>Fixed a bug with chicken that lets you sell unsellable items</li>
<li>Fixed Throne not providing the lifesteal capability that World Tree does</li>
<li>Reduced Radiance damage bonus from 70 to 60</li>
<li>Fixed Phantom Assassin&#8217;s Blink Strike range</li>
<li>Death Board is on by default now (-don)</li>
<li>Observer Wards last a little longer now</li>
<li>Reduced Avernus&#8217; movement speed by 5</li>
<li>Temporarily disabled Meepo in -dm to fix some bugs</li>
<li>Fixed the Doppelwalk and Lothar&#8217;s Edge &#8220;0!&#8221; text</li>
<li>The icon for turning Rot off is now more obvious </li>
<li>Changed Meepo Attribute Bonus from 40% to 25%</li>
<li>Improved Unstable Concoction (When you cast it, you lock vision on the target while you channel)</li>
<li>Various nerfs to Alchemist: Acid Spray AOE (700-550), Acid Spray Mana (120->160), Str/lvl (2.4->1.8), Int/lvl (1.5->1.0), Lowered health regen on level 1 ultimate, Greed Stack Duration (20->18), Greed Gold Cap (20->18), Movement Speed (300->290) but level 2 and 3 of his ultimate give him a minor boost back to his normal speed, Slight base armor reduction</li>
<li>Fixed Cheese to heal the proper amount</li>
<li>Fixed the creep spawn sound from happening too early in -mm</li>
</ul>
</div>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Ultimate Web 2.0 Collaborative Game: Eat Poop U Cat</title>
		<link>http://borkweb.com/story/ultimate-web-20-collaborative-game-eat-poop-u-cat</link>
		<comments>http://borkweb.com/story/ultimate-web-20-collaborative-game-eat-poop-u-cat#comments</comments>
		<pubDate>Tue, 20 Mar 2007 02:26:35 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[ajax]]></category>
		<category><![CDATA[amazon ec2]]></category>
		<category><![CDATA[amazon s3]]></category>
		<category><![CDATA[canvas]]></category>
		<category><![CDATA[eat poop u cat]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[google web toolkit]]></category>
		<category><![CDATA[paper telephone]]></category>
		<category><![CDATA[party game]]></category>
		<category><![CDATA[web 2.0]]></category>

		<guid isPermaLink="false">http://borkweb.com/story/ultimate-web-20-collaborative-game-eat-poop-u-cat</guid>
		<description><![CDATA[Via Ajaxian a few days ago, I was re-introduced to a great party game that I have played with pen and paper a couple times in my life. The game results in off the wall drawing and serious laughs and it has found it&#8217;s way to the web in a collaborative game of sweet humorous [...]]]></description>
			<content:encoded><![CDATA[<p>Via <a href="http://ajaxian.com/archives/ajax-version-of-telephone-game">Ajaxian</a> a few days ago, I was re-introduced to a great party game that I have played with pen and paper a couple times in my life.  The game results in off the wall drawing and serious laughs and it has found it&#8217;s way to the web in a collaborative game of sweet humorous action.  </p>
<p><a href="http://www.eatpoopucat.com/">EatPoopUCat</a> is the name of the game.  Funny name?  Yeah, well this game goes by many.  You may know this game as: Fax Machine; The Paper Game; Pictophone; The Picture Sentence Game; The Sentence Game; Paper Telephone; Sentence Picture; Telephone Pictionary; Descriptionary; Writesy Drawsy; Cricket Cricket I&#8217;m On Fire; or Moneyduck.</p>
<p>The game works like so: Someone comes up with a sentence or phrase.  That phrase goes to another person who draws a picture of the phrase.  That picture goes to the next person who writes a phrase to the picture (without seeing the first phrase).  Rinse and repeat.  The web-based game works the same, you type a phrase in a box and hit submit, or you draw right on the site or upload a picture from your compy.  Easy as that!  Here&#8217;s <a href="http://www.eatpoopucat.com/EPUC/#stripDetail-875">an example</a> result of a game I participated in:</p>
<h2 id="_phrase-1for-your-chi_1" ><strong>Phrase 1:</strong>For your children, go straight to the wall and jump it like a gazelle</h2>
<p><a href="http://www.flickr.com/photos/borkweb/427578157/" title="Photo Sharing"><img src="http://farm1.static.flickr.com/168/427578157_23e654c577_o.jpg" width="480" height="320" alt="epuc1" style="float:none;margin:10px 0;"/></a></p>
<h2 id="_phrase-2-it-was-a-br_1" ><strong>Phrase 2:</strong> It was a bright sunny day and kids were playing in the frontyard</h2>
<p><a href="http://www.flickr.com/photos/borkweb/427578172/" title="Photo Sharing"><img src="http://farm1.static.flickr.com/161/427578172_9f16b18df9_o.jpg" width="480" height="320" alt="epuc2" style="float:none;margin:10px 0;"/></a></p>
<h2 id="_phrase-3-outside-the_1" ><strong>Phrase 3:</strong> Outside the bar, Phil was roughed up by some plug-uglies who beaned him in the head with a volleyball.</h2>
<p><a href="http://www.flickr.com/photos/borkweb/427578181/" title="Photo Sharing"><img src="http://farm1.static.flickr.com/182/427578181_e4314d8f43_o.jpg" width="480" height="320" alt="epuc3" style="float:none;margin:10px 0;"/></a></p>
<h2 id="_phrase-4-if-the-beer_1" ><strong>Phrase 4:</strong> If the beer and power cords don&#8217;t get you, the low flying soccer balls surely will.</h2>
<p><a href="http://www.flickr.com/photos/borkweb/427578186/" title="Photo Sharing"><img src="http://farm1.static.flickr.com/158/427578186_cdecb86468_o.jpg" width="480" height="320" alt="epuc4" style="float:none;margin:10px 0;"/></a></p>
<h2 id="_final-phrasehe-has-3_1" style="margin-bottom:10px;"><strong>Final Phrase:</strong>He has 3 choises: Drink 2 Beers, throw Frisbee-pizzas or be a human bridge for the electricity.</h2>
<p>It&#8217;s pretty cool how the phrases/pictures change as it gets passed from person to person.  In addition to the ability to do the above, each &#8216;story&#8217; can be commented on and rated.  Plus, for pictures or interpretations you can give &#8220;kudos&#8221; to the author/artist.  Oh!  And as you participate in different threads, you can keep tabs on the statuses of those strips that you have done.</p>
<p>Lastly, for those of you that are Web 2.0 geeks, the site is Ajaxified with a combination of Google Web Toolkit, Amazon S3, and Amazon EC2, along with an in browser drawing utility that uses the Canvas element.  Pretty snazzy.  I&#8217;ve already wasted a great deal of time in the evenings on this site and many more to come!</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>DotA Version 6.42 Released!</title>
		<link>http://borkweb.com/story/dota-version-642-released</link>
		<comments>http://borkweb.com/story/dota-version-642-released#comments</comments>
		<pubDate>Tue, 13 Mar 2007 11:50:05 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[defense of the ancients]]></category>
		<category><![CDATA[DotA]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[warcraft III]]></category>

		<guid isPermaLink="false">http://borkweb.com/story/dota-version-642-released</guid>
		<description><![CDATA[The new version of DotA has been released! You can download it here or here. Here is he changelog: ==[Heroes]== Centaur Warchief -> Changed Return from 60/30 melee/range to 50/50 Obsidian Destroyer -> Improved cast animation a little Tormented Soul -> Pulse Nova no longer triggers Essence Aura Shadow Fiend -> Reduced Shadowraze AOE Axe [...]]]></description>
			<content:encoded><![CDATA[<p>The new version of DotA has been released!  You can download it <a href="http://borkweb.com/dota-downloads/">here</a> or <a href="http://getdota.com">here</a>.  Here is he changelog:</p>
<h2 id="_heroes_1" >==[Heroes]==</h2>
<ul>
<li>Centaur Warchief -> Changed Return from 60/30 melee/range to 50/50</li>
<li>Obsidian Destroyer -> Improved cast animation a little</li>
<li>Tormented Soul -> Pulse Nova no longer triggers Essence Aura</li>
<li>Shadow Fiend -> Reduced Shadowraze AOE</li>
<li>Axe -> Lowered manacost and cooldown on Battle Hunger</li>
<li>Spectre -> Reduced area that is used to check if a hero is alone with Desolate</li>
<li>Sven -> Improved Toughness Aura</li>
<li>Phantom Assassin -> Improved Blink Strike range per level</li>
<li>Butcher -> Hook now properly interrupts channeling</li>
<li>Nerubian Weaver -> Watchers no longer have spell immunity</li>
<li>Geomancer -> Geomancer clones now gain 40% of any attribute bonuses the primary has</li>
<li>Crystal Maiden -> Fixed Brilliance Aura to properly stack with Ring of Basilius</li>
<li>Priestess of the Moon -> Slightly reduced collision area on Elune&#8217;s Arrow</li>
<li>Magnataur -> Cooldown on Reverse Polarity no longer increases per level</li>
<li>Nerubian Assassin -> Slightly improved Mana Burn cast range at higher levels</li>
<li>Troll Warlord -> Level 4 Berserker Rage gives a little more movement speed</li>
<li>Bristleback -> Lowered movement speed by 5 and put a cap on how much Quill Spray can stack up to late game</li>
<li>Venomancer -> Plague Wards now give less gold and cost slightly less mana</li>
<li>SyllaBear -> When you summon Spirit Bear and it is already summoned, it no longer wastes the cooldown doing nothing, it errors properly</li>
<li>Crystal Maiden -> Improved Brilliance Aura a bit</li>
<li>Phantom Lancer -> Changed Spirit Lance projectile model</li>
<li>Lord of Olympia -> Hero icon changed</li>
<li>Ursa Warrior -> Enrage icon changed</li>
<li>Vengeful Spirit -> Added a visual effect to Netherswap</li>
<li>Lord of Olympia -> Added a new visual effect for Static Field</li>
<li>Juggernaut -> Added a new visual effect to Omnislash</li>
<li>Axe -> Added a new visual effect for when Culling Blade&#8217;s deathblow activates (86864)</li>
<li>Bane Elemental -> Added a visual effect to Brain Sap</li>
<li>Spirit Bear -> Entangle doesn&#8217;t work on roshan anymore</li>
<li>Keeper of the Light -> Liberated Souls and Ignis Fatuus will now show attack projectile</li>
<li>Dragon Knight -> Updated Elder Form tooltip to mention that it gives movement speed boost</li>
<li>Added new icons for Berserker Call, Conversion, Glaives of Wisdom, Detonate, Light Strike Array, Synergy (thx snork, Black_tan, K_Prime, Mihai, L()RK@N_15, Amadi and switch) </li>
<li>Axe -> Improved hero animation when casting Culling Blade</li>
</ul>
<h2 id="_items_1" >==[Items]==</h2>
<ul>
<li>Added new item -> Hood of Defiance</li>
<li>Added new item -> Assault Cuirass</li>
<li>Added new item -> Bloodstone (can be disassembled, heal inspired by topic (116735)</li>
<li>Satanic -> Active ability changed</li>
<li>Helm of Iron Will -> Increased hp regen to +3 (from +2)</li>
<li>Divine Rapier -> Now it can be manually dropped</li>
<li>Vladmir&#8217;s Offering -> Bonus damage is an aura now(only on melee heroes, not creeps)</li>
<li>Battle Fury -> Cleave AOE from 200 to 225</li>
<li>Mekansm -> Mekansm heal stack restriction can no longer be overridden by buckler</li>
<li>Ring of Basilius -> Ring of Basilius can be clicked to switch it back and forth between a version that has armor affecting creeps and one that doesn&#8217;t</li>
<li>Eul&#8217;s Scepter of Divinity -> Nerfed cooldown on Cyclone</li>
<li>Butterfly -> Butterfly from 25/25/25/25 to 30/30/30/30 and recipe from 1400 to 1800</li>
<li>Necronomicon -> Lowered mana burn a bit</li>
<li>Bottle -> When bottle with rune expires due to time, it uses the rune instead of wasting it (122057)</li>
<li>Ancient Tango of Essifation -> Removed cooldown when buying tangos</li>
<li>Sentry and Observer wards -> Changed a bit</li>
<li>Reduced cooldown on buying all other items</li>
<li>Mjollnir -> Changed icon to the one suggested on the forums (102574)</li>
<li>Gem &#038; Sentry Wards -> Improved tooltips for new players (118074)</li>
<li>Ancient Tango of Essifation -> Added buff icon</li>
<li>Necronomicon -> Improved tooltip on level 3 Necronomicon</li>
<li>Updated Buriza and Crystalis tooltips to list critical chance</li>
<li>Removed Lumber from recipes, now it does not list it as a requirement and gives you a proper error</li>
</ul>
<h2 id="_game-modes-commmands_1" >==[Game Modes &#038; Commmands]==</h2>
<ul>
<li>Adjusted starting gold in -rd to give you the same amount you&#8217;d have when the creeps come out in regular pick game (right now it is a little less than normal)</li>
<li>Enabled POTM/Warlock/Alchemist in -lm and Warlock in -rd</li>
<li>Added -om(onlymid) due to popular demand to disable creepspawn and tower vulnerability everywhere but middle</li>
<li>Added -powerup and -neutrals to single player commands</li>
<li>Added -nd (no death timer) and -lives xx (maximum lives) as optional commands after -dm is activated</li>
<li>Added a -fleshstr command for Pudge to view how much str you gained from the ability</li>
<li>Added -deathon/off (-don/off) that toggles on and off a new death timer to show you your respawn without needing to open the scoreboard</li>
<li>-cson now places the k/d in the multiboard title</li>
<li>-showdeny is enabled by default for observers</li>
<li>Siege units are now properly added to your -cs</li>
<li>Weather commands are now user specific, so you can have rain while your ally has snow and the others have nothing</li>
<li>Added an extra blank line before -ma output, to help readability when used near other commands</li>
</ul>
<h2 id="_map-misc-changesfixe_1" >==[Map &#038; Misc Changes/Fixes]==</h2>
<ul>
<li>Changed the way Aegis and Roshan work. Aegis is now a Roshan drop (a 1-charge ankh basically). You cannot create it manually. Roshan starts out weaker without melee return. He respawns stronger and bigger every 10 minutes </li>
<li>Added a new secret shop containing limited items (only stout and helm of iron will for now) to the top left and bottom right areas</li>
<li>Changed Range creep quantity upgrade from 60min to 45min. Siege follows this as well. Melee creeps quantity upgrade frequency changed to a few minutes sooner than usual</li>
<li>Implemented a sound for when creeps spawn for the first time (75198)</li>
<li>Chicken/Crow can no longer sell items (has been abused in long games to sell for money to buyback. The sellback price on recipes is only intended to be that high to help against misclicks) </li>
<li>Removed internal usage of lumber resource</li>
<li>Notification is sent when an observer leaves the game</li>
<li>Added a game timer in the top interface</li>
<li>Fog of War is removed when a team wins (111691)</li>
<li>Illusion from runes lasts a little longer now (40->60)</li>
<li>Removed internal usage of food resource</li>
<li>Added cooldown to neutral creep ability tooltips</li>
<li>When a player leaves, the leaver hero name is written after the player&#8217;s name</li>
<li>Fixed Infernal duration typo on Rain of Chaos</li>
<li>Fixed a typo in the Overgrowth damage</li>
<li>Fixed First Blood being displayed in white if sp is on and observers are present</li>
<li>Fixed Observer Ward buff saying Sentry Ward (123887)</li>
<li>Fixed a bug in -sp that causes observer board to be removed</li>
<li>Fixed a typo on the number of targets on level 3 Forked Lightning</li>
<li>Fixed bugs with Aegis on Meepo</li>
<li>Fixed Echo Slam damage doing less than advertised (7 less)</li>
<li>Fixed a typo in level 3 Spirit Bear HP</li>
<li>Changed all Brilliance Aura values from percentages to numbers since it isn&#8217;t really a percentage (it always worked like this, just the tooltips were misleading)</li>
<li>Fixed Treant and Druid sound set (79352)</li>
<li>Fixed a bug with Shadowraze killing wards</li>
<li>Fixed some minor control issues with Timewalk</li>
</ul>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Settlers of Catan: Online &amp; Free</title>
		<link>http://borkweb.com/story/settlers-of-catan-online-free</link>
		<comments>http://borkweb.com/story/settlers-of-catan-online-free#comments</comments>
		<pubDate>Tue, 27 Feb 2007 10:39:12 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[General Gaming]]></category>
		<category><![CDATA[asobrain]]></category>
		<category><![CDATA[carcasonne]]></category>
		<category><![CDATA[catan]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[online games]]></category>
		<category><![CDATA[settlers of catan]]></category>

		<guid isPermaLink="false">http://borkweb.com/story/settlers-of-catan-online-free</guid>
		<description><![CDATA[I have a blast playing Euro Games. By far my favorite Euro game is Settlers of Catan. I was introduced to this awesome game by a few of my cousins that used to live nearby. Sadly, they&#8217;ve graduated high school and have moved away leaving my Catan player base generally below par. To counter-act this [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/borkweb/355808183/" title="Photo Sharing"><img src="http://farm1.static.flickr.com/156/355808183_7e090e0704_m.jpg" width="240" height="193" alt="747px-Settlers_of_Catan_-_standard_map" class="post_image" align="left"/></a>I have a blast playing <a href="http://borkweb.com/story/a-weekend-of-euro-gaming">Euro Games</a>.  By far my favorite Euro game is <a href="http://borkweb.com/story/settlers-of-catan">Settlers of Catan</a>.  I was introduced to this awesome game by a few of my cousins that used to live nearby.  Sadly, they&#8217;ve graduated high school and have moved away leaving my Catan player base generally below par.  To counter-act this lack of Catan playing, my pal <a href="http://optimalstupidity.com">Randy</a> directed me to a location to play <a href="http://games.asobrain.com/">Catan online</a>!</p>
<p><a href="http://games.asobrain.com/">Aso Brain Games</a> is a site built by a couple of competent developers from the Netherlands.  They&#8217;ve coded an <strong>excellent</strong> Java version of Catan that allows you to play solo or multiplayer; basic &#8216;Catan&#8217; or &#8216;Cities and Knights of Catan&#8217;.  To avoid copyright violation, the game has been renamed to <strong>Xplorers</strong>.</p>
<p>If you&#8217;re on the hunt for an online Catan game&#8230;<br />
<a href="http://games.asobrain.com/">Aso Brain Games</a> is all you need :)</p>
<p>Also, if you&#8217;re a fan of <a href="http://en.wikipedia.org/wiki/Carcasonne">Carcasonne</a>, they&#8217;ve got that game as well&#8230;dubbed &#8220;<strong>Toulouse</strong>.&#8221;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Settlers of Catan</title>
		<link>http://borkweb.com/story/settlers-of-catan</link>
		<comments>http://borkweb.com/story/settlers-of-catan#comments</comments>
		<pubDate>Fri, 19 Jan 2007 10:07:58 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Art, Gaming, & Fun]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[board game]]></category>
		<category><![CDATA[catan]]></category>
		<category><![CDATA[cities]]></category>
		<category><![CDATA[cities and knights]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[expansion]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[hex]]></category>
		<category><![CDATA[resource]]></category>
		<category><![CDATA[robber]]></category>
		<category><![CDATA[seafarers]]></category>
		<category><![CDATA[settlements]]></category>
		<category><![CDATA[settlers of catan]]></category>

		<guid isPermaLink="false">http://borkweb.com/story/settlers-of-catan</guid>
		<description><![CDATA[I&#8217;m a fan of Settlers of Catan. The game is ballsy and tons of fun&#8230;as a matter of fact, I played and triumphed last night :) Anyways, for those of you out there that haven&#8217;t a clue what the game is about, here&#8217;s an excerpt from Wikipedia: The players in the game represent the eponymous [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/borkweb/355808183/" title="Photo Sharing"><img src="http://farm1.static.flickr.com/156/355808183_7e090e0704_m.jpg" width="240" height="193" alt="747px-Settlers_of_Catan_-_standard_map" class="post_image" align="left"/></a> I&#8217;m a fan of <a href="http://www.amazon.com/exec/obidos/ASIN/B00001ZT4D/masterwishcom-20">Settlers of Catan</a>.  The game is ballsy and <strong>tons</strong> of fun&#8230;as a matter of fact, I played and triumphed last night :)  Anyways, for those of you out there that haven&#8217;t a clue what the game is about, here&#8217;s an <a href="http://en.wikipedia.org/wiki/Settlers_of_catan">excerpt from Wikipedia</a>:</p>
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The players in the game represent the eponymous settlers, establishing a colony on the previously uninhabited island of Catan. The island itself is laid out randomly at the beginning of each game from hexagonal tiles (&#8220;hexes&#8221;) of different land types each producing one type of resource: ore, grain, wool, lumber, or brick. One hex is desert which does not produce anything.</p>
<p>As players establish towns and cities on the island, each settlement can receive resources for its adjacent hexes (with cities yielding more resources). The resources, represented by cards, can be used to build more roads, towns, or cities, and to obtain development cards for later use. Various achievements, such as building a town or establishing the longest road, grant a player one or more victory points. The winner is the first player to accumulate ten victory points on his turn.</p>
<p>Players are allowed to trade among each other the resources they have produced, and to trade &#8220;off the island&#8221; for a hefty price. It is difficult for any one player to produce all the resources necessary for progress, so astute trading is the strategic heart of the game. Player interaction is further complicated by the presence of a robber, which is used to steal from other players and hinder their production of resources. There is no combat. Apart from moving the robber, refusing to trade, and cutting off building routes, there is no way to harm other players. The settler theme and economy simulation gameplay are similar to the 1983 personal computer videogame M.U.L.E., though Teuber may have developed them independently.</p>
<p>Settlers of Catan has rapidly become popular in part because its mechanics are relatively simple, while its dynamics are quite complex. At a recreational level, the game is well-suited for family play. No one gets eliminated, and players who are behind can strive towards quantized goals that are within reach, such as building a city in a certain space. Home games generally take between one and two hours to complete.</p>
<p>The layout of the board and restrictions on building allow for a player to be boxed in through poor play or bad luck. Also, given the random component of board layout, it&#8217;s possible for players to gain a monopoly on certain resource, and demand steep trade rates from other players.
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<p>Along with the main game, you can buy a number of expansions that will really changed the game!  The Americanized expansions are: Seafarers of Catan, Cities and Knights of Catan, 5-6 Players Basic, 5-6 Players Seafarers, 5-6 Players Cities and Knights.  One thing that sucks in that regard is the fact that if you buy the 5-6 Player Basic expansion and the Cities and Knights Expansion&#8230;well, to play 5-6 player Cities and Knights, you need to buy <em>another</em> box&#8230;5-6 Player Cities and Knights.  It gets a little expensive, but well worth it!</p>
<p>If you have the chance to try this game out&#8230;do so.  Don&#8217;t be daunted by the rules as they seem complex at first, but they really are simplistic.  You&#8217;ll thank me later.</p>
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