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	<title>Comments on: MMORPG Laws</title>
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	<link>http://borkweb.com/story/mmorpg-laws</link>
	<description>Some People Are Squirrel Handed.</description>
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		<title>By: greg</title>
		<link>http://borkweb.com/story/mmorpg-laws/comment-page-1#comment-28905</link>
		<dc:creator>greg</dc:creator>
		<pubDate>Mon, 16 Apr 2007 00:58:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.borkweb.com/?p=63#comment-28905</guid>
		<description>i like these tables</description>
		<content:encoded><![CDATA[<p>i like these tables</p>
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		<title>By: GamersInstinct</title>
		<link>http://borkweb.com/story/mmorpg-laws/comment-page-1#comment-19383</link>
		<dc:creator>GamersInstinct</dc:creator>
		<pubDate>Mon, 29 Jan 2007 17:46:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.borkweb.com/?p=63#comment-19383</guid>
		<description>There is a need for the government to expand some real life crimes to the virtual world. However, proving them is nearly impossible. They can always rely on, &quot;My little brother accessed my account.  Maybe he did it.&quot;</description>
		<content:encoded><![CDATA[<p>There is a need for the government to expand some real life crimes to the virtual world. However, proving them is nearly impossible. They can always rely on, &#8220;My little brother accessed my account.  Maybe he did it.&#8221;</p>
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		<title>By: Washington State DUI</title>
		<link>http://borkweb.com/story/mmorpg-laws/comment-page-1#comment-19382</link>
		<dc:creator>Washington State DUI</dc:creator>
		<pubDate>Mon, 29 Jan 2007 17:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.borkweb.com/?p=63#comment-19382</guid>
		<description>I think I have that exact Gavel pic on my site too.  It must be quite popular.</description>
		<content:encoded><![CDATA[<p>I think I have that exact Gavel pic on my site too.  It must be quite popular.</p>
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		<title>By: BorkWeb &#187; Grooming Real Life Leadership Through Virtual Worlds</title>
		<link>http://borkweb.com/story/mmorpg-laws/comment-page-1#comment-355</link>
		<dc:creator>BorkWeb &#187; Grooming Real Life Leadership Through Virtual Worlds</dc:creator>
		<pubDate>Wed, 29 Mar 2006 03:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.borkweb.com/?p=63#comment-355</guid>
		<description>[...] We see even now that MMORPGs are affecting the economy, laws, and communication. As the games become more social, they are introducing experiences and obstacles to end users where those users may have never had the opportunity to encounter them. And as with many experiences in the real world, those users grow and alter behavior patterns to suit these diverse situations in the virtual world. Wired&#8217;s article focuses on MMORPGs grooming managers as a direct correlation to holding the position of Guild Master. They write:  [T]he process of becoming an effective World of Warcraft guild master amounts to a total-immersion course in leadership. A guild is a collection of players who come together to share knowledge, resources, and manpower. To run a large one, a guild master must be adept at many skills: attracting, evaluating, and recruiting new members; creating apprenticeship programs; orchestrating group strategy; and adjudicating disputes. Guilds routinely splinter over petty squabbles and other basic failures of management; the master must resolve them without losing valuable members, who can easily quit and join a rival guild. Never mind the virtual surroundings; these conditions provide real-world training a manager can apply directly in the workplace. [...]</description>
		<content:encoded><![CDATA[<p>[...] We see even now that MMORPGs are affecting the economy, laws, and communication. As the games become more social, they are introducing experiences and obstacles to end users where those users may have never had the opportunity to encounter them. And as with many experiences in the real world, those users grow and alter behavior patterns to suit these diverse situations in the virtual world. Wired&#8217;s article focuses on MMORPGs grooming managers as a direct correlation to holding the position of Guild Master. They write:  [T]he process of becoming an effective World of Warcraft guild master amounts to a total-immersion course in leadership. A guild is a collection of players who come together to share knowledge, resources, and manpower. To run a large one, a guild master must be adept at many skills: attracting, evaluating, and recruiting new members; creating apprenticeship programs; orchestrating group strategy; and adjudicating disputes. Guilds routinely splinter over petty squabbles and other basic failures of management; the master must resolve them without losing valuable members, who can easily quit and join a rival guild. Never mind the virtual surroundings; these conditions provide real-world training a manager can apply directly in the workplace. [...]</p>
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		<title>By: Nick Witcher</title>
		<link>http://borkweb.com/story/mmorpg-laws/comment-page-1#comment-305</link>
		<dc:creator>Nick Witcher</dc:creator>
		<pubDate>Thu, 23 Mar 2006 13:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.borkweb.com/?p=63#comment-305</guid>
		<description>Roma Victor to crucify first online gamer!

http://www.roma-victor.com/news/press/showpr.php?pr=060323a</description>
		<content:encoded><![CDATA[<p>Roma Victor to crucify first online gamer!</p>
<p><a href="http://www.roma-victor.com/news/press/showpr.php?pr=060323a" rel="nofollow">http://www.roma-victor.com/news/press/showpr.php?pr=060323a</a></p>
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		<title>By: Casey</title>
		<link>http://borkweb.com/story/mmorpg-laws/comment-page-1#comment-47</link>
		<dc:creator>Casey</dc:creator>
		<pubDate>Wed, 28 Sep 2005 19:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.borkweb.com/?p=63#comment-47</guid>
		<description>Now you&#039;ve got an argument. This is where things get interesting.</description>
		<content:encoded><![CDATA[<p>Now you&#8217;ve got an argument. This is where things get interesting.</p>
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