My pal Casey over at MaisonBisson.com has made a follow up post to my MMORPG Cheating post. I figured it warranted me making another post rather than simply replying to his blog. He writes:

Matt says my attempts to analogize online roleplaying games to more familiar contests like chess or automobile racing are “just silly.” But his response appears to reinforce my point rather than refute it. It is the responsibility of the gamers and gaming organizations to create and enforce rules. People violating those rules are subject to sanctions by the gaming organization first, but it’s hard to imagine how any contestant who follows the rules of a (legal) game can be subject to legal sanction.

I spoke with Casey in person this past Saturday about this exact topic (as we have butted heads on it for some time now). We discussed our differing views and gave examples on each side of the table. Casey stated that my arguments for game law should only be handled with some sort of governing body; much like the Scrabble Association, World Chess Federation, etc. After our discussion I have had a slight change of heart…for in-game happenings.

But what happens when someone from the outside world affects the in-game world? In my article “World of Warcrack and the Future of MMOGs” I explain a case when a non-player logged into her boyfriend’s account and deleted his items. What would be the ruling on cases such as those? Would they warrant arresting, fines, etc? Or should they be written off and have the owner of the character be forced to suck it up and spend another 1000+ hours creating and leveling a new character?

If someone that is not a part of NASCAR goes and steals, breaks down, and sells Jeff Gordon’s car…that person will face criminal charges and/or fines from the judicial system. What about Jon Doe who has a level 60 character in World of Warcraft emptied of all its items by a third party and that third party sells said items on E-Bay or through a reseller?

Its another beast altogether. Casey and I have both been wrong and right with our differing viewpoints. What we have been doing is lumping two categories of MMO offenses together. The in-game offenses and the offenses caused by non-game members to the game members. I was generically stating that ALL actions whether in and out may eventually need to be handled from some sort of legislation…and likewise he had lumped all actions together and disagreed saying that it should only be handled by an game-related governing body (the company that produces the game…or an association from multiple MMOs).

I still hold that as MMOGs become more and more popular these two distinct offenses will need to be addressed…but when and how?

(image found at http://www.abetterearth.org)


Comments

6 responses to “MMORPG Laws”

  1. Now you’ve got an argument. This is where things get interesting.

  2. […] We see even now that MMORPGs are affecting the economy, laws, and communication. As the games become more social, they are introducing experiences and obstacles to end users where those users may have never had the opportunity to encounter them. And as with many experiences in the real world, those users grow and alter behavior patterns to suit these diverse situations in the virtual world. Wired’s article focuses on MMORPGs grooming managers as a direct correlation to holding the position of Guild Master. They write: [T]he process of becoming an effective World of Warcraft guild master amounts to a total-immersion course in leadership. A guild is a collection of players who come together to share knowledge, resources, and manpower. To run a large one, a guild master must be adept at many skills: attracting, evaluating, and recruiting new members; creating apprenticeship programs; orchestrating group strategy; and adjudicating disputes. Guilds routinely splinter over petty squabbles and other basic failures of management; the master must resolve them without losing valuable members, who can easily quit and join a rival guild. Never mind the virtual surroundings; these conditions provide real-world training a manager can apply directly in the workplace. […]

  3. I think I have that exact Gavel pic on my site too. It must be quite popular.

  4. There is a need for the government to expand some real life crimes to the virtual world. However, proving them is nearly impossible. They can always rely on, “My little brother accessed my account. Maybe he did it.”

  5. i like these tables