Heroes of Newerth: Patch 0.1.39 Released

Heroes of Newerth has released patch 0.1.39 that brings in 2 new heroes (I’ve updated my HoN/DotA equivalents post appropriately)!


Wretched Hag
Equivalent of the Queen of Pain in DotA

Succubus
Equivalent of the Bane Elemental in DotA

For those interested, the full changeset is as follows:

Version 0.1.39
————–

General:
- Added PSR and clan information to the in-game player stats screen
- Changed requirements for Remake vote to pass
* It now requires the total number of players minus 2 to vote yes. If less than 4 people are voting, it requires
* If more than 4 people are voting, (total players – 2) votes are required to pass. If more than 2 people are voting, (total players – 1) votes required. Otherwise, 100% required to pass.
- Restricted game data not relevant to a players’ team
* This will prevent map hacks from working in HoN
- Fixed several effects showing up through the fog of war
- Updated Portuguese translation

New heroes:
- Wretched Hag, based on DOTA’s Akasha, the Queen of Pain
- Succubus, based on DOTA’s Bane Elemental

General Gameplay:
- Added team-based skills, Demonic Fortification for Hellbourne and Fortification of Sol for Legion
* These skills are accessed by clicking on any team structure then clicking on the corresponding button in the info pane in the lower right of the screen
* These skills share a global cool down time. Anyone on the team may activate them, but then they go into cool down for everyone
* When used, these skills apply +9999 armor to all allied structures

Arachna:
- Slightly increased visual size of the Spiderling
- Fixed a bug causing Spider Sting to not hit stealth units if they go stealth before the projectile hits them

Behemoth:
- Fixed some issues with fissure not impacting properly on higher level terrain or impacting units standing near the behemoth

Magmus:
- Added more detailed cast effects to Eruption and modified the animation. It should now be clearer when Magmus starts this skill

Pebbles:
- Reworked Chuck, it should now deal its damage consistently
- Units affected by Chuck will now take double the damage from Stalagmites
- Chuck will no longer be greyed out when no valid units are nearby to throw
- Reworked Stalagmites to properly delay based on distance
- Stalagmites now has a 600 base cast range, to match its DOTA counter-part
* Enlarge still increases the range of this skill by 50/100/150, making the maximum range now 750, from 700

Pestilence:
- Fixed a bug causing Swarm to not hit stealth units if they go stealth before the projectile hits them

Swiftblade:
- Swift Slashes will no longer hit siege units or gadgets

Bug fixes:
- Fixed a missing icon for Kongor’s Cheese

Heroes of Newerth: DotA Hero Equivalents

hon_logo

As I’ve posted many times on this blog, I’m a huge fan of DotA (Defense of the Ancients). It is only right that I suddenly become enamored with Heroes of Newerth (HoN), a game by S2Games currently in beta that matches the functionality of DotA and adds a layer of awesomeness on top.

I’ve played a number of games so far and have found one of my biggest hurdles is re-learning the heroes in HoN. Luckily, many of the heroes are simply ports of DotA heroes but learning who is who is also a slow process. Here are heroes in HoN with their DotA equivalents:

Legion: Agility | Intelligence | Strength

Hellbourne: Agility | Intelligence | Strength

Legion Agility Heroes

Back To Quick Links

HoN Hero

DotA Hero


Night Hound
=
Stealth Assassin

Swiftblade
=
Juggernaut

Magebane
=
Anti-Mage

Moon Queen
=
Moon Rider (Luna)

Valkyrie
=
Priestess of The Moon (Mirana)

Wildsoul
=
Lone Druid (Syllabear)

Scout
= No Equivalent

Legion Intelligence Heroes

Back To Quick Links

HoN Hero

DotA Hero


Blacksmith
=
Ogre Magi

Thunderbringer
=
Lord of Olympia (Zeus)

Ophelia
=
Holy Knight (Chen)

Pollywog Priest
=
Rhasta

Pyromancer
=
Slayer (Lina Inverse)

Tempest
=
Enigma

Nymphora
= No Equivalent

Zephyr (Owlman)
= No Equivalent

Legion Strength Heroes

Back To Quick Links

HoN Hero

DotA Hero


Armadon
=
Bristleback

Behemoth
=
Earthshaker

Hammerstorm
=
Rogue Knight (Sven)

Jereziah
~=
Omniknight

Legionnaire
=
Axe

Pebbles
~=
Stone Giant (Tiny)

Keeper of the Forest
~=
Treant Protector

Predator
= No Equivalent

Hellbourne Agility Heroes

Back To Quick Links

HoN Hero

DotA Hero


Chronos
=
Faceless Void

Slither
=
Venomancer

Blood Hunter
=
Bloodseeker

Soulstealer
=
Shadow Fiend

Arachna
= No Equivalent

The Madman
= No Equivalent

The Dark Lady
= No Equivalent

Hellbourne Intelligence Heroes

Back To Quick Links

HoN Hero

DotA Hero


Defiler
=
Death Prophet (Krobelus)

Demented Shaman
=
Shadow Priest

Glacius
~=
Crystal Maiden

Hellbringer
~=
Warlock

Succubus
=
Bane Elemental

Torturer
~=
Tormented Soul (Leshrac)

Voodoo Jester
~=
Witch Doctor

Wretched Hag
=
Queen of Pain

Puppet Master
= No Equivalent

Hellbourne Strength Heroes

Back To Quick Links

HoN Hero

DotA Hero


Accursed
=
Lord of Avernus (Abaddon)

Devourer
=
Butcher (Pudge)

Magmus
=
Sand King

Pharaoh
=
Clockwerk Goblin

Pestilence
=
Slithereen Guard (Slardar)

Warbeast
=
Lycanthrope

Electrician
= No Equivalent

Kraken
= No Equivalent

JamLegend – Rock Band Online…and Social

[[innerindex]]JamLegend
Wow. Its all I could say when Adam sent me an invite to JamLegend – a Guitar Hero-esque game that is a pleasant mix of playability, art, and social interaction. I wasn’t expecting much when I got the invite, but as soon as I played through my first song, I was blown away.

The site isn’t allowing open registration at the moment, but you can get on a waiting list…but you can get around some aspects of the waiting list as stated by the JamLegend FAQs:

JamLegend is currently in invitation-only beta. We will be letting people into the site on a first-come, first-served waiting list.

If you really want to get an invite, twitter “@JamLegend I want http://www.JamLegend.com” or become a fan on Facebook. We will randomly send out invites to users who twitter or are fans.

You could also ask your friends to see if they have any invite codes.

The beta will end once we work out some kinks.

JamLegend

How It Works

JamLegend is a Flash game with the number keys 1-5 (and function keys F1-F5) bound to their corresponding positions on the fret board. Like Guitar Hero, dots approach the bottom in time with the music and you must hold the appropriate number(s) in and strum. How? With the Enter key, of course!

You have two primary modes of play: Jam Style and Chill Style…shown here:

JamLegend

Playing the game can be odd depending on your keyboard. If you have a beefy enough keyboard where the function keys are evenly spaced (unlike one of my keyboards) you shouldn’t have much trouble with Jam Style.

My favorite method for play, however, has been using my Wii Guitar on my Mac thanks to DarwiinRemote. :D

The Music

The site’s slogan is “The free way to play the songs you love” is a little misleading. JamLegend is a new site with a small user base at the moment and little buy-in from big name stars. So…the appropriate slogan for now is “The free way to play the songs you will soon love because this site is freaking awesome”.

Are the songs bad? Definitely no. I hadn’t heard of any of the bands prior to playing around with JamLegend. Am I bummed that the songs aren’t from my favorite bands? No…I actually like a number of the artists. Blue Judy being one of my favorites – an Indie Rock Band from LA – and Double Stamp – another Indie Rock Band from Claremont, CA.

JamLegend does a nifty job displaying the songs that are currently popular (although this feature will become better as the user base grows), as well as bubbling new songs in front of your face. In addition to listing top songs, you can search and browse the site for specific genres, artists, and songs. Good times!

JamLegend

The Social Side

Similar to the Guitar Hero stat site that came with Guitar Hero III, JamLegend lists your bests, averages, global rankings, etc. You can add friends, challenge them to duels, or have massive guitar showdowns with large numbers of players. As an additional cool thing, you can earn groupies by completing Achievements. Groupies serve no real purpose at this time save for bragging rights but in the future that may change!

Where Its Heading

In its current state, JamLegend is a pretty ballsy free web application. There are some things coming down the pipe, however, that will make it that much cooler.

Music: If adoption of this game picks up, we could very easily see some larger named bands put their music out for play. Heck, the All American Rejects song Gives You Hell is pending track creation. Awesome.

More Instruments: JamLegend claims they are working on additional playable instruments! They are planning on adding keyboard, drums, bass, and (due to popular request)… cowbell.

Thoughts

This game will very easily become my mobile Guitar Hero fix (and soon to be Rock Band fix once the new instruments are implemented). The JamLegend site is gorgeous. The game is very well implemented. The music is good. I <3 it.

Diablo 3 Website Launched

[[innerindex]]The exciting news of Diablo III was confirmed to the world this morning when Blizzard unveiled it in its week-long splash screen! Shortly after my previous post on the topic, the Diablo III website was launched too! The site, as is typical with Blizzard sites, is gorgeous…here’s some info that was gleaned.

Storyline

It has been twenty years since the events of Diablo II. Of those who faced the Lords of Hatred, Terror, and Destruction in the battle over the fate of Sanctuary, there are few still living who can bear to remember the horrors that the Prime Evils wrought upon the world. And of those who did not witness the terrible events firsthand, most believe the stories to be little more than myth. But something evil is stirring once again in Tristram, and it may already have claimed its first victim: Deckard Cain.

Character Classes

There will be 5 character classes in Diablo III and classes can be either male OR female.

The Barbarian

Picture 2

This old favorite is back! See the Barbarian page. Some skills that are definitely returning are: Cleave, Ground Stomp, Leap, and Whirlwind! Check the barbarian page for videos on these moves!

The Witch Doctor

Picture 1

Here’s the newbie! This guy seems pretty freaking sweet. Check the Witch Doctor page for more information. This class will feature spells such as: Firebomb, Horrify, Locust Swarm, Mass Confusion, and Soul Harvest.”

Video

Currently on the Diablo III site there are two trailers. Cinematic and Gameplay. I can’t find any version of the two in decent quality yet so I’ll have to post those puppies later. In the mean time, check the videos out on the Diablo III site!

Release Date

As with any Blizzard game during announcements…there is no release date announced. Meh. But that’s why we love it. They polish a game until it glistens beyond compare and THEN deliver it to the world. I just wish they’d wait to announce things until a day before it is released so I don’t have to drool for years on end :P

Diablo 3 Officially Announced!

Diablo 3 Announced

Blizzard has had a splash screen that changed daily for the past 5 days, today was its final day and I was extremely surprised to see that it revealed what has long been rumoredDiablo 3! This is exciting news!

The graphical announcement looks freaking awesome and I look forward to the link on the announcement to actually go to the Diablo site rather than a broken page! w000000t!

D&D 4th Edition NPCs: Minions

Dungeon Master's GuideI received my Dungeons and Dragons 4th Edition books on Monday and have been reading over them throughout the week. Because of the difference in rules from versions 3.5 to 4, I plan on covering a number of topics related to some of the new features of 4th Edition.

Minion NPCs happen to be the topic of this post.

So, I was reading through the Wizards forums and came upon a thread relating to the confusion with Minion NPCs in combat and how to explain their really weak stats. One of the questions that was posed asked how it made sense to have a level 14 Minion Cyclops that could feasibly drop in one hit while its fellow level 14 Standard Cyclops could withstand a much heavier beating.

One sage of a user, Morholdt, had this response which I buy in to totally:

To understand minions properly, you have to understand hit points properly. Hit points do NOT represent how many stbs you can take before you fall. They are a kind of combat karma: picture it like a sports game. As a team starts losing, an indefinable sense of hopelessness sets in, making it harder and harder to come back. Bloodied represents that point when you take your first really scary shot – your arm is slashed, your nose broken, your shield arm begins to go numb from the repeated blows. When you hit 0 hit points, you take a bad wound and are out of the fight. That is why someone can decide to use subdual damage at 0 HP and not all the way through the fight. In that light, healing surges make eminent sense. In the sports analogy, a healing surge is like the feeling when your team finally scores a goal and you begin to come back.

Using that understanding of hit points, one can see that minions are not puny versions of the monsters, but they are versions with no karma. They are the marathon runner who twists his ankle after the first mile. That orc minion can kill you almost as easily as the normal orc, but when you stab him with your spear, his luck runs out and he dodges the wrong way.

Personally I love minions. I’ve always found it a little lame to go into a goblin village which is populated by 12 goblins, or a dungeon where the monsters never leave their rooms and swarm the adventurers because any more would make it too hard.

With minions you can have truly epic battles against foes that can actually threaten you and live to tell the heroic tale.

So…that level 14 Minion Cyclops that I talked about earlier isn’t necessarily a slim, diminutive one-eyed brute that walks around with his fellow level 14 Standard Cyclops that his a hulking monstrosity with bulging biceps and a club that could fell an elephant in a single blow. Nope. The minion is the same as the level 14 Standard Cyclops…the Minion just makes a few mistakes on the battlefield that cause him his life much sooner.

If you haven’t read the Dungeon Master’s Guide for 4th Edition and don’t know what a “Minion” is, then here’s an excerpt on them from the DMG:

Minions are designed to serve as shock troops and cannon fodder for other monsters (standard, elite, or solo). Four minions are considered to be about the same as a standard monster of their level. Minions are designed to help fill out an encounter, but they go down quickly.

A Minion is destroyed when it takes any amount of damage.

I know…any amount of damage doesn’t seem overly scary. However, each minion causes damage similar to a standard NPC of its type and level. Just because they fall quickly doesn’t make them easy to hit or prevent them from hitting you!

The Minion role in a combat encounter is one sexy addition to 4th Edition that will make for a much richer game!